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Audit of development principles: Still incomplete
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Some equipment is not craftable, see [[Development#Equipment_currently_not_craftable|list below]].
 
Some equipment is not craftable, see [[Development#Equipment_currently_not_craftable|list below]].
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Often you will fail to produce an item from a recipe, denoted by the penguin-in-a-box screen. In this case, the development material used will be refunded. Development materials can be earned by completing [[Quests|quests]], [[Expeditions|expeditions]], and [[World 2: 南西諸島海域#World_2-4:_.E6.B2.96.E3.83.8E.E5.B3.B6.E6.B5.B7.E5.9F.9F_Okinoshima_Island|World 2-4]].
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Often you will fail to produce an item from a recipe, denoted by the failure screen. In this case, the development material used will be refunded. Development materials can be earned by completing [[Quests|quests]], [[Expeditions|expeditions]], and fropm certain nodes in certain maps (e.g. 2-4).
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==Please Read This First==
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==Basics of development==
 
*'''The recipes presented here do not guarantee that you will get what you want.'''<br />
 
*'''The recipes presented here do not guarantee that you will get what you want.'''<br />
*Percentage of success relates to: '''HQ Level, Secretary Ship Type, and amount of resources used'''.<br />
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*Development outcomes are known to be influenced by several factors such as HQ Level, Secretary Ship, and amount of resources used.<br />
*Page recipes should come from databases or external sites with at least hundreds of documented attempts. For your own personal lucky recipes and experiences, please use the comments section.
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*Page recipes should come from databases or external sites with a large sample size (e.g. http://kancolle-db.net/)
    
==Development theory==
 
==Development theory==
 
According to gathered data, equipment development follows a few patterns. Theoretically, the recipe for any piece of equipment is 10 times its scrap value.  
 
According to gathered data, equipment development follows a few patterns. Theoretically, the recipe for any piece of equipment is 10 times its scrap value.  
 
*Some specific equipment can only be developed when the Secretary Ship is of the correct ship class (not necessarily one that can equip it).
 
*Some specific equipment can only be developed when the Secretary Ship is of the correct ship class (not necessarily one that can equip it).
*When developing equipment, the resource(s) you choose to spend the most determines which crafting table the game pulls the result from. If there's a tie, Fuel/Steel (same table) has the highest priority, followed by the Ammo table, and then lastly the Bauxite table.
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**For example, [[Type 0 Observation Seaplane]] has a theoretical development value of 10 Fuel / 10 Ammo / 20 Bauxite, so in theory it could be created by the 10/10/10/20 recipe. However, Type 0 Observation Seaplane can only be crafted from the Fuel/Steel table, so the recipe that uses the least resource while still capable of developing Type 0 Observation Seaplane is either 20/10/10/20 or 10/10/20/20 (both can be used).
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*When developing equipment, the resource(s) you choose to spend the most determines which crafting table the game pulls the result from. If there's a tie, Fuel/Steel (same table) has the highest priority, followed by the Ammo table, and then Bauxite table.
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**For example, [[Type 0 Observation Seaplane]] has a scrap value of 1 Fuel, 1 Ammo and 2 Bauxite, so in theory it could be created by the 10/10/10/20 recipe. However, the Type 0 Obs is on the Fuel/Steel table, the minimum recipe for the development of such planes is therefore either 20/10/10/20 or 10/10/20/20.
    
==Development recipes==
 
==Development recipes==
Input material can be adjusted by one digit unit at the top and bottom of the frame that says the number in the "▼" button "▲".
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Input material can be adjusted by one unit at the top and bottom of the frame that says the number in the "▼" button "▲".
    
'''NOTE: These recipes are the minimum required resource costs, condensed down to the most recommended equipment for ease of navigation and use. If you would like to see recipes for other items, please see [[List of development recipes by item]].'''
 
'''NOTE: These recipes are the minimum required resource costs, condensed down to the most recommended equipment for ease of navigation and use. If you would like to see recipes for other items, please see [[List of development recipes by item]].'''
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