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===Totaku's Proposal (using Grun's info as a base)===
 
===Totaku's Proposal (using Grun's info as a base)===
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'''Preparation'''
    
'''The event is likely to have several shiplocks (E-1 to E-4 already contain 4 separate locks), please plan your locks carefully.'''
 
'''The event is likely to have several shiplocks (E-1 to E-4 already contain 4 separate locks), please plan your locks carefully.'''
   −
For this operation, you will be organizing a combined fleet to fight against an installation with very high HP, along with achiving high air power and then facing off against a carrier fleet in the finalie. As such you will be make sure not only your ships are up to part for locking purposes, but to also make sure your equipment is capable enough to help take care of the instllation.
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For this operation, you will be organizing a combined fleet to fight against an installation with very high HP, along with achieving high air power and then facing off against a carrier fleet in the finale. As such you will make sure not only your ships are up to part for locking purposes, but to also make sure your equipment is capable enough to help take care of the installation.
    
The following thing could be considered for this map:
 
The following thing could be considered for this map:
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* If you said yes to all of the above you should be more than ready to handle E-2 on Hard regardless of the strategy you choose.  
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* If you said yes to all of the above you should be more than ready to handle E-2 on Hard regardless of the strategy you choose.
* If you said yes to all but 3, weigh your carrier optional carefully before jumping into the map and avoid using key carriers that will be vital on later maps.  
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* If you said yes to all but 3, weigh your carrier optional carefully before jumping into the map and avoid using key carriers that will be vital on later maps.
 
* If you said no to 2 you may need to possibly consider lowering difficulty as you will need means to deal damage up to around 700-1000+ against the boss.
 
* If you said no to 2 you may need to possibly consider lowering difficulty as you will need means to deal damage up to around 700-1000+ against the boss.
 
* If you said no to one, then you may be new to the game and need to consider building some basic anti-installation(suchs as [[Type 3 Shell]]s before diving into E-2 on difficulties like Easy.
 
* If you said no to one, then you may be new to the game and need to consider building some basic anti-installation(suchs as [[Type 3 Shell]]s before diving into E-2 on difficulties like Easy.
   −
Below is a list of all the historical ships that have relevents to the Kure Naval District and Operation Ten-Go (in which this map takes place within.)
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Below is a list of all the historical ships that have relevance to the Kure Naval District and Operation Ten-Go (in which this map takes place within.)
    
'''Ship Bonuses (Tentative)'''
 
'''Ship Bonuses (Tentative)'''
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* Node C is a submarine node and H being a light surface engagement.
 
* Node C is a submarine node and H being a light surface engagement.
 
* Will completely above traveling to Node J.
 
* Will completely above traveling to Node J.
* Speed is not a concern with this comppsition.
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* Speed is not a concern with this composition.
 
* Air Parity on Hard LD is around 125('''TBC, rough value''') Fighter Power.
 
* Air Parity on Hard LD is around 125('''TBC, rough value''') Fighter Power.
* As the SDH's core weakness remains unchanged, any Ship with a [[Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines)|DLC (T89)]] + [[Type 2 Ka-Mi Tank|KaMi Tank]] + [[WG42]]/[[Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|T4 Mortar]] (or concentrated variant) is capable of taking her out in a single shot if it hits. Therefore it is highly recommended to set up at least one of your ships in a way that is capable of doing so.  
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* As the SDH's core weakness remains unchanged, any Ship with a [[Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines)|DLC (T89)]] + [[Type 2 Ka-Mi Tank|KaMi Tank]] + [[WG42]]/[[Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|T4 Mortar]] (or concentrated variant) is capable of taking her out in a single shot if it hits. Therefore it is highly recommended to set up at least one of your ships in a way that is capable of doing so.
* Falling short of that, T3 shells and night-time Tank/KaMi Double attacks can help.  
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* Falling short of that, T3 shells and night-time Tank/KaMi Double attacks can help.
    
|-|STF CV Comp=
 
|-|STF CV Comp=
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* If you bring any slow ships, you will need to speed mod them to fast.
 
* If you bring any slow ships, you will need to speed mod them to fast.
 
* Air Parity on Hard LD is around 125('''TBC, rough value''') Fighter Power.
 
* Air Parity on Hard LD is around 125('''TBC, rough value''') Fighter Power.
* As the SDH's core weakness remains unchanged, any Ship with a [[Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines)|DLC (T89)]] + [[Type 2 Ka-Mi Tank|KaMi Tank]] + [[WG42]]/[[Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|T4 Mortar]] (or concentrated variant) is capable of taking her out in a single shot if it hits. Therefore it is highly recommended to set up at least one of your ships in a way that is capable of doing so.  
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* As the SDH's core weakness remains unchanged, any Ship with a [[Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines)|DLC (T89)]] + [[Type 2 Ka-Mi Tank|KaMi Tank]] + [[WG42]]/[[Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|T4 Mortar]] (or concentrated variant) is capable of taking her out in a single shot if it hits. Therefore it is highly recommended to set up at least one of your ships in a way that is capable of doing so.
* Falling short of that, T3 shells and night-time Tank/KaMi Double attacks can help.  
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* Falling short of that, T3 shells and night-time Tank/KaMi Double attacks can help.
    
|-|STF CVL Comp=
 
|-|STF CVL Comp=
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* Node C is a submarine node and H being a light surface engagement, J will feature a battleship fleet.
 
* Node C is a submarine node and H being a light surface engagement, J will feature a battleship fleet.
 
* Will not have to worry about air attacks.
 
* Will not have to worry about air attacks.
* Speed is not a concern with this comppsition.
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* Speed is not a concern with this composition.
 
* Air Parity on Hard LD is around 125('''TBC, rough value''') Fighter Power.
 
* Air Parity on Hard LD is around 125('''TBC, rough value''') Fighter Power.
* As the SDH's core weakness remains unchanged, any Ship with a [[Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines)|DLC (T89)]] + [[Type 2 Ka-Mi Tank|KaMi Tank]] + [[WG42]]/[[Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|T4 Mortar]] (or concentrated variant) is capable of taking her out in a single shot if it hits. Therefore it is highly recommended to set up at least one of your ships in a way that is capable of doing so.  
+
* As the SDH's core weakness remains unchanged, any Ship with a [[Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines)|DLC (T89)]] + [[Type 2 Ka-Mi Tank|KaMi Tank]] + [[WG42]]/[[Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|T4 Mortar]] (or concentrated variant) is capable of taking her out in a single shot if it hits. Therefore it is highly recommended to set up at least one of your ships in a way that is capable of doing so.
* Falling short of that, T3 shells and night-time Tank/KaMi Double attacks can help.  
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* Falling short of that, T3 shells and night-time Tank/KaMi Double attacks can help.
 
|-|
 
|-|
 
</tabber>
 
</tabber>
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With the combination of your LBAS, and a well put together fleet, it should be possible to clear the [[Supply Depot Princess]] easily even on last dance. As long as you have the Anti-installation nuke and have a means to wipe out the other units this of the battle should be cleared easily.
 
With the combination of your LBAS, and a well put together fleet, it should be possible to clear the [[Supply Depot Princess]] easily even on last dance. As long as you have the Anti-installation nuke and have a means to wipe out the other units this of the battle should be cleared easily.
   −
Once the supply depot princess has been defeat, you second boss gauge will appear and you will need unlock the path to reach it.
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Once the supply depot princess has been defeated, the second boss gauge will appear and you will need to unlock the path to reach it.
    
'''Phase 2: Unlock the Second Boss:'''
 
'''Phase 2: Unlock the Second Boss:'''
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'''Phase 3: Defeat the enemy Carrier Task Force:'''
 
'''Phase 3: Defeat the enemy Carrier Task Force:'''
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In this phase, you are required to kill the enemy Wo-Class Kai 7 Times on Hard to clear the map. She herself is not particularly tanky or threatening , but is escorted by a BB Water Demon capable of soaking a lot of Damage as well as a CVL and some other light surface units.  
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In this phase, you are required to kill the enemy Wo-Class Kai 7 Times on Hard to clear the map. She herself is not particularly tanky or threatening , but is escorted by a BB Water Demon capable of soaking a lot of Damage as well as a CVL and some other light surface units.
   −
CTF is the most preffered method to taking care of this segment. The path along the way will mainly will be mostly of light ended ships but torwards the end you'll face off against an enemy CVL unit before reaching the boss.  
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CTF is the most preferred method to taking care of this segment. The path along the way will mainly have light ended ships but towards the end you'll face off against an enemy CVL unit before reaching the boss.
    
<tabber>
 
<tabber>
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* D is a submarine Node, N is a light surface engagement, and P is a light enemy Carrier Task Force containing up to 2 Nu Class Kai CVL.
 
* D is a submarine Node, N is a light surface engagement, and P is a light enemy Carrier Task Force containing up to 2 Nu Class Kai CVL.
 
* Setting up your CV(L) for CVCI and going for AS (~400 Fighter Power with losses accounted for) should be sufficient for the main fleet.
 
* Setting up your CV(L) for CVCI and going for AS (~400 Fighter Power with losses accounted for) should be sufficient for the main fleet.
* It is not worth setting up the fleet to be able to sink the BB Water Demon for clearing; it is better to increase the pass rate by taking OASW, AACI and DA on the escort fleet instead.  
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* It is not worth setting up the fleet to be able to sink the BB Water Demon for clearing; it is better to increase the pass rate by taking OASW, AACI and DA on the escort fleet instead.
   −
|-|CTF Heavy Method=  
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|-|CTF Heavy Method=
 
* '''Route: A-B-D-G-N-P-O-T'''
 
* '''Route: A-B-D-G-N-P-O-T'''
 
* '''Composition: 5 Heavies (CV+BB) CL/(C)AV + 1CL 1CA 4DD'''
 
* '''Composition: 5 Heavies (CV+BB) CL/(C)AV + 1CL 1CA 4DD'''
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* D is a submarine Node, N is a light surface engagement, and P is a light enemy Carrier Task Force containing up to 2 Nu Class Kai CVL.
 
* D is a submarine Node, N is a light surface engagement, and P is a light enemy Carrier Task Force containing up to 2 Nu Class Kai CVL.
 
* Setting up your CV(L) for CVCI and going for AS (~400 Fighter Power with losses accounted for) should be sufficient for the main fleet.
 
* Setting up your CV(L) for CVCI and going for AS (~400 Fighter Power with losses accounted for) should be sufficient for the main fleet.
* It is not worth setting up the fleet to be able to sink the BB Water Demon for clearing; it is better to increase the pass rate by taking OASW, AACI and DA on the escort fleet instead.  
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* It is not worth setting up the fleet to be able to sink the BB Water Demon for clearing; it is better to increase the pass rate by taking OASW, AACI and DA on the escort fleet instead.
 
* Route: A-B-D-G-N-P-T; G is an Airstrike Node, D is a submarine Node, N is a light surface engagement, and P is a light enemy Carrier Task Force containing up to 2 Nu Class Kai CVL.
 
* Route: A-B-D-G-N-P-T; G is an Airstrike Node, D is a submarine Node, N is a light surface engagement, and P is a light enemy Carrier Task Force containing up to 2 Nu Class Kai CVL.
 
|-|</tabber>
 
|-|</tabber>
   −
As noted above, the boss is not difficult due the fact the flagship is a Wo-class carrier Flagship Kai. All you will need is a well placed double attack / CVCI to defeat her. The rest of the enemies will fall easily (save [[Battleship Water Demon Kai]] so unless you have intent to farm this node for drops, clearng the map should be done with minimal effort.
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As noted above, the boss is not difficult due the fact the flagship is a Wo-class carrier Flagship Kai. All you will need is a well placed double attack / CVCI to defeat her. The rest of the enemies will fall easily (save [[Battleship Water Demon Kai]] so unless you have intent to farm this node for drops, clearing the map should be done with minimal effort.
   −
Once you deplte the HP gauge and sink the flagship carrier, the map is considered complete.
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Once you deplete the HP gauge and sink the flagship carrier, the map is considered complete.
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