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Add remodel_cost() and remodel_blueprint()
Line 1: Line 1:  
local format = require("Module:StringInterpolation").format
 
local format = require("Module:StringInterpolation").format
 +
local ResourceIcons = require("Module:ResourceIcons")
    
local BaseData = require("Module:BaseData")
 
local BaseData = require("Module:BaseData")
Line 53: Line 54:     
function ShipData:card(raw)
 
function ShipData:card(raw)
return self:format_image(self._card, raw)
+
return self:format_image(self._card, nil, raw)
 
end
 
end
   Line 176: Line 177:  
function ShipData:remodel_level(raw)
 
function ShipData:remodel_level(raw)
 
return self:format_level(self._remodel_level, raw)
 
return self:format_level(self._remodel_level, raw)
 +
end
 +
 +
function ShipData:remodel_cost(raw)
 +
if raw then
 +
return {
 +
ammo = self._remodel_ammo,
 +
steel = self._remodel_steel,
 +
}
 +
else
 +
return mw.ustring.format("%s %d %s %d", self:format_image(ResourceIcons.ammo), self:format_stat(self._remodel_ammo), self:format_image(ResourceIcons.steel), self:format_stat(self._remodel_steel))
 +
end
 +
end
 +
 +
function ShipData:remodel_blueprint(raw)
 +
if raw then
 +
return self._remodel_blueprint
 +
else
 +
return mw.ustring.format("%s %s", self:format_image(ResourceIcons.blueprint, "36px"), self._remodel_blueprint and "✓" or "✗")
 +
end
 
end
 
end
  
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