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Where:
 
Where:
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* If luck is less than 50; <math>\text{Param}_\text{CI} = \left[ 15 + \text{Luck} + 0.75 \times \sqrt{\text{Level}} \right] + \text{Mod}_\text{flag} + \text{Mod}_\text{Damage} + \text{Mod}_\text{Equip}</math>
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* If luck is less than 50; <math>\text{Param}_\text{CI} = \lfloor 15 + \text{Luck} + 0.75 \times \sqrt{\text{Level}} \rfloor + \text{Mod}_\text{flag} + \text{Mod}_\text{Damage} + \text{Mod}_\text{Equip}</math>
* If luck is 50 or greater; <math>\text{Param}_\text{CI} = \left[ 65 + \sqrt{ \left( \text{Luck} - 50 \right) } + 0.8 \times \sqrt{\text{Level}} \right] + \text{Mod}_\text{flag} + \text{Mod}_\text{Damage} + \text{Mod}_\text{Equip}</math>
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* If luck is 50 or greater; <math>\text{Param}_\text{CI} = \lfloor 65 + \sqrt{ \left( \text{Luck} - 50 \right) } + 0.8 \times \sqrt{\text{Level}} \rfloor + \text{Mod}_\text{flag} + \text{Mod}_\text{Damage} + \text{Mod}_\text{Equip}</math>
    
* <math>\text{Const}_\text{Atk}</math> is the constant based on the attack being performed.
 
* <math>\text{Const}_\text{Atk}</math> is the constant based on the attack being performed.

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