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| '''The event is likely to have several shiplocks (E-1 to E-4 already contain 4 separate locks), please plan your locks carefully.''' | | '''The event is likely to have several shiplocks (E-1 to E-4 already contain 4 separate locks), please plan your locks carefully.''' |
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− | For this operation, you will be organizing a fleet to fight off against several carrier tasks forces and submarines along the way, however you will ultimately be fighing off against a submarine boss where you will need to use a strong ASW team to take her out. | + | For this operation, you will be organizing a fleet to fight off against several carrier task forces and submarines along the way, however you will ultimately be fighting off against a submarine boss where you will need to use a strong ASW team to take her out. |
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| The following things could be considered for this map: | | The following things could be considered for this map: |
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| ''Others Bonus'' | | ''Others Bonus'' |
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− | * All DEs | + | * All DEs |
| ** 1.25x | | ** 1.25x |
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| ** 1.08x extra once debuff steps are complete. | | ** 1.08x extra once debuff steps are complete. |
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− | '''Some ships also have bonuses in later maps!''' [[Yamakaze]] is probably a safe choice to lock here. [[Isuzu]] can also be considered, but may be relavent to later campaigns in EO. Be aware things are subject to change once more information is available. | + | '''Some ships also have bonuses in later maps!''' [[Yamakaze]] is probably a safe choice to lock here. [[Isuzu]] can also be considered, but may be relevant to later campaigns in EO. Be aware things are subject to change once more information is available. |
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| '''Phase 1: Eliminating enemy fleet around the Goto Island area (part 1) | | '''Phase 1: Eliminating enemy fleet around the Goto Island area (part 1) |
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− | In this phase you will need to complete a series of steps around the map to successfully open up a path way to the next phase of the operation. This will require you to organize a fleet which you can choose between using a single or combined fleet to complete task. | + | In this phase you will need to complete a series of steps around the map to successfully open up a path way to the next phase of the operation. This will require you to organize a fleet which you can choose between using a single or combined fleet to complete the task. |
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− | Keep in mind however that it is '''entirely possible''' to clear this map using only a '''single fleet'''. So weigh your options carefully as you play through this map. | + | Keep in mind however that it is '''entirely possible''' to clear this map using only a '''single fleet'''. So weigh your options carefully as you play through this map. |
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| For the first step you will need to complete the following steps: | | For the first step you will need to complete the following steps: |
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| '''Get AS on node B (Hard Only)''' | | '''Get AS on node B (Hard Only)''' |
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− | This path will have your fleet go through a series of air attacks and submarines. Overall you will need to set up a strong air defense and achive strong air power. Using a combination of your LBAS along with a fighter mule of carriers should be enough to clear this task. | + | This path will have your fleet go through a series of air attacks and submarines. Overall you will need to set up a strong air defense and achieve strong air power. Using a combination of your LBAS along with a fighter mule of carriers should be enough to clear this task. |
| <tabber> | | <tabber> |
| |-|Single Fleet Method= | | |-|Single Fleet Method= |
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| ** '''LBAS Recommendation: 1 Land Base, 2 Fighters, 2 Bombers''' | | ** '''LBAS Recommendation: 1 Land Base, 2 Fighters, 2 Bombers''' |
| * Node C and B are air attacks bring a fighter mule team and an AACI ship to make the trip easier. | | * Node C and B are air attacks bring a fighter mule team and an AACI ship to make the trip easier. |
− | * Node A has subs, use ASW ships if nessary. | + | * Node A has subs, use ASW ships if necessary. |
− | * An Airpower of 453 or higher is needed for AS on this node. | + | * An Airpower of 453 or higher is needed for AS on this node. |
| ** Send youe land base directly to B to ensure your chances you AS this node. | | ** Send youe land base directly to B to ensure your chances you AS this node. |
| |-| Combined Fleet Comp= | | |-| Combined Fleet Comp= |
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| ** '''LBAS Recommendation: 1 Land Base, 1 Fighters''' | | ** '''LBAS Recommendation: 1 Land Base, 1 Fighters''' |
| * Node C and B are air attacks bring a fighter mule team and an AACI ship to make the trip easier. | | * Node C and B are air attacks bring a fighter mule team and an AACI ship to make the trip easier. |
− | * Node A has subs, use ASW ships if nessary. | + | * Node A has subs, use ASW ships if necessary. |
− | * An Airpower of 453 or higher is needed for AS on this node. | + | * An Airpower of 453 or higher is needed for AS on this node. |
| ** Send youe land base directly to B to ensure your chances you AS this node. | | ** Send youe land base directly to B to ensure your chances you AS this node. |
| * Given the path you take, it's entirely optional to not bring a full fleet for this segment. | | * Given the path you take, it's entirely optional to not bring a full fleet for this segment. |
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| </tabber> | | </tabber> |
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− | As a reminder, '''Single Fleet is the preffered method''' for taking care of this requirement, once you achive AS a ding sound should occur. | + | As a reminder, '''Single Fleet is the preferred method''' for taking care of this requirement, once you achive AS a ding sound should occur. |
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| '''S Rank on Nodes L and N''' | | '''S Rank on Nodes L and N''' |
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− | This path will have your fleet go through a series of air attacks and submarines. Overall you will need a strong fleet that can tackle the combined fleet to make it eaiser to clear. Once again, '''this is preffered to be done with a single fleet''' if possible. | + | This path will have your fleet go through a series of air attacks and submarines. Overall you will need a strong fleet that can tackle the combined fleet to make it easier to clear. Once again, '''this is preferred to be done with a single fleet''' if possible. |
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| Below are the methods needed for each nodes: | | Below are the methods needed for each nodes: |
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| * '''LBAS: 1-2 Bases, 6 Range to node. (Both to node)''' | | * '''LBAS: 1-2 Bases, 6 Range to node. (Both to node)''' |
| ** '''LBAS Recommendation: 1-2 Land Base, 2 Fighters, 2 Bombers''' | | ** '''LBAS Recommendation: 1-2 Land Base, 2 Fighters, 2 Bombers''' |
− | * Node H are air attack bring decent air power and an AACI ship to make the trip easier. | + | * Node H is an air attack bring decent air power and an AACI ship to make the trip easier. |
− | * Node E has subs, bringing ASW isn't entirely nessary but may be needed. | + | * Node E has subs, bringing ASW isn't entirely necessary but may be needed. |
| * Node I will be a small surface fleet, consider vanguard formation. | | * Node I will be a small surface fleet, consider vanguard formation. |
| * Node L will be a combined fleet consisting of 2 light carriers, 1 Heavy Cruiser, some Light Cruisers and a bunch of Destroyers. | | * Node L will be a combined fleet consisting of 2 light carriers, 1 Heavy Cruiser, some Light Cruisers and a bunch of Destroyers. |
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| * '''LBAS: 1-2 Bases, 6 Range to node. (Both to node)''' | | * '''LBAS: 1-2 Bases, 6 Range to node. (Both to node)''' |
| ** '''LBAS Recommendation: 1-2 Land Base, 2 Fighters, 2 Bombers''' | | ** '''LBAS Recommendation: 1-2 Land Base, 2 Fighters, 2 Bombers''' |
− | * Node H are air attack bring decent air power and an AACI ship to make the trip easier. | + | * Node H is an air attack bring decent air power and an AACI ship to make the trip easier. |
| * Node E has subs, bringing ASW may be needed. | | * Node E has subs, bringing ASW may be needed. |
− | * Node I will be a small surface fleet, you may face issues with thie node, but can bring an FCF to help pass the node should others take damage. | + | * Node I will be a small surface fleet, you may face issues with this node, but can bring an FCF to help pass the node should others take damage. |
| * Node L will be a combined fleet consisting of 2 light carriers, 1 Heavy Cruiser, some Light Cruisers and a bunch of Destroyers. | | * Node L will be a combined fleet consisting of 2 light carriers, 1 Heavy Cruiser, some Light Cruisers and a bunch of Destroyers. |
| |-| | | |-| |
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| * '''LBAS: 1-2 Bases, 6 Range to node. (Both to node)''' | | * '''LBAS: 1-2 Bases, 6 Range to node. (Both to node)''' |
| ** '''LBAS Recommendation: 1-2 Land Base, 2 Fighters, 2 Bombers''' | | ** '''LBAS Recommendation: 1-2 Land Base, 2 Fighters, 2 Bombers''' |
− | * Node K are air attack bring decent air power and an AACI ship to make the trip easier. | + | * Node K is an air attack, bring decent air power and an AACI ship to make the trip easier. |
− | * Node E has subs, bringing ASW isn't entirely nessary but may be needed. | + | * Node E has subs, bringing ASW isn't entirely necessary but may be needed. |
| * Node N will be a combined fleet consisting of 2 light carriers, 1 Heavy Cruiser, some Light Cruisers and a bunch of Destroyers. | | * Node N will be a combined fleet consisting of 2 light carriers, 1 Heavy Cruiser, some Light Cruisers and a bunch of Destroyers. |
| |-| Combined Fleet Comp= | | |-| Combined Fleet Comp= |
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| * '''LBAS: 1-2 Bases, 6 Range to node. (Both to node)''' | | * '''LBAS: 1-2 Bases, 6 Range to node. (Both to node)''' |
| ** '''LBAS Recommendation: 1-2 Land Base, 2 Fighters, 2 Bombers''' | | ** '''LBAS Recommendation: 1-2 Land Base, 2 Fighters, 2 Bombers''' |
− | * Node K are air attack bring decent air power and an AACI ship to make the trip easier. | + | * Node K is an air attack bring decent air power and an AACI ship to make the trip easier. |
− | * Node E has subs, bringing ASW isn't entirely nessary but may be needed. | + | * Node E has subs, bringing ASW isn't entirely necessary but may be needed. |
| * Node L will be a combined fleet consisting of 2 light carriers, 1 Heavy Cruiser, some Light Cruisers and a bunch of Destroyers. | | * Node L will be a combined fleet consisting of 2 light carriers, 1 Heavy Cruiser, some Light Cruisers and a bunch of Destroyers. |
| |-| | | |-| |
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| '''Get AS on a Land Base Air Raid (Twice for Hard / Once for Normal)''' | | '''Get AS on a Land Base Air Raid (Twice for Hard / Once for Normal)''' |
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− | This step can be done entirely while your fleet is completing the other objectives across the maps. And if you have enough rocket interceptors it can be possible to clear this using a single LBAS. If for some reason you forget to do this. Bring a Single SS and run the map until the air raid commence. | + | This step can be done entirely while your fleet is completing the other objectives across the maps. And if you have enough rocket interceptors it can be possible to clear this using a single LBAS. If for some reason you forget to do this. Bring a Single SS and run the map until the air raid commences. |
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| * '''LBAS: 1-2 Bases, (Set on Air Defense)''' | | * '''LBAS: 1-2 Bases, (Set on Air Defense)''' |
| ** '''LBAS Recommendation: 1-2 Land Base, 4 Fighters/ Interceptors.''' | | ** '''LBAS Recommendation: 1-2 Land Base, 4 Fighters/ Interceptors.''' |
| + | |
| + | Be aware that even though the game’s display does not show high altitude bombers on higher difficulties, it should be noted that the carriers are armed with high altitude bombers, so if you have interceptors take advantage of using them. |
| + | |
| | | |
| Once you meet the requirements, a ding sound will occur at the homeport menu. | | Once you meet the requirements, a ding sound will occur at the homeport menu. |
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| '''Phase 2: Eliminating enemy fleet around the Goto Island area (part 2) | | '''Phase 2: Eliminating enemy fleet around the Goto Island area (part 2) |
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− | In this phase you will need to complete a series of steps around the map to successfully open up a path way to the boss of the operation. This will require you to organize a fleet which you can choose between using a single or combined fleet to complete task. | + | In this phase you will need to complete a series of steps around the map to successfully open up a path way to the boss of the operation. This will require you to organize a fleet which you can choose between using a single or combined fleet to complete the task. |
| | | |
− | Keep in mind however that it is '''entirely possible''' to clear this map using only a '''single fleet'''. So weigh your options carefully as you play through this map. | + | Keep in mind however that it is '''entirely possible''' to clear this map using only a '''single fleet'''. So weigh your options carefully as you play through this map. |
| | | |
| For the first step you will need to complete the following steps: | | For the first step you will need to complete the following steps: |
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| '''Get S rank on Node R''' | | '''Get S rank on Node R''' |
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− | This path will have your fleet go through a series of air attacks and submarines. Overall you will need a strong fleet that can tackle the combined fleet to make it eaiser to clear. Once again, '''this is preffered to be done with a single fleet''' if possible. | + | This path will have your fleet go through a series of air attacks and submarines. Overall you will need a strong fleet that can tackle the combined fleet to make it easier to clear. Once again, '''this is preferred to be done with a single fleet''' if possible. |
| | | |
| Below are the methods needed for each nodes: | | Below are the methods needed for each nodes: |
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| ** '''LBAS Recommendation: Land Base #2, 2 Fighters, 2 Bombers ''' | | ** '''LBAS Recommendation: Land Base #2, 2 Fighters, 2 Bombers ''' |
| * Node C and B are air attack bring decent air power and an AACI ship to make the trip easier. | | * Node C and B are air attack bring decent air power and an AACI ship to make the trip easier. |
− | * Node A has subs, bringing ASW isn't entirely nessary but may be needed. | + | * Node A has subs, bringing ASW isn't entirely necessary but may be needed. |
− | * Node P will be a small surface fleet, consider vanguard formation. | + | * Node P will be a small surface fleet, considered vanguard formation. |
− | * Node R will be a combined fleet consisting of Standard and Light carriers carriers, 1 Heavy Cruiser, some Light Cruisers and a bunch of Destroyers. Node can be handled in a simlar way like the previous node requirements | + | * Node R will be a combined fleet consisting of Standard and Light carriers carriers, 1 Heavy Cruiser, some Light Cruisers and a bunch of Destroyers. Node can be handled in a similar way like the previous node requirements |
| |-| Combined Fleet Comp= | | |-| Combined Fleet Comp= |
| * '''Route: D-C-A-B-P-R''' | | * '''Route: D-C-A-B-P-R''' |
− | * '''Composition: 2 CV(L), 1 BBV, 1 CL, 2-3 DD''' | + | * '''Composition: 2 CV(L), 1 BBV, 3XX + 1 CL, 2 DD, 3 XX’'' |
| * '''LBAS: Base #1, 2 Range to node. (Place on nodes C and A)''' | | * '''LBAS: Base #1, 2 Range to node. (Place on nodes C and A)''' |
| ** '''LBAS Recommendation: Land Base #1, 4 Fighters''' | | ** '''LBAS Recommendation: Land Base #1, 4 Fighters''' |
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| ** '''LBAS Recommendation: Land Base #2, 2 Fighters, 2 Bombers ''' | | ** '''LBAS Recommendation: Land Base #2, 2 Fighters, 2 Bombers ''' |
| * Node C and B are air attack bring decent air power and an AACI ship to make the trip easier. | | * Node C and B are air attack bring decent air power and an AACI ship to make the trip easier. |
− | * Node A has subs, bringing ASW isn't entirely nessary but may be needed. | + | * Node A has subs, bringing ASW isn't entirely necessary but may be needed. |
− | * Node P will be a small surface fleet, consider vanguard formation. | + | * Node P will be a small surface fleet, you may need to bring an FCF to help pull out heavily damage escort ships if they take damage since escorts will attack first. |
− | * Node R will be a combined fleet consisting of Standard and Light carriers carriers, 1 Heavy Cruiser, some Light Cruisers and a bunch of Destroyers. Node can be handled in a simlar way like the previous node requirements | + | * Node R will be a combined fleet consisting of Standard and Light carriers carriers, 1 Heavy Cruiser, some Light Cruisers and a bunch of Destroyers. Node can be handled in a similar way like the previous node requirements |
| |-| | | |-| |
| </tabber> | | </tabber> |
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| '''Phase 3: Sink the Gotou Islands Seabed Princess''' | | '''Phase 3: Sink the Gotou Islands Seabed Princess''' |
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− | In this phase of the operation you will need to organize a strong ASW team that will be needed to take out the [[Gotou Islands Seabed Princess]]. You will not need air power, but you will need a suitable amount of LoS (approximately 18 on hard) to reach the boss. The fights will have you go up a new path where you'll have to pass through some surface ships. Depending on how you approach it you will need to go through T and possibly V to reach the boss depending on the comp. But depending on how difficult it is to take out the boss, you may need to depend on bringing a BBV to give you the edge you need to clear it. | + | In this phase of the operation you will need to organize a strong ASW single fleet that will be needed to take out the [[Gotou Islands Seabed Princess]]. You will not need air power, but you will need a suitable amount of LoS (approximately 18 on hard) to reach the boss. The fights will have you go up a new path where you'll have to pass through some surface ships. Depending on how you approach it you will need to go through T and possibly V to reach the boss depending on the comp. But depending on how difficult it is to take out the boss, you may need to depend on bringing a BBV to give you the edge you need to clear it. |
| | | |
| | | |
| <tabber> | | <tabber> |
− | |-|Light Fleet Method= | + | |-| Light Fleet Method= |
| * '''Route: D-E-F-U-T-O''' | | * '''Route: D-E-F-U-T-O''' |
| * '''Composition: 1CV(L), 1 CL, 4 DD/DE''' | | * '''Composition: 1CV(L), 1 CL, 4 DD/DE''' |
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| ** '''LBAS Recommendation: 1-2 Land Base , 2 ASW Bomber 2 Bombers''' | | ** '''LBAS Recommendation: 1-2 Land Base , 2 ASW Bomber 2 Bombers''' |
| * Node T is a light surface fleet you'll want to evade to prevent damage, use vanguard formation. | | * Node T is a light surface fleet you'll want to evade to prevent damage, use vanguard formation. |
− | * Node O is a mixed of subs and surface ships. You main objective will be to take out the [[Gotou Islands Seabed Princess]] so prioritize taking her out with ASW and depend on your LBAS to finish the surfacce ships. | + | * Node O is a mix of subs and surface ships. You main objective will be to take out the [[Gotou Islands Seabed Princess]] so prioritize taking her out with ASW and depend on your LBAS to finish the surface ships. |
− | |-|Havey Fleet Method= | + | |-|Heavy Fleet Method= |
| * '''Route: D-E-F-U-T-O''' | | * '''Route: D-E-F-U-T-O''' |
| * '''Composition: 1BBV, 1 CL, 4 DD/DE''' | | * '''Composition: 1BBV, 1 CL, 4 DD/DE''' |
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| * Node T is a light surface fleet you'll want to evade to prevent damage, use vanguard formation. | | * Node T is a light surface fleet you'll want to evade to prevent damage, use vanguard formation. |
| * Node V is a stronger mixed fleet you'll want to evade to prevent damage, use vanguard formation. | | * Node V is a stronger mixed fleet you'll want to evade to prevent damage, use vanguard formation. |
− | * Node O is a mixed of subs and surface ships. You main objective will be to take out the [[Gotou Islands Seabed Princess]] so prioritize taking her out with ASW and depend on your LBAS to finish the surfacce ships. | + | * Node O is a mix of subs and surface ships. Your main objective will be to take out the [[Gotou Islands Seabed Princess]] so prioritize taking her out with ASW and depend on your LBAS to finish the surface ships. |
| *Surviving the trip this route might be harder, but will allow a 2nd turn in ASW attacks | | *Surviving the trip this route might be harder, but will allow a 2nd turn in ASW attacks |
| |-| | | |-| |
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| # Get S rank on Node S Twice | | # Get S rank on Node S Twice |
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− | For these steps you can review the process from Phase 1 and Phase 2 that provide clear these steps. Once these conditions are complete, the princess will be debuffed and all ships will get a 1.08x modifier against her. | + | For these steps you can review the process from Phase 1 and Phase 2 that provide clear these steps. Once these conditions are complete, the princess will be debuffed and all ships will get a 1.08x modifier against her. |
| | | |
| From there, proceed back to the previous phase and finish off the boss. | | From there, proceed back to the previous phase and finish off the boss. |
| | | |
| Once the [[Gotou Islands Seabed Princess]] is defeated the operation is considered complete. | | Once the [[Gotou Islands Seabed Princess]] is defeated the operation is considered complete. |