Line 3: |
Line 3: |
| !style="border-radius: 6px 0 0 0; border-style: solid; border-width: 1px" colspan="5"|Anti-{{Enemy/Link|PT Imp Pack|link=PT Imp Group|text=PT Imp}} Setups | | !style="border-radius: 6px 0 0 0; border-style: solid; border-width: 1px" colspan="5"|Anti-{{Enemy/Link|PT Imp Pack|link=PT Imp Group|text=PT Imp}} Setups |
| |- | | |- |
− | |style="text-align: left; border-radius: 6px 0 0 0;" colspan="5"|{{Enemy/Link|PT Imp Pack|link=PT Imp Group|text=PT Imps}} have a very high evasion rate and are next to impossible to hit with normal shelling and torpedo attacks. <br>This even includes special attacks. In order to sink them, your ships will require specific equipment setups. | + | |style="text-align: left; border-radius: 6px 0 0 0;" colspan="5"|Unlike most standard Abyssal enemies, the {{Enemy/Link|PT Imp Pack|link=PT Imp Group|text=PT Imp Group}} is relatively small and fast. <br>Attacking them with large-caliber guns will not do much damage; smaller guns are recommended to deal normal damage. |
| + | <br>They have a very high evasion rate and are next to impossible to hit with normal shelling and torpedo attacks. |
| + | <br>This even includes special attacks. In order to sink them, your ships will require specific equipment setups. |
| | | |
− | These rates are <font color="#FF0000">based on tests conducted during the Summer 2017 Event</font>.<ref>https://wikiwiki.jp/kancolle/%E5%91%BD%E4%B8%AD%E3%81%A8%E5%9B%9E%E9%81%BF%E3%81%AB%E3%81%A4%E3%81%84%E3%81%A6#oc69c684, https://bs-arekore.at.webry.info/201709/article_3.html</ref> The average observed hit rate without anti-imp setups was about 40% for regular fleets and about 10% for TCF. The values on the table are the differences in hit rates compared to this. The actual relation with [[Accuracy,_Evasion_and_Criticals#Accuracy_Formulas|accuracy calculations]] as well as PT Imp evasion stats are unknown. | + | <br>These rates are <font color="#FF0000">based on tests conducted during the Summer 2017 Event</font>.<ref>https://wikiwiki.jp/kancolle/%E5%91%BD%E4%B8%AD%E3%81%A8%E5%9B%9E%E9%81%BF%E3%81%AB%E3%81%A4%E3%81%84%E3%81%A6#oc69c684</ref> <ref>https://bs-arekore.at.webry.info/201709/article_3.html</ref> |
| + | <br>The average observed hit rate without anti-imp setups was about 40% for regular fleets and about 10% for TCF. |
| + | <br>The values on the table are the differences in hit rates compared to this. The actual relation with [[Accuracy,_Evasion_and_Criticals#Accuracy_Formulas|accuracy calculations]] as well as PT Imp evasion stats are unknown. |
| <references/> | | <references/> |
| |- | | |- |
Line 82: |
Line 86: |
| | Destroyer only. | | | Destroyer only. |
| |- | | |- |
| + | | style="text-align:left;" colspan="5" | '''Important Notes''' |
| + | * Small Caliber Guns + Lookout + Machine Gun is the best anti-imp setup. |
| + | * It is inadvisable to run anti-imp setups on any ship but destroyers because it compromises their combat effectiveness. |
| + | * Having a reinforcement expansion is important because it allows the ship to not waste a slot on a machine gun/skilled lookouts. |
| + | * The values presented above are theorised to be '''fixed hit rates'''. |
| + | ** This means they are unaffected by any outside factors. |
| + | * Certain {{GreenGunDP}} that count as small caliber main guns can substitute for {{RedGunLight}}. |
| + | * Certain {{GreenGunDP}} that count as secondary guns can substitute for {{YellowGun}}. |
| |- | | |- |
− | ! colspan="5" | {{edit|Template:Anti-PT_Imp_Setups}} | + | !colspan="1"|{{edit|Template:Anti-PT_Imp_Setups}} |
| + | !colspan="4"|Last Updated: {{colour|red|14th September 2017}} |
| |} | | |} |
| {{clear}} | | {{clear}} |