Line 144: |
Line 144: |
| <tabber> | | <tabber> |
| |-|1-2 CL ,0-1 DE, 4-5 DD Comp= | | |-|1-2 CL ,0-1 DE, 4-5 DD Comp= |
− | * Route: ''' A-B-C-E-F-N-T or A-B-C-E-F-O-R-Q-T''' (Dependent on difficulty, ship number) | + | * Route: ''' A-B-C-E-F-N-T (Casaul - Normal) or A-B-C-E-F-O-R-Q-T (Hard) ''' |
| * Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vanguard respectively. | | * Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vanguard respectively. |
| * TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties. | | * TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties. |
| |-|1CA, 1CL 4DD Comp= | | |-|1CA, 1CL 4DD Comp= |
− | * Route: ''' A-B-C-E-F-N-T or A-B-C-E-F-O-R-Q-T''' (Dependent on difficult, ship number) | + | * Route: ''' A-B-C-E-F-N-T (Casaul - Normal) or A-B-C-E-F-O-R-Q-T (Hard) ''' |
| * Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vanguard respectively. | | * Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vanguard respectively. |
| * Allow for a stronger fleet output, but otherwise TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties. | | * Allow for a stronger fleet output, but otherwise TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties. |
| + | |-| |
| + | 1CL 4DD Comp= |
| + | * Route: ''' A-B-C-E-F-N-T (Hard) |
| + | * One of the few comps that can take an quick shortcut on hard difficulty |
| + | * TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss due to having only 5 ships. |
| + | |-| |
| + | 1CL 3DD 2DE Comp= |
| + | * Route: ''' A-B-C-E-F-N-T (Hard) |
| + | * Currently the only comp to allow 6 ships to travel the short cut to the boss node. |
| + | * Depending on the level of your DEs and thier ASW level, it may be possible to kill the boss's submarine on line ahead in most confrontations allowing for better damage. |
| + | * TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss |
| |-| | | |-| |
| </tabber> | | </tabber> |