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| ==Totaku's Proposal (for Polish Release version)== | | ==Totaku's Proposal (for Polish Release version)== |
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| + | ===Preparation=== |
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| + | This this map is not a particularly difficult map, but it is fairly long and tedious. In total, you need at least 2 CVL, 1CL (ideally [[Jintsuu]]), 5DD (ideally bonus DDs, see below), 0-2 SS(V), and 1 CAV/AV (preferably Fast or with RE). |
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| + | In addition to this the main question you need to ask yourself is: |
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| + | # Do you have a decent line of interceptors (along with rocket Interceptors) |
| + | # Do you have a good line of ASW equipment along with ASW planes to help you in your land base? |
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| + | If you said yes to both of this, your more or less ready to do Hard. Otherwise the all other difficulties can be handled as long as you have the approipate ships. |
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| + | '''As noted in Ooyodo's notes; All BB types and CV(B)s are not allowed on this map.''' |
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| + | Also note that there are several LoS checks on this map: Nodes C, F, J, Q, T (possibly), and Z4. Generally, 12+ LoS Cn1 should suffice for all nodes, although the requirement may be lower for fleets with <6 ships. |
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| + | ===Introduction=== |
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| + | This map will have you doing a total of 4 phases which are simple but terdious. Below is the following missions you must do: |
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| + | #Unlocking the path to Kolombangara |
| + | #Chip and Sink the [[Light Cruiser Demon]] |
| + | #Unlock the Transport path to Tuluvu |
| + | #Depleting the TP Bar in the Transport Operation |
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| + | '''(SHIP BONUSES GO HERE)''' |
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| + | '''Phase 1: Unlock the Boss Node:''' |
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| + | * S-Rank Node V: Sortie a fast Carrier Task Force containing 2CVL and no more than 3 DD, routing D-E-H-J-P-R-V |
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| + | * S-Rank Node W: Sortie a speed modded or fast Carrier Task Force containing 2CVL and 4DD, routing D-E-H-J-P-T-W |
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| + | * S-Rank Node F: Sortie 1CL 5DD with ample OASW, routing D-E-G-F |
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| + | * S-Rank Node Q: Sortie 1CL 5DD, routing D-E-G-I-M-Q |
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| + | * Obtain AS on Air Defence twice |
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| + | H, F, I are submarine nodes, J, P, M, Q are light enemy Torpedo Squadrons, T, R are Airstrike nodes and V and W are light enemy Carrier Task Forces |
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| + | '''Phase 2: Defeat Abyssal Jintsuu''' |
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| + | * Fleet: [[Jintsuu]] Kai Ni (or other CL) + 5DD |
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| + | * Route: D-E-H-I-M-Q-Y '''or''' D-E-I-L-M-Q-Y, with L being an Airstrike node and Y the Boss. You only take the Airstrike if you dont choose H at the start. LoS > 34 cn2 may be required to guarantee boss routing. |
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| + | * LBAS: 2 Waves of 4 LBAA to node M and/or Q, 2 Waves of 4 LBAA to node Y. |
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| + | * Notes: Use Vanguard formation on Nodes M and Q and put your tankiest DD or Jintsuu in slot 4. Supports can be used, but are not neccessary |
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| + | '''Phase 3: Unlock the second Boss Node''' |
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| + | * S-Rank Node X2 twice: Sortie a fleet of 1CL 5DD, bring ample OASW as it is all submarine Nodes. Route taken is E-G-F-X1-X2, LoS required is >30 cn2 |
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| + | * S-Rank Node B: Sortie a fleet of 5-6DD, routing C-B, B node being a light torpedo Squadron |
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| + | '''Phase 4: Complete the transport Operation''' |
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| + | * Fleet: [[Jintsuu]] Kai Ni (or other CL) + 1CAV + 4DD |
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| + | * Route: C-B-Z6-Z5-Z4-Z, with Z4 being an Airstrike node, B and Z6 torpedo squadrons and Z the Boss. |
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| + | * LBAS: 2 Waves of 4 LBAA to node B, 2 Waves of 4 LBAA to node Z. |
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| + | * Notes: Use Vanguard formation on Nodes B and Z6 and put your CAV in slot 4. Supports can be used, but are not neccessary. The CAV should be carrying one Seaplane Fighter, Jintsuu a standard Combat Loadout and the remaining DDs Drum Canisters and/or Daihatsu-Class Landing craft or combat equipment. |