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'''Important Notes'''
 
'''Important Notes'''
 
* Debuffs are affected by the remaining ammo modifier.
 
* Debuffs are affected by the remaining ammo modifier.
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=Overkill Protection=
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When a ship in your fleet takes more damage than her current HP, she will take a percentage of her current HP in damage instead.
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* The ship must be the flagship OR
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* The ship must not be heavily damaged and red morale at the start of the battle.
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** If the ship has red morale, she will just have her HP reduced to 1.
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<math>\text{Chip %} = \text{HP}_\text{current} \times 0.5 + \text{HP}_\text{rand} \times 0.3 </math>
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* <math>\text{HP}_\text{current}</math> is the current HP of your ship.
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* <math>\text{HP}_\text{rand}</math> is a random HP number between 0 and <math>\text{HP}_\text{current} - 1</math>
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Therefore, the maximum damage percentage dealt by overkill protection is <math>\text{HP}_\text{current} \times 0.8 - 0.3</math> and the minimum percentage dealt is <math>\text{HP}_\text{current} \times 0.5</math>.
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'''Important Information'''
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* The general accepted wisdom is that odd numbered HP is better when overkill protection is triggered. This is because the damage is rounded down so having odd HP can save your ship from being heavily or moderately damaged.
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** This only applies '''at full HP'''. Once a ship starts taking damage, the minimal protection is lost.
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* Ships with HP that is divisible by 4 have the worst survivability rates.
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=Other Information=
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{{Mechanics}}
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[[zh:战斗]]
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[[Category:Game Mechanics]]
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