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| '''Important Notes''' | | '''Important Notes''' |
| * Please see [https://akashi-list.me/ Akashi List] for upgrade bonus values. | | * Please see [https://akashi-list.me/ Akashi List] for upgrade bonus values. |
− | * <math>\text{FP}</math> is the firepower of the ship including equipment. | + | * <math>\text{FP}</math> is the firepower {{Firepower}} of the ship including equipment. |
− | * <math>\text{TRP}</math> is the torpedo power of the ship including equipment or plane. | + | * <math>\text{TP}</math> is the torpedo {{Torpedo}} of the ship including equipment or the torpedo of a plane. |
− | * <math>\text{ASW}</math> is the anti-submarine power of the ship or equipment. | + | * <math>\text{ASW}</math> is the anti-submarine {{ASW}} of the ship or equipment. |
− | * <math>\text{DB}</math> is the dive bombing power of the plane. | + | * <math>\text{DB}</math> is the dive bombing {{Dive}} of the plane. |
| * <math>\bigstar</math> is the upgrade bonus of the equipment. | | * <math>\bigstar</math> is the upgrade bonus of the equipment. |
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| <math>\text{Bombing Power} = \text{Type} \times \biggl( \left( \text{DB or TP} + \bigstar \right) \times \sqrt{\text{Count}_\text{Plane}} + 25 \biggr)</math> | | <math>\text{Bombing Power} = \text{Type} \times \biggl( \left( \text{DB or TP} + \bigstar \right) \times \sqrt{\text{Count}_\text{Plane}} + 25 \biggr)</math> |
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− | * <math>\text{DB or TP}</math> is the dive bomb {{Dive}} or torpedo {{Torpedo}} stat of the plane.
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| * <math>\text{Type}</math> is a multiplier based on the type of the plane. See below for details. | | * <math>\text{Type}</math> is a multiplier based on the type of the plane. See below for details. |
| * <math>\text{Count}_\text{Plane}</math> is the number of planes performing the attack. | | * <math>\text{Count}_\text{Plane}</math> is the number of planes performing the attack. |
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| '''Important Notes''' | | '''Important Notes''' |
− | * Bombing power is calculated independently for each equipment slot on the carrier. | + | * Airstrike power is calculated independently for each equipment slot on the carrier. |
− | * The firepower of the carrier does not affect bombing power. | + | * The firepower of the carrier does not affect airstrike power. |
| * The power is calculated '''after''' the air combat and anti-air fire phases which means bombers getting shot down will affect the final calculation. | | * The power is calculated '''after''' the air combat and anti-air fire phases which means bombers getting shot down will affect the final calculation. |
| * It is not affected by [[Damage Calculations#Engagement|engagement]], [[Damage Calculations#Formation|formation]] or [[Damage Calculations#Damage State|damage states]]. | | * It is not affected by [[Damage Calculations#Engagement|engagement]], [[Damage Calculations#Formation|formation]] or [[Damage Calculations#Damage State|damage states]]. |
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| ===Carrier Attacks=== | | ===Carrier Attacks=== |
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− | <math>\text{Power}_\text{carrier} = \left[ \text{FP} + \text{TRP} + \bigstar + \left[ \text{DB} \times 1.3 \right] \times 1.5 \right] + 55</math> | + | <math>\text{Power}_\text{carrier} = \bigl\lfloor \left( \text{FP} + \left(\text{TP} + \bigstar \right) + \lfloor \text{DB} \times 1.3 \rfloor + \bigstar \right) \times 1.5 \bigr\rfloor + 55 </math> |
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| '''Important Notes''' | | '''Important Notes''' |
− | * Slot sizes and the number of remaining aircraft '''does not affect''' carrier attack power during shelling. | + | * Dive and Torpedo groups contribute, respectively, twice (1.95) and 1.5 times their dive bomb and torpedo stats towards shelling power |
| * If a carrier is not equipped with any torpedo or dive bombers, she will not participate in shelling. | | * If a carrier is not equipped with any torpedo or dive bombers, she will not participate in shelling. |
| ** This also applies if they have lost all bombers during the aerial combat phase. | | ** This also applies if they have lost all bombers during the aerial combat phase. |
| + | ** But even if an air group has had all its planes shot down, it will still contribute towards carrier shelling power (if the CV is still capable of attacking). |
| + | * Remember that there are potentially two sources of <math>\bigstar</math> bonuses. |
| + | ** Torpedo bomber upgrades to the torpedo stat. |
| + | ** Secondary and machine gun upgrades to the firepower stat. |
| + | * Slot sizes and the number of remaining aircraft '''does not affect''' carrier attack power during shelling. |
| * Carriers have the easiest time hitting the damage cap. This makes them very powerful assets for the fleet. | | * Carriers have the easiest time hitting the damage cap. This makes them very powerful assets for the fleet. |
| * Abyssal installations equipped with a plane that has a torpedo or dive bombing stat will use the carrier formula for determining shelling damage. | | * Abyssal installations equipped with a plane that has a torpedo or dive bombing stat will use the carrier formula for determining shelling damage. |
− |
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− | '''Brief: Understanding the Carrier Formula'''
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− |
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− | * Dive and Torpedo groups contribute, respectively, twice (1.95) and 1.5 times their dive bomb and torpedo stats towards shelling power
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− | * Even if an air group has had all its planes shot down, it will still contribute towards carrier shelling power (if the CV is still capable of attacking)
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− |
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| * Planes are '''not shot down''' when a carrier participates in shelling | | * Planes are '''not shot down''' when a carrier participates in shelling |
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| ===Anti-Submarine Warfare=== | | ===Anti-Submarine Warfare=== |
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− | <math>\text{ASW Power} = \left[ \sqrt{\text{ASW}_\text{ship}} \times 2 + \text{ASW}_\text{equip} \times 1.5 + \bigstar + \text{Type}_\text{ship} \right] \times \text{Mod}_\text{synergy}</math> | + | <math>\text{ASW Power} = \left( 2\sqrt{\text{ASW}_\text{ship}} + 1.5\text{ASW}_\text{equip} + \bigstar + \text{Type}_\text{ship} \right) \times \text{Mod}_\text{synergy}</math> |
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| * <math>\text{Type}_\text{ship}</math> is a constant depending on the type of the ship performing the attack. See below for details. | | * <math>\text{Type}_\text{ship}</math> is a constant depending on the type of the ship performing the attack. See below for details. |
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| * The bonuses do not stack. | | * The bonuses do not stack. |
| ** The exception is when using the special depth charge projectors detailed below. | | ** The exception is when using the special depth charge projectors detailed below. |
| + | * Multiple equipment of the same type still only apply the bonus '''once'''. |
| * There is an accuracy bonus as well but it is small. Stacking sonars will give a bigger accuracy bonus. | | * There is an accuracy bonus as well but it is small. Stacking sonars will give a bigger accuracy bonus. |
| * The breakdown of equipment types are: | | * The breakdown of equipment types are: |
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| ===Surface Night Battle=== | | ===Surface Night Battle=== |
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− | <math>\text{Night Battle Power} = \text{FP} + \text{TRP} + \bigstar + \text{Contact}_\text{NB}</math> | + | <math>\text{Night Battle Power} = \text{FP} + \text{TP} + \bigstar + \text{Mod}_\text{contact}</math> |
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− | * <math>\text{Contact}_\text{NB}</math> is the Night Battle Contact constant of +5 if triggered. | + | * <math>\text{Mod}_\text{contact}</math> is the Night Battle Contact constant of +5 if triggered. |
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| '''Important Notes''' | | '''Important Notes''' |
| * Night battle is unaffected by engagement. | | * Night battle is unaffected by engagement. |
| + | ** Exceptions are ASW for night battle nodes and [[Nelson#Special Mechanics|Nelson Touch]]. |
| * If a night battle special attack is evaded, [[Damage_Calculations#Chip_Damage|chip damage]] is applied instead. | | * If a night battle special attack is evaded, [[Damage_Calculations#Chip_Damage|chip damage]] is applied instead. |
| * [[Graf Zeppelin]], [[Saratoga|Base Saratoga]], [[Taiyou|Taiyou Kai Ni]], [[Ark Royal|Ark Royal (with Swordfish]] use the surface night battle formula if they are not performing a carrier night attack. | | * [[Graf Zeppelin]], [[Saratoga|Base Saratoga]], [[Taiyou|Taiyou Kai Ni]], [[Ark Royal|Ark Royal (with Swordfish]] use the surface night battle formula if they are not performing a carrier night attack. |
− | * In night battle versus Abyssal installations, '''the torpedo stat is not counted'''. | + | * In night battle versus Abyssal installations, '''the torpedo stat is ignored'''. |
| ** This also means any upgrade bonuses to torpedo power is ignored. | | ** This also means any upgrade bonuses to torpedo power is ignored. |
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| ===Carrier Night Cut-In=== | | ===Carrier Night Cut-In=== |
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− | <math>\text{Night Battle Power}_\text{carrier} = \text{FP}_\text{ship} + \text{FP}_\text{night plane} + \text{TRP}_\text{night plane} + \text{DB}_\text{night plane} + \sum{\text{Night Plane Bonus}}</math> | + | <math>\text{Night Battle Power}_\text{carrier} = \text{FP}_\text{ship} + \sum_\text{All Night Planes} \text{FP}_\text{night plane} + \text{TP}_\text{night plane} + \text{DB}_\text{night plane} + \text{Night Plane Bonus}</math> |
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| Where: | | Where: |
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− | <math>\text{Night Plane Bonus} = \mathrm{A} \times \text{Count}_\text{plane} + \mathrm{B} \times \left[ \text{FP}_\text{night plane} + \text{TRP}_\text{night plane} + \text{DB}_\text{night plane} + \text{ASW}_\text{night plane} \right] \times \sqrt{\text{Count}_\text{plane}} + \sqrt{\bigstar}</math> | + | <math>\text{Night Plane Bonus} = \mathrm{A} \times \text{Count}_\text{plane} + \mathrm{B} \times \left( \text{FP}_\text{night plane} + \text{TP}_\text{night plane} + \text{DB}_\text{night plane} + \text{ASW}_\text{night plane} \right) \times \sqrt{\text{Count}_\text{plane}} + \sqrt{\bigstar}</math> |
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| * <math>\mathrm{A}</math> is 3 for '''[[:Category:Night Planes|night planes]]'''; and 0 for '''[[:Category:Swordfish|Swordfish]], [[Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron)]] and [[Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)]]''' | | * <math>\mathrm{A}</math> is 3 for '''[[:Category:Night Planes|night planes]]'''; and 0 for '''[[:Category:Swordfish|Swordfish]], [[Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron)]] and [[Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)]]''' |