===Boss 3: South Pacific Aircraft Carrier Princess===
===Boss 3: South Pacific Aircraft Carrier Princess===
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Easy breezy
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Chipping the boss from Start Point 4 is significantly quicker and more consistent compared to beginning from the original CTF start point. Sample fleets are as follows:
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[Table maybe?]
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*Shortest Route: 4-Z2-W2-W4-Z
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*Alternative Route (Additional Sub Princess Node Z1): 4-Z2-Z1-W2-W4-Z
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Z2: Surface Node with possibility of encountering an Abyssal Vanguard formation (locks to Line Ahead on LD[?]).
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Z1: Submarine Node with Submarine Princess (Summer Variant)
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W4: Air Battle Node.
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The main differences between the two routes are 1) The additional submarine node; and 2) More restrictive speed and large ship limitations for the shorter route. Generally, taking the shortest route should suffice for chipping pre-LD, especially with Friend Fleets now available. Taking the shorter route also allows for all 3 LBAS to be committed to the boss node, while the longer route may need 1 base of Toukai/ASW planes for consistent pass rate at Z1. Node Support is optional; Boss Support may be useful even pre-LD to help with clearing the Escort Fleet prior to the Opening Torpedo phase.
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Once you are within LD range, the debuff specific to the boss ship (South Pacific Aircraft Carrier Princess) becomes available.