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| **Boss node can also be difficult if your CL and DD aren't high-leveled. | | **Boss node can also be difficult if your CL and DD aren't high-leveled. |
| **Probably not suitable much for early players | | **Probably not suitable much for early players |
− | *'''2 CV(B), 2 [CA(V)+CLT], 2 DD / 1 (F)BB(V), 1 CV(B), 1 CVL, 1 CA(V), 2 DD''' | + | *'''1 CVL 1 CV(B) 1 CL 1 CA(V)/CLT/AV 2 DD''' |
| + | *'''2 (F)BB(V)+CV(B) 1 CVL 1 CL 2 DD''' |
| **'''Random routing''' across the map, but you are allowed to bring a much stronger fleet to fight the boss node | | **'''Random routing''' across the map, but you are allowed to bring a much stronger fleet to fight the boss node |
| ***'''J-M, K-L and L-P''' branches should be guaranteed though. | | ***'''J-M, K-L and L-P''' branches should be guaranteed though. |
| + | ***Having both CVL and CL will ensure 90% of not rolling deadend '''I-E''' |
| **Whatever path you will take, you will fight a total of 3 battles prior to the boss node. | | **Whatever path you will take, you will fight a total of 3 battles prior to the boss node. |
| ***The top path does have a chance of hitting the bucket node (Node A) | | ***The top path does have a chance of hitting the bucket node (Node A) |
| ***Bottom path lets you gather Development Materials, and the fights are slightly easier | | ***Bottom path lets you gather Development Materials, and the fights are slightly easier |
| + | |
| + | ====Development Material Farming==== |
| + | It's possible to farm development material in node G by using the fleet consisted of '''1 AO/AS 2 CVL 3 CLT/CL'''. Simply equip your ships full of torpedo bombers and opening torpedoes, then retreat after fighting node I. |
| + | *It's recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node. |
| | | |
| ===Nodes and Enemy Encounters=== | | ===Nodes and Enemy Encounters=== |