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"How 2 Write"
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#* Ship locks (if any)
 
#* Ship locks (if any)
 
#* Individual map sections
 
#* Individual map sections
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===Simple Writing Guide (Map Sections)===
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*What does the player need to do in order to clear this map?
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**How many phases does the map have (if any)?
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**Does the map have debuffs/unlocks? Are they relevant/necessary? How are they triggered?
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**Does the map have more than one lock, and/or are there multiple start points? What are the start point conditions if so?
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**Are there any historical/bonus ships? How significant is the bonus/How necessary are the ships?
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**Is LBAS available?
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**Are Friend Fleets available (yet)?
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**Are Support Expeditions recommended (and/or does this change for Last Dance)?
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*What fleets and routes should the player bring/take in order to clear this map or the various phases of the map?
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**What ship loadouts (e.g. ASW, Anti-Installation, TCI) are required for the routing?
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***What FP is required (if any)?
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***Are AO barrels/resupply necessary?
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***Are there any significant changes that need to be made for Last Dance [LD]?
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**Are there multiple viable routes? What is the trade-off/difference, if any?
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***Are there significantly different fleet limitations (e.g. max number of large ships, carriers or no carriers, AV/AO/AR routing) for each route?
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***Does difficulty affect routing or fleet limitations?
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***Again, does this change during LD?
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**Are there any fleets/routes that are viable for easier difficulties but not on harder difficulties?
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**Where should LBAS (if any) be sent?
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***Again, does this change during LD?
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*Try to be as succinct as possible. Never use five sentences to explain what could have been explained in one. Avoid excessively "fluffy", non-meaningful descriptions.
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=Translators=
 
=Translators=
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