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| ** Torpedo bomber upgrades to the torpedo stat. | | ** Torpedo bomber upgrades to the torpedo stat. |
| ** Secondary and machine gun upgrades to the firepower stat. | | ** Secondary and machine gun upgrades to the firepower stat. |
− | * Slot sizes and the number of remaining aircraft '''does not affect''' carrier attack power during shelling. | + | * Slot sizes and the number of remaining aircraft '''do not affect''' carrier attack power during shelling. |
| * Carriers have the easiest time hitting the damage cap. This makes them very powerful assets for the fleet. | | * Carriers have the easiest time hitting the damage cap. This makes them very powerful assets for the fleet. |
| * Abyssal installations equipped with a plane that has a torpedo or dive bombing stat will use the carrier formula for determining shelling damage. | | * Abyssal installations equipped with a plane that has a torpedo or dive bombing stat will use the carrier formula for determining shelling damage. |
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| | | |
| '''Important Notes''' | | '''Important Notes''' |
− | * For the Toku Daihatsu, T98+Marines and 11th Tank Regiment, they get '''both''' the regular Daihatsu bonus and their own special bonus. | + | * For the Toku Daihatsu, T98+Marines, and 11th Tank Regiment, they get '''both''' the regular Daihatsu bonus and their own special bonus. |
| * All multipliers of different types are '''multiplicative'''. | | * All multipliers of different types are '''multiplicative'''. |
| ** The exception is that bombers don't get the carrier attack multiplier and the airstrike multiplier during airstrikes. | | ** The exception is that bombers don't get the carrier attack multiplier and the airstrike multiplier during airstrikes. |
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| ** Isolated Island Demon - 1.7x | | ** Isolated Island Demon - 1.7x |
| ** Supply Depot Princess - +100 | | ** Supply Depot Princess - +100 |
− | * For the Toku Daihatsu, T98+Marines and 11th Tank Regiment, they get '''both''' the regular Daihatsu bonus and their own special bonus. | + | * For the Toku Daihatsu, T98+Marines, and 11th Tank Regiment, they get '''both''' the regular Daihatsu bonus and their own special bonus. |
| ** T89+Marines gets double the bonus from upgrades. Unlike the normal upgrade multiplier, the bonus '''only''' takes into account the T89's upgrade value instead of the average upgrade value of all landing craft. | | ** T89+Marines gets double the bonus from upgrades. Unlike the normal upgrade multiplier, the bonus '''only''' takes into account the T89's upgrade value instead of the average upgrade value of all landing craft. |
| * The amount of multipliers available make even low firepower ships like destroyers viable anti-installation ships. | | * The amount of multipliers available make even low firepower ships like destroyers viable anti-installation ships. |
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| =Miscellaneous Damage Modifiers= | | =Miscellaneous Damage Modifiers= |
| ===Chip Damage=== | | ===Chip Damage=== |
− | In the event that a special attack is evaded, you are unable to penetrate the target's armour or your ammunition hits 0; attacks will deal chip damage instead. Chip damage is dealt as a percentage of remaining HP calculated using the following formula: | + | In the event that a special attack is evaded, you are unable to penetrate the target's armour, or your ammunition hits 0; attacks will deal chip damage instead. Chip damage is dealt as a percentage of remaining HP calculated using the following formula: |
| | | |
| <math>\text{Chip} = \text{HP}_\text{current} \times 0.06 + \text{HP}_\text{rand} \times 0.08 </math> | | <math>\text{Chip} = \text{HP}_\text{current} \times 0.06 + \text{HP}_\text{rand} \times 0.08 </math> |
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| When a ship in your fleet takes more damage than her current HP, she will take a percentage of her current HP in damage instead. | | When a ship in your fleet takes more damage than her current HP, she will take a percentage of her current HP in damage instead. |
| * The ship must be the flagship OR | | * The ship must be the flagship OR |
− | * The ship must not be heavily damaged and red morale at the start of the battle. | + | * The ship must not be heavily damaged nor red morale at the start of the battle. |
| ** If the ship has red morale, she will just have her HP reduced to 1. | | ** If the ship has red morale, she will just have her HP reduced to 1. |
| | | |