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Projected deadline for Initial guide: '''May 14th, 12:01 JST''' (May get extended by 1 day if massive delays occur)
 
Projected deadline for Initial guide: '''May 14th, 12:01 JST''' (May get extended by 1 day if massive delays occur)
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==E3-1==
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Phase 1 is a TP Phase, with 350/350/500/750 points required on Casual/Easy/Medium/Hard.
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Route: '''A-C-(E)-G-F-I-J-L-M-N'''
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Fleet: 0-1 CL, 5-6 DD (A fleet with a CL will off-route to node E on Hard Mode; 6 bonus DDs recommended for Hard.)
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'''A total of 0/?/3/4 drums, each equipped on different ships, are required on Casual/Easy/Medium/Hard for this route.'''
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Recommended LBAS distribution:
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*2 LBAS with 4x LBAA each to boss (7 Range); OR
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*1 LBAS with 4x Toukai/ASW to Node C (2 Range), 1 LBAS with 4x LBAA to Boss.
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*(Dunno if anyone's desperate enough to fighter sweep E/G or to send LBAA to J, I personally would not recommend.)
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Support expeditions are not required, especially if Vanguard is being used (see below).
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Generic AACI (API 5?) is sufficient for Node G. Vanguard formation is recommended at Nodes J & L. S-Ranking the boss is not strictly necessary, but if desired, the new Torpedo/SLO+/Torpedo and/or Torpedo/SLO+/Drum cut-ins may be useful.
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*With a [[Reinforcement Expansion]] unlocked, a Torpedo/Torpedo/Drum/[SLO+] set-up may be utilised.
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*SLO+ refers to [[Torpedo Squadron Skilled Lookouts]].
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