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Add specifying level for evasion/asw/los_leveled()
Line 288: Line 288:  
end
 
end
   −
function ShipData:asw_leveled()
+
function ShipData:asw_leveled(level)
if self._level then
+
if not level and self._level then
 +
level = self._level
 +
end
 +
if level then
 
local asw = self:asw()
 
local asw = self:asw()
return math.floor((self:asw_max() - asw) * self._level / 99 + asw)
+
return math.floor((self:asw_max() - asw) * level / 99 + asw)
 
end
 
end
 
return self:asw_max()
 
return self:asw_max()
Line 304: Line 307:  
end
 
end
   −
function ShipData:evasion_leveled()
+
function ShipData:evasion_leveled(level)
if self._level then
+
if not level and self._level then
 +
level = self._level
 +
end
 +
if level then
 
local evasion = self:evasion()
 
local evasion = self:evasion()
return math.floor((self:evasion_max() - evasion) * self._level / 99 + evasion)
+
return math.floor((self:evasion_max() - evasion) * level / 99 + evasion)
 
end
 
end
 
return self:evasion_max()
 
return self:evasion_max()
Line 320: Line 326:  
end
 
end
   −
function ShipData:los_leveled()
+
function ShipData:los_leveled(level)
if self._level then
+
if not level and self._level then
 +
level = self._level
 +
end
 +
if level then
 
local los = self:los()
 
local los = self:los()
return math.floor((self:los_max() - los) * self._level / 99 + los)
+
return math.floor((self:los_max() - los) * level / 99 + los)
 
end
 
end
 
return self:los_max()
 
return self:los_max()
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