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Also note that there are several LoS checks on this map: Nodes C, F, J, Q, T (possibly), and Z4. Generally, 12+ LoS Cn1 should suffice for all nodes, although the requirement may be lower for fleets with <6 ships.
 
Also note that there are several LoS checks on this map: Nodes C, F, J, Q, T (possibly), and Z4. Generally, 12+ LoS Cn1 should suffice for all nodes, although the requirement may be lower for fleets with <6 ships.
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Also because this map will only use 2 of 3 land bases, it's recommended that your 3rd Land base take up full defensive measures by being equipped with all interceptors and rocket interceptors (prefferably 2 or more)
    
===Introduction===
 
===Introduction===
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'''Phase 1: Unlocking the path to Kolombangara'''
 
'''Phase 1: Unlocking the path to Kolombangara'''
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In this phase you will be organing both a single and combined fleet to undertake tasks across the map
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In this phase you will be organizing both a single and combined fleet to undertake tasks across the map. Depending on the difficulty, you will need to complete certain steps depending on the task. A summary of the requirements are listed below:
* S-Rank Node V: Sortie a speed modded or fast Carrier Task Force containing 2CVL and no more than 3 DD, routing D-E-H-J-P-R-V
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{{:Summer_2020_Event/E-5/Unlocking_Guide_1}}
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Below from here, the follow steps should be take to clear each node.
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<tabber>
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|-| Node F=
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* '''Recommended Fleet: 1 CL, 5 DD'''
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* '''LBAS: LBAS 1 and 2 on Rest or Standby'''
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* '''Path: D-E-G-F'''
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Have all ships in your fleet armed with ASW equipment and they should do fine wiping out subs from this section.
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<br>
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Once the condition is met, a ding sound should occur once you return to homeport.
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|-| Node Q=
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* '''Recommended Fleet: 1 CL, 4-5 DD'''
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* '''LBAS Recomendation: LBAS 1 and 2 All 4 Bomber''' (LBAS 1 on M, LBAS 2 on Q)
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* '''Path 1: D-E-G-I-M-Q''' (If Fleet is 1CL, 4DD)
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* '''Path 2: D-E-G-I-L-M-Q''' (If Fleet is 1CL, 5DD)
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* Ships in your fleet should be mainly armed for surface battle.
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* At least one ship should be armed to OASW against the subs on Node I
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* Vanguard to improve your survival chances again the torpedo squadron on Node M
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* If you go torwards Node L, consider arming your fleet with high angle guns and someone that can AACI to minimize the potential damage the air attack could do.
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* Node Q is another torpedo squadron, line ahead for this segment to eliminate all the ships.
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Once the condition is met, a ding sound should occur once you return to homeport.
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|-| Node W=
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* '''Recommended Fleet: (Carrier Task Force) 2 CVL, 1 CA, (2SS(V) <Optional> ) + 1 CL,1 CA 4 DD'''
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* '''LBAS Recomendation: '''
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** LBAS 1: 4 Bomber''' (Target Node J and P) (Distance of 4 and 5 needed)
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** LBAS 2: 1 Fighter 2-3 Bomber 0-1 Range Extender''' (Target Node W) (Distance of 7)
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* '''Path: D-E-H-J-P-T-W'''
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* S-Rank Node W: Sortie a Carrier Task Force containing 2CVL and 4DD, routing D-E-H-J-P-T-W
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* CVL should be armed with 2 Torpedo Bobmers, 1 Dive Bombers, 1 Fighter to ensure higher chance at taking out ships and surviving the nodes.
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* Node H is Submarines, Bring 1 ASW ship might be recommneded
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* Node J and P are surface fleet full of CLs, CAs, and DDs. Prepare for possible damage for your escort fleet.
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* Node T is an air attack, consider an AACI DD
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* Node W is a single fleet with some CVLs, and other light weight ships, line ahead and elimiante the entire fleet to complete the requirement.
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<br>
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Once the condition is met, a ding sound should occur once you return to homeport.
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|-| Node V=
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* '''Recommended Fleet: (Carrier Task Force) 2 CVL, 1 CA, (2SS(V) <Optional> ) + 1 CL,1 CA 3 DD''' ('''All Fast Fleet''')
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* '''LBAS Recomendation: '''
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** LBAS 1: 4 Bomber''' (Target Node J and P) (Distance of 4 and 5 needed)
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** LBAS 2: 1 Fighter 2-3 Bomber 0-1 Range Extender''' (Target Node W) (Distance of 7)
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* '''Path: D-E-H-J-P-R-V'''
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* Speed mod your slow CVLs and subs to make them fast
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* You must only have 3 DD or less
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* CVL should be armed with 2 Torpedo Bobmers, 1 Dive Bombers, 1 Fighter to ensure higher chance at taking out ships and surviving the nodes.
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* Speed modded CVLs should consider using 1 Torpedo Bomber and 1 Fighter ( or some variation depending on if your CVL has an expansion or not.
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* Node H is Submarines, Bring 1 ASW ship might be recommneded
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* Node J and P are surface fleet full of CLs, CAs, and DDs. Prepare for possible damage for your escort fleet.
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* Node R is an air attack, consider an AACI DD
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* Node V is a single fleet with some CVLs, and other light weight ships, line ahead and elimiante the entire fleet to complete the requirement.
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<br>
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Once the condition is met, a ding sound should occur once you return to homeport.
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|-| Node P=
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*'''Recommended Fleet: See Node W and V'''
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*'''LBAS: Same as Node W and V requirementrs except concentrate on Node P
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*'''Casual mode Only'''
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* S-Rank Node F: Sortie 1CL 5DD with ample OASW, routing D-E-G-F
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Because this is only for casual mode, the guide on node W and V should do the trick, just focus your land base attack on P and line ahead on said node. The fleet should be cleared easily.
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<br>
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Once the condition is met, a ding sound should occur once you return to homeport.
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|-| AS Defense =
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* S-Rank Node Q: Sortie 1CL 5DD, routing D-E-G-I-M-Q
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*'''Recommended Fleet: N/A'''
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*'''LBAS: LBAS #3 - '''2 Intrerceptors / 2 Rocket Interceprtors''' (If condition cannot be reached add more LB with addition interceptors if nessary)
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* Obtain AS on Air Defence twice
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This can be done passively while doing other sections of the map. One Land Base should be enough if you have good enough interceptors and rocket interceptors, but is nessary, add more if needed.
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<br>
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Once the condition is met, a ding sound should occur once you return to homeport.
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|-|
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</tabber>
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H, F, I are submarine nodes, J, P, M, Q are light enemy Torpedo Squadrons, T, R are Airstrike nodes and V and W are light enemy Carrier Task Forces
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Once all conditions are met the path to Kolombangara (Node Y) will be open and you can now proceed to the next phase.
    
'''Phase 2: Defeat Abyssal Jintsuu'''
 
'''Phase 2: Defeat Abyssal Jintsuu'''
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