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|-|1-2 CL ,0-1 DE, 4-5 DD Comp=
 
|-|1-2 CL ,0-1 DE, 4-5 DD Comp=
* Route: ''' A-B-C-E-F-N-T or A-B-C-E-F-O-R-Q-T''' (Dependent on difficulty, ship number)
+
* Route: ''' A-B-C-E-F-N-T (Casaul - Normal) or A-B-C-E-F-O-R-Q-T (Hard) '''
 
* Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vanguard respectively.
 
* Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vanguard respectively.
 
* TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties.
 
* TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties.
 
|-|1CA, 1CL 4DD Comp=
 
|-|1CA, 1CL 4DD Comp=
* Route: ''' A-B-C-E-F-N-T or A-B-C-E-F-O-R-Q-T''' (Dependent on difficult, ship number)
+
* Route: ''' A-B-C-E-F-N-T (Casaul - Normal) or A-B-C-E-F-O-R-Q-T (Hard) '''
 
* Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vanguard respectively.
 
* Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vanguard respectively.
 
* Allow for a stronger fleet output, but otherwise TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties.
 
* Allow for a stronger fleet output, but otherwise TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties.
 +
|-|
 +
1CL 4DD Comp=
 +
* Route: ''' A-B-C-E-F-N-T (Hard)
 +
* One of the few comps that can take an quick shortcut on hard difficulty
 +
* TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss due to having only 5 ships.
 +
|-|
 +
1CL 3DD 2DE Comp=
 +
* Route: ''' A-B-C-E-F-N-T (Hard)
 +
* Currently the only comp to allow 6 ships to travel the short cut to the boss node.
 +
* Depending on the level of your DEs and thier ASW level, it may be possible to kill the boss's submarine on line ahead in most confrontations allowing for better damage.
 +
* TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss
 
|-|
 
|-|
 
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