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| =Event= | | =Event= |
− | Events usually have a map or two that are good leveling maps. This section will be updated when there is an event running. | + | <!--Events usually have a map or two that are good leveling maps. This section will be updated when there is an event running.--> |
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− | <!--''Please see [[Combined Fleet]] for composition requirements.''
| + | ''Please see [[Combined Fleet]] for composition requirements.'' |
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| <tabber> | | <tabber> |
| |-|E3= | | |-|E3= |
− | There are two sub nodes that you can hit up easily in this map; D and E. D can be reached with an STF and E can be reached with a TCF. Having a BB, CV or Akitsumaru in the fleet will allow an STF to route to E after D. This can let you hit two sub nodes per run. The main fleet can be whatever mix of girls you want to level that meets the composition requirements. The escort is the most important and needs to have at least 3 OASW ships for minimal bucket use. Ideally all 6 girls should be OASW capable.
| + | This map gains you the most exp per run but it is pretty tight in terms of composition. The objective is to hit Nodes C, A and B. That's two air raid nodes and a sub node. Since you'll need CVLs around to take AS to minimise losses as well as an AACI ship, this means that you'll realistically only have 3 slots free for leechers. You could risk it with only 4 OASW and an extra leecher in the escort, but that just means more retreats. Another great advantage to this map is that since you're hitting two air raid nodes, the flagships are guaranteed MVP twice. Therefore, rotating flagships should allow you to manage morale and spam the map non-stop. |
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− | CTF routing to A isn't recommended because of the composition requirements. But it is an option if you have carriers to level. This route can hit all 3 sub nodes in the map.
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| <br> | | <br> |
| '''Recommended Fleets''' | | '''Recommended Fleets''' |
− | * STF - 1BB/CV/Akitsumaru for 2 sub nodes. | + | * CTF - 3CVL 3XX + 1CL 5DD/DE |
− | * TCF
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− | * CTF - 3CV, slow fleet.
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| '''Equipment Setups''' | | '''Equipment Setups''' |
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| | You'll want to be stacking SONARs on all your escort ships to maximise their ASW accuracy. This ensures you can comfortably run sorties without considering morale. | | | You'll want to be stacking SONARs on all your escort ships to maximise their ASW accuracy. This ensures you can comfortably run sorties without considering morale. |
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| + | | style="text-align: center;" | DD |
| + | | {{GreenGunDP}}{{GreenGunDP}}{{Radar}} |
| + | | You'll want either one of your DDs to be pulling AACI duty to reduce the damage taken at the air raid nodes. |
| + | |- |
| + | | style="text-align: center;" | CVL |
| + | | {{GreenPlane}}{{GreenPlane}}{{GreenPlane}}{{GreenPlane}} |
| + | | The CVLs should be fully loaded with fighters to take AS at the air raid nodes. If you have excess fighter power, you can block out the larger slots on your CVLs with [[12cm 30 Tube Rocket Launcher Kai 2]] if you have them available. Otherwise, anything with extra AA would do. |
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| + | |} |
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| |-|E4= | | |-|E4= |
− | This map is much more straightforward than E3. You get to pick between nodes K or F. Which node you hit depends on which combined fleet you pick. STF goes to node F and TCF goes to node K. Just pick whichever fleet that lets you bring the girls you want to level. | + | This map has less exp than E3 but much more straightforward and with looser composition requirements. You either need a CTF or TCF. The objective is to hit up nodes B and N. Your entire main fleet can be filled with leechers. One ship in the escort can also be a leecher. Though it is not recommeneded if you want to spam the map non-stop due to morale issues. |
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| <br> | | <br> |
| '''Recommended Fleets''' | | '''Recommended Fleets''' |
− | * STF | + | * CTF |
| * TCF | | * TCF |
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| |- | | |- |
| |} | | |} |
− | </tabber>--> | + | </tabber> |
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| =See Also= | | =See Also= |