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| Branching compositions were reported over the course of the event. | | Branching compositions were reported over the course of the event. |
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− | |tips = <br> '''Disclaimer: The following guide is a perlimary release for this event map, it contains information from early tests, do note that some things are subject to change as more information is gathered over the event and thus the guide is subject to change.''' | + | |tips = <br> '''Disclaimer: The following guide is a preliminary release for this event map, it contains information from early tests, do note that some things are subject to change as more information is gathered over the event and thus the guide is subject to change.''' |
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| '''Preparation''' | | '''Preparation''' |
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| For this operation, you will be organizing a combined fleet to fight against an installation with very high HP, along with achieving high air power and then facing off against a carrier fleet in the finale. As such you will make sure not only your ships are up to part for locking purposes, but to also make sure your equipment is capable enough to help take care of the installation. | | For this operation, you will be organizing a combined fleet to fight against an installation with very high HP, along with achieving high air power and then facing off against a carrier fleet in the finale. As such you will make sure not only your ships are up to part for locking purposes, but to also make sure your equipment is capable enough to help take care of the installation. |
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− | The following thing could be considered for this map: | + | The following things could be considered for this map: |
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| # Do you have anti-installation equipment? | | # Do you have anti-installation equipment? |
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| # Do you have a majority of the carriers including weaker ones like the Unryuu-class and/or Aquila? | | # Do you have a majority of the carriers including weaker ones like the Unryuu-class and/or Aquila? |
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− | * If you said yes to all of the above you should be more than ready to handle E-2 on Hard regardless of the strategy you choose.
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− | * If you said yes to all but 3, weigh your carrier optional carefully before jumping into the map and avoid using key carriers that will be vital on later maps.
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− | * If you said no to 2 you may need to possibly consider lowering difficulty as you will need means to deal damage up to around 700-1000+ against the boss.
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− | * If you said no to one, then you may be new to the game and need to consider building some basic anti-installation(suchs as [[Type 3 Shell]]s before diving into E-2 on difficulties like Easy.
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| Below is a list of all the historical ships that have relevance to the Kure Naval District and Operation Ten-Go (in which this map takes place within.) | | Below is a list of all the historical ships that have relevance to the Kure Naval District and Operation Ten-Go (in which this map takes place within.) |
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| '''Phase 1: Set New High Scores (Kill Supply Depot Hime)''' | | '''Phase 1: Set New High Scores (Kill Supply Depot Hime)''' |
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− | In this phase you will mainly be using a fleet that will have to go through fights with submarines, some surface ships, air attacks and possibly some battleships depending on the route you take before you reach the boss node. You will need to prepare accordingly tp handle each node depending on the route you take. | + | In this phase you will mainly be using a fleet that will have to go through fights with submarines, some surface ships, air attacks and possibly some battleships depending on the route you take before you reach the boss node. You will need to prepare accordingly to handle each node depending on the route you take. |
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| Depending on the difficulty, the [[Supply Depot Princess]] will be buffed considerably having up to '''2400 HP''' on Hard mode. While her HP has been buffed considerably and she now has an opening torp, her core weakness remains the same. She is escorted by a CVL and some light surface units. | | Depending on the difficulty, the [[Supply Depot Princess]] will be buffed considerably having up to '''2400 HP''' on Hard mode. While her HP has been buffed considerably and she now has an opening torp, her core weakness remains the same. She is escorted by a CVL and some light surface units. |
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| * '''LBAS: 1 Base, 5 Range to boss. (Both to boss node)''' | | * '''LBAS: 1 Base, 5 Range to boss. (Both to boss node)''' |
| ** '''LBAS Recommendation: 1 Fighter, 3 Bombers or 4 Bombers''' | | ** '''LBAS Recommendation: 1 Fighter, 3 Bombers or 4 Bombers''' |
− | * Node E is an air attack node and H being a light surface engagement. | + | * Node E is an air attack node and H being a light surface engagement, J is a surface battle against 2 battleships and escorts. |
| * ASW will not be needed along this route. | | * ASW will not be needed along this route. |
| ** An AACI ship along with some decent airpower is helpful along this route. | | ** An AACI ship along with some decent airpower is helpful along this route. |
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| * '''LBAS: 1 Base, 5 Range to boss. (Both to boss node)''' | | * '''LBAS: 1 Base, 5 Range to boss. (Both to boss node)''' |
| ** '''LBAS Recommendation: 1 Fighter, 3 Bombers or 4 Bombers''' | | ** '''LBAS Recommendation: 1 Fighter, 3 Bombers or 4 Bombers''' |
− | * Node C is a submarine node and H being a light surface engagement, J will feature a battleship fleet. | + | * Node C is a submarine node and H being a light surface engagement, J is a surface battle against 2 battleships and escorts. |
| * Will not have to worry about air attacks. | | * Will not have to worry about air attacks. |
| * Speed is not a concern with this composition. | | * Speed is not a concern with this composition. |
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| The requirements needed will be to simply gain access to the boss (on Hard+) will require you to reach two air nodes (Node E and G) and get AS from them. | | The requirements needed will be to simply gain access to the boss (on Hard+) will require you to reach two air nodes (Node E and G) and get AS from them. |
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− | Medium and lower is suspected to only need Node E fpr completion. | + | Medium and lower is suspected to only need Node E for completion. |
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− | * AS (for hard) on Nodes E and G. Medium (and lower?) only requires AS on Node E. For this (54/198/293/359) Fighter Power is required on C/E/M/H. | + | * AS (for Hard) on Nodes E and G. Medium (and lower?) only requires AS on Node E. For this (54/198/293/359) Fighter Power is required on C/E/M/H. |
| * '''Composition: CTF: 2CV 0-1CV(L)1 0-1 AV 1-3 CA(V) 0-1CL/DD + 1CL 2DD 3XX''' | | * '''Composition: CTF: 2CV 0-1CV(L)1 0-1 AV 1-3 CA(V) 0-1CL/DD + 1CL 2DD 3XX''' |
| * '''LBAS: On Rest or 4 Fighter Sweeps to E/G''' if falling short of Fighter Power requirements | | * '''LBAS: On Rest or 4 Fighter Sweeps to E/G''' if falling short of Fighter Power requirements |
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| '''Phase 3: Defeat the enemy Carrier Task Force:''' | | '''Phase 3: Defeat the enemy Carrier Task Force:''' |
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− | In this phase, you are required to kill the enemy Wo-Class Kai 7 Times on Hard to clear the map. She herself is not particularly tanky or threatening , but is escorted by a BB Water Demon capable of soaking a lot of Damage as well as a CVL and some other light surface units. | + | In this phase, you are required to kill the enemy Wo-Class Kai 7 Times on Hard to clear the map. She herself is not particularly threatening, but is escorted by a BB Water Demon capable of soaking a lot of Damage as well as a CVL and some other light surface units. |
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| CTF is the most preferred method to taking care of this segment . The path along the way will mainly have light ended ships but towards the end you'll face off against an enemy CVL unit before reaching the boss. | | CTF is the most preferred method to taking care of this segment . The path along the way will mainly have light ended ships but towards the end you'll face off against an enemy CVL unit before reaching the boss. |
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− | However, if you wish to reuse the same ships you want to use from Phase 1 & 2 you can resort an STF. Which in this case you will face an battleship fight before the boss. | + | However, if you can also reuse the STF if used in previous phases, which goes through an additional surface battle node (R) that contains 2 enemy battleships (and possibly a CVL depending on comp). |
| <tabber> | | <tabber> |
| |-|STF Normal Comp= | | |-|STF Normal Comp= |
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| ** '''LBAS Recommendation: 1 Fighter, 2 Bombers, 1 Range Extender''' (Both to Boss node, AD should suffice) | | ** '''LBAS Recommendation: 1 Fighter, 2 Bombers, 1 Range Extender''' (Both to Boss node, AD should suffice) |
| * Support Expeditions not required. | | * Support Expeditions not required. |
− | * [[Fleet Command Facility]] Recommended
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| * Setting up your CV for AS will require you to make your CV a fighter mule along with a CA(V) carrying some seaplane fighters and going for AP (~133 Fighter Power with losses accounted for) or AS (~299 Fighter Power with losses accounted for) should be sufficient for the main fleet. | | * Setting up your CV for AS will require you to make your CV a fighter mule along with a CA(V) carrying some seaplane fighters and going for AP (~133 Fighter Power with losses accounted for) or AS (~299 Fighter Power with losses accounted for) should be sufficient for the main fleet. |
| * It is not worth setting up the fleet to be able to sink the BB Water Demon for clearing; it is better to increase the pass rate by taking OASW, AACI and DA on the escort fleet instead. | | * It is not worth setting up the fleet to be able to sink the BB Water Demon for clearing; it is better to increase the pass rate by taking OASW, AACI and DA on the escort fleet instead. |
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| ** '''LBAS Recommendation: 1 Fighter, 2 Bombers, 1 Range Extender''' (Both to Boss node, AD should suffice) | | ** '''LBAS Recommendation: 1 Fighter, 2 Bombers, 1 Range Extender''' (Both to Boss node, AD should suffice) |
| * Support Expeditions not required. | | * Support Expeditions not required. |
− | * [[Fleet Command Facility]] Recommended
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| * D is a submarine Node, N is a light surface engagement, and P is a light enemy Carrier Task Force containing up to 2 Nu Class Kai CVL. | | * D is a submarine Node, N is a light surface engagement, and P is a light enemy Carrier Task Force containing up to 2 Nu Class Kai CVL. |
| * Setting up your CV(L) for CVCI and going for AP (~133 Fighter Power with losses accounted for) or AS (~299 Fighter Power with losses accounted for) should be sufficient for the main fleet. | | * Setting up your CV(L) for CVCI and going for AP (~133 Fighter Power with losses accounted for) or AS (~299 Fighter Power with losses accounted for) should be sufficient for the main fleet. |
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| ** '''LBAS Recommendation: 1 Fighter, 2 Bombers, 1 Range Extender''' | | ** '''LBAS Recommendation: 1 Fighter, 2 Bombers, 1 Range Extender''' |
| * Support Expeditions not required. | | * Support Expeditions not required. |
− | * [[Fleet Command Facility]] Recommended
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| * D is a submarine Node, N is a light surface engagement, and P is a light enemy Carrier Task Force containing up to 2 Nu Class Kai CVL. | | * D is a submarine Node, N is a light surface engagement, and P is a light enemy Carrier Task Force containing up to 2 Nu Class Kai CVL. |
| * Setting up your CV(L) for CVCI and going for AP (~133 Fighter Power with losses accounted for) or AS (~299 Fighter Power with losses accounted for) should be sufficient for the main fleet. | | * Setting up your CV(L) for CVCI and going for AP (~133 Fighter Power with losses accounted for) or AS (~299 Fighter Power with losses accounted for) should be sufficient for the main fleet. |
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| |-|</tabber> | | |-|</tabber> |
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− | As noted above, the boss is not difficult due the fact the flagship is a Wo-class carrier Flagship Kai. All you will need is a well placed double attack / CVCI to defeat her. The rest of the enemies will fall easily (save [[Battleship Water Demon Kai]] so unless you have intent to farm this node for drops, clearing the map should be done with minimal effort. | + | As noted above, the boss is not difficult; the flagship is a Wo-class carrier Flagship Kai. All you will need is a well placed double attack / CVCI to defeat her. The rest of the enemies will fall easily (save [[Battleship Water Demon Kai]]) so unless you have intent to farm this node for drops, clearing the map should be viable with minimal effort. Once you deplete the HP gauge and sink the flagship carrier, the map is considered complete. |
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− | Once you deplete the HP gauge and sink the flagship carrier, the map is considered complete. | |
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| The event guides are to be constructed through the respective [[Sandbox/Summer 2020 E-2|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages. | | The event guides are to be constructed through the respective [[Sandbox/Summer 2020 E-2|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages. |