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Projected deadline for Initial guide: '''Nov 30th- December 1st, 12:01 JST''' (May get extended by 1 day if massive delays occur)
 
Projected deadline for Initial guide: '''Nov 30th- December 1st, 12:01 JST''' (May get extended by 1 day if massive delays occur)
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==DarkHeron's Proposal stolen by Grunilg==
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==DarkHeron's Proposal stolen by Grunilg with parts plagiated from Arill==
E-2 is a multi-phase map starting with a TP Phase followed by a HP Phase.
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E-2 is a multi-phase map starting with a TP Phase followed by a HP Phase. You '''cannot sortie''' any Flight-Deck equipped ship onto this map unless they have [[]] equipped to them.
    
'''Phase 1: Deplete TP Gauge '''
 
'''Phase 1: Deplete TP Gauge '''
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The Goal of this Phase is depleting the TP-Gauge by reaching Node K and defeating the Transport Boss at Node N using a Transport Combined Fleet ('''TCF'''). The preboss gauntlet includes a Submarine Node, an Airstrike and PT Imps, the Boss itself is rather unimpressive and obtaining winning ranks should not pose a problem.
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The Goal of this Phase is depleting the TP-Gauge by reaching Node K and defeating the Transport Boss at Node N using a Transport Combined Fleet ('''TCF'''). The preboss gauntlet includes a Submarine Node (Node C), an Airstrike (Node F) and PT Imps (Node H), and an enemy Torpedo Squadron (Node I), the Boss itself is rather unimpressive and obtaining winning ranks should not pose a problem.
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* Recommended Fleet: 0-1AV/0-1CL/1-2CAV/4DD + 1-2CL/0-1CA(V)/3-5DD (Transport Combined Fleet | Maximum of 2 (AV/CA/CAV))
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* Recommended Fleet (TCF): (0-1AV 0-1CL 1-2CAV 4DD) + (1-2CL 0-1CA(V) 3-5DD) | Maximum of 2(AV/CA/CAV)
 
* Route: B-C-F-H-J-K-N
 
* Route: B-C-F-H-J-K-N
 
* Notes:
 
* Notes:
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** If lacking Destroyers equipped with Reinforcement Expansions to deal with PT-Imps, it is recommended to use Support Shelling
 
** If lacking Destroyers equipped with Reinforcement Expansions to deal with PT-Imps, it is recommended to use Support Shelling
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'''Phase 2: Unlock the Shortcuts E -> O and G -> O'''
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'''Phase 2: Unlock Shortcut E -> O & G -> O'''
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S-rank Node A twice:
* S rank A Node 2x
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* Recommended Fleet: Use the TCF Comp that you used in Phase 1
** Comp: Use TCF Comp that you run in Phase 1. B Node is a choice node so pick to go to A instead of C
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* Route: B-A
*** 1-2 CAV 4-5 DD + 1-2 CL 1 CA 3-4 DD
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* Notes: You can replace Transport Equipment for Combat Equipment
* S rank L Node 2x (preboss for HP Node)
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** STF Comp: 1 FBB 2 CAV 1 CL 2 DD + 0-1 CA 1 CLT 1 CL 3-4 DD
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S-rank Node L twice:
** Route: B-C-F-H-I-J-L
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* Recommended Fleet: Use the TCF Comp that you used in Phase 1
*** Retreat after you reach this node because the node after L is the boss node. You will be at fuel and ammo penalty after you finished with this node. It's not recommended to continue to the boss
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* Route: B-C-F-H-I-J-L
* Reach node N 2x S rank
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* Notes:
** TCF Comp: 2 CAV 4 DD + 1-2 CL 1 CA 3-4 DD
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** Retreat after you reaching the Node as you would be fighting the boss under Ammo Penalty
** Route: B-C-F-G-H-I-J-K-N  
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** AACI to deal with the Airstrike is recommended
*** Use the same composition you used for Phase 1.
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** (O)ASW is optional, the subnode is not that threatening
* '''The above requirement will only need to be done once in Medium mode and below'''
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** If lacking Destroyers equipped with Reinforcement Expansions to deal with PT-Imps, it is recommended to use Support Shelling
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S-rank Node N twice:
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* Notes: See Phase 1, but with combat equipment
    
''' Phase 3: Defeat Abyssal CA Hime'''
 
''' Phase 3: Defeat Abyssal CA Hime'''
* STF Comp: 1FBB 2 CAV 1 CL 2 DD + 0-1 CA 1 CLT 1 CL 3-4 DD
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* Node: B-C-E-G-O-Q
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The Goal of this Phase is to complete the Map by defeating the Heavy Cruiser Princess found in the Combined fleet in Node Q. She is the only threatening Element of the Boss Node, so at least two strong historical ships capable of punching through up to 277 Armour on Last Dance are recommended to deal with her.
* Since the use of LBAS here is not possible, Boss Support Expedition is recommended to try and clear out as many enemy ships as possible before the first shelling phase commences
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There are two options to completing this Phase as outlined below, both of which have the following requirements: '''Fast Fleet, at least 3 CL, and up to 2 (F)BB(V) + CV(L)'''
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<tabber>
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|-|Heavy Comp=
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* Recommended Fleet (STF): (1-2(F)BB(V) 2-3CA(V) 2CL 0-1DD) + (CL 1-2CLT 0-1CA(V) 3DD)
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* Node: B-A/C-E-O-Q
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* Notes:
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** More Lock-Intensive than the lighter fleet, but stronger in both pass rate and boss stopping power
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** A single Seaplane Fighter or Seaplane Fighter in a large slot is sufficient to secure AS+ on all preboss Nodes as well as the Boss.
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** If you want to avoid the submarine Node C, you can go to Node A instead, but this will put you at a damage penalty against the Boss.
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|-|Light Comp=
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* Recommended Fleet (STF):  ((F)BB(V) CA(V) 2CL 2DD) + (CA(V) 0-1CLT CL 3-4DD)
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* Node: B-A/C-E-O-Q
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* Notes:
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** A single Seaplane Fighter or Seaplane Fighter in a large slot is sufficient to secure AS+ on all preboss Nodes as well as the Boss.
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** If you want to avoid the submarine Node C, you can go to Node A instead, but this will put you at a damage penalty against the Boss.
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** Node support is recommended
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</tabber>
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