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Line 221: Line 221:  
local night_battle_coeffs = { [1] = 1, [2] = 1, [3] = 1, [4] = 1, [19] = 1, [29] = 1, [36] = 1 }
 
local night_battle_coeffs = { [1] = 1, [2] = 1, [3] = 1, [4] = 1, [19] = 1, [29] = 1, [36] = 1 }
 
local day_battle_coeffs = { [1] = 1, [2] = 1, [3] = 1.5, [4] = 1, [14] = 0.75, [15] = 0.75, [19] = 1, [21] = 1, [29] = 1, [36] = 1 }
 
local day_battle_coeffs = { [1] = 1, [2] = 1, [3] = 1.5, [4] = 1, [14] = 0.75, [15] = 0.75, [19] = 1, [21] = 1, [29] = 1, [36] = 1 }
local coeff = (night_battle and night_battle_coeffs[self._type] or 0) or day_battle_coeffs[self._type]
+
local coeff = nil
 +
if night_battle then
 +
coeff = night_battle_coeffs[self._type]
 +
else
 +
coeff = day_battle_coeffs[self._type]
 +
end
 
return coeff and self._level and self._level > 0 and (self._firepower or 0) + coeff * math.sqrt(self._level) or self._firepower
 
return coeff and self._level and self._level > 0 and (self._firepower or 0) + coeff * math.sqrt(self._level) or self._firepower
 
end
 
end
Line 236: Line 241:  
local night_battle_coeffs = { [5] = 1 }
 
local night_battle_coeffs = { [5] = 1 }
 
local day_battle_coeffs = { [5] = 1.2, [21] = 1.2 }
 
local day_battle_coeffs = { [5] = 1.2, [21] = 1.2 }
local coeff = (night_battle and night_battle_coeffs[self._type] or 0) or day_battle_coeffs[self._type]
+
local coeff = nil
 +
if night_battle then
 +
coeff = night_battle_coeffs[self._type]
 +
else
 +
coeff = day_battle_coeffs[self._type]
 +
end
 
return coeff and self._level and self._level > 0 and (self._torpedo or 0) + coeff * math.sqrt(self._level) or self._torpedo
 
return coeff and self._level and self._level > 0 and (self._torpedo or 0) + coeff * math.sqrt(self._level) or self._torpedo
 
end
 
end
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