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====Comp====
 
====Comp====
 
<div align="center">'''1CL 4DD going DEGHK'''</div>
 
<div align="center">'''1CL 4DD going DEGHK'''</div>
 
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[[File:MFB7-1.png|600px|thumb|center]]
 
*All submarine nodes should be straightforward, the only problem you will encounter is the surface node G as stated earlier.
 
*All submarine nodes should be straightforward, the only problem you will encounter is the surface node G as stated earlier.
 
**'''Stacking and improving sonars''' will help out a lot for this map, not only do they increase torpedo evasion rate when improved, bringing more sonars will also grant a lot of damage, up to the point that even if your ships are Chuuha or Taiha, they will still be able to deal enough damage to blow up the sub.
 
**'''Stacking and improving sonars''' will help out a lot for this map, not only do they increase torpedo evasion rate when improved, bringing more sonars will also grant a lot of damage, up to the point that even if your ships are Chuuha or Taiha, they will still be able to deal enough damage to blow up the sub.
 
*'''3 Sonar +9 is the best option, or exchange one sonar for depth charge to enable 1.15x ASW damage.'''
 
*'''3 Sonar +9 is the best option, or exchange one sonar for depth charge to enable 1.15x ASW damage.'''
 
*'''High-firepower DDs''' are preferred in order to take out surface enemies faster.
 
*'''High-firepower DDs''' are preferred in order to take out surface enemies faster.
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**DD with '''69 firepower or more''' guarantees knocking out DD Ro-Class Late Model and Chuuha CL Ho-Class under parallel, make sure to bring them if you wanna maximize potential hits.
 
*There are also two tricks to counter node G overtime
 
*There are also two tricks to counter node G overtime
 
**'''Make use of damecon and damegami'''. There is a very small chance that the submarine nodes after node G will hurt you. Most of the times, you will just take them out before they get a chance to launch torpedo and hurt your ship (The task is even easier if your ships have a bunch of improved sonars), therefore, even if you get Taiha in node G, you can still advance towards the boss node without consuming damecon at the end (It's still possible, but '''<u>very unlikely</u>''').
 
**'''Make use of damecon and damegami'''. There is a very small chance that the submarine nodes after node G will hurt you. Most of the times, you will just take them out before they get a chance to launch torpedo and hurt your ship (The task is even easier if your ships have a bunch of improved sonars), therefore, even if you get Taiha in node G, you can still advance towards the boss node without consuming damecon at the end (It's still possible, but '''<u>very unlikely</u>''').
 
***<font color="red">'''This works best if all the ships you bring have RE punched'''</font> as you can drop a damecon in the RE slot without occupying any potential equipment slot that gimp your fleet performance.
 
***<font color="red">'''This works best if all the ships you bring have RE punched'''</font> as you can drop a damecon in the RE slot without occupying any potential equipment slot that gimp your fleet performance.
 
***<font color="red">'''Still, avoid advancing after node G if the enemies hit two of your ships down to Taiha'''</font>, as your total ASW power at that point would cripple and you may increase the chance of the enemy submarine actually hitting your Taiha ships to death should you advance further, keep in mind about this.
 
***<font color="red">'''Still, avoid advancing after node G if the enemies hit two of your ships down to Taiha'''</font>, as your total ASW power at that point would cripple and you may increase the chance of the enemy submarine actually hitting your Taiha ships to death should you advance further, keep in mind about this.
**'''Auto-sparkling on the way to the boss'''. Generally, the CL you use would be {{ShipLink|Abukuma Kai Ni}}. One DD put as the flagship should always be sparkled after the first node, while Abukuma will always be sparkled after node G as she has more strikes against enemies than the other DDs. Now, if we can control MVP to land on the other three DDs, they should alway be automatically sparkled overtime on the way to the boss. The best way to do this is trying to nerf ASW damage of the DD flagship a bit, make her have less ASW damage than the other three DDs (But still strong enough to take out enemy Submarine under Red T), '''i.e : DD Flagship carries Sonar + DC only, while the other 3 DDs carry 2 Sonars + DC''', this will give the other 3 DDs higher ASW damage output.
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**'''Auto-sparkling on the way to the boss'''. Generally, the CL you use would be {{ShipLink|Abukuma Kai Ni}} or {{ShipLink|Yuubari Kai Ni/Toku}}. One DD put as the flagship should always be sparkled after the first node, while that CL will always be sparkled after node G as she has more strikes against enemies than the other DDs. Now, if we can control MVP to land on the other three DDs, they should alway be automatically sparkled overtime on the way to the boss. The best way to do this is trying to nerf ASW damage of the DD flagship a bit, make her have less ASW damage than the other three DDs (But still strong enough to take out enemy Submarine under Red T), '''i.e : DD Flagship carries Sonar + DC only, while the other 3 DDs carry 2 Sonars + DC''', this will give the other 3 DDs higher ASW damage output.
 
***It goes without saying that the second trick requires you to sortie the fleet at 49 morale.
 
***It goes without saying that the second trick requires you to sortie the fleet at 49 morale.
 
***Some people don't really wanna risk the use of damecon despite having a very low chance to actually consume it, they simply turn back home if they get Taiha at node G. I suppose that's fine too if you wanna play safe or try to save damecon for the future.
 
***Some people don't really wanna risk the use of damecon despite having a very low chance to actually consume it, they simply turn back home if they get Taiha at node G. I suppose that's fine too if you wanna play safe or try to save damecon for the future.
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