Line 104:
Line 104:
==Anti-Submarine Warfare==
==Anti-Submarine Warfare==
−
* <math>\text{}</math>
+
+
<math>\text{ASW Power} = \left[ \sqrt{\text{ASW}_\text{ship}} \times 2 + \text{ASW}_\text{equip} \times 1.5 + \bigstar + \text{Type}_\text{ship} \right] \times \text{Mod}_\text{synergy}</math>
+
+
* <math>\text{Type}_\text{ship}</math> is a constant depending on the type of the ship performing the attack. See below for details.
+
* <math>\text{Mod}_\text{synergy}</math> is the synergy multiplier bonus from using certain combinations of ASW equips. See below for details.
+
+
{| class="wikitable"
+
|+Ship Type Constant
+
! style="text-align:center; width:32px;"|Constant
+
! style="text-align:center; width:128px;"|Ship Types
+
|-
+
| style="text-align:center; width:32px;"|13
+
| style="text-align:center; width:128px;"|Destroyer Escorts, Destroyers, Light Cruisers, Oilers (without seaplane bombers, torpedo bombers or rotary-wing aircraft equiped)
+
|-
+
| style="text-align:center; width:32px;"|8
+
| style="text-align:center; width:256px;"|Aviation Cruisers, Aviation Battleships, Seaplane Tenders, Light Carriers, Landing Ships, Oilers (with seaplane bombers, torpedo bombers or rotary-wing aircraft equiped)
+
|-
+
|}
+
+
{| class="wikitable"
+
|+ASW Synergy Bonus
+
! style="text-align:center; width:128px;"|Equipment Combination
+
! style="text-align:center; width:32px;"|Bonus
+
|-
+
| style="text-align:center; width:128px;"|Depth Charge + Depth Charge Projector + Sonar
+
| style="text-align:center; width:32px;"|1.4375x
+
|-
+
| style="text-align:center; width:128px;"|Depth Charge Projector + Sonar
+
| style="text-align:center; width:32px;"|1.15x
+
|-
+
| style="text-align:center; width:128px;"|Depth Charge + Sonar
+
| style="text-align:center; width:32px;"|1.15x
+
|-
+
| style="text-align:center; width:128px;"|Depth Charge + Depth Charge Projector
+
| style="text-align:center; width:32px;"|1.1x
+
|-
+
|}
+
* The bonuses do not stack.
+
** The exception is when using the special depth charge projectors detailed below.
+
* There is an accuracy bonus as well but it is small. Stacking sonars will give a bigger accuracy bonus.
+
* The breakdown of equipment types are:
+
** Sonars: [[Type 93 SONAR]], [[Type 3 SONAR]], [[Type 0 Passive SONAR]], [[Type 4 SONAR]], [[Type124 ASDIC]], [[Type144/147 ASDIC]], [[HF/DF + Type144/147 ASDIC]]
+
** Depth Charge Projectors: [[Type 94 Depth Charge Launcher]], [[Type 3 Depth Charge Launcher]]
+
** Depth Charges: [[Type 95 Depth Charge]], [[Type 2 Depth Charge]]
+
* The [[Type 3 Depth Charge Launcher (Concentrated Deployment)]], [[Prototype 15cm Nonuple ASW Rocket Launcher]], [[Type 2 12cm Mortar Kai]] and [[Type 2 12cm Mortar Kai (Concentrated Deployment)]] '''do not''' count as depth charge projectors for the DC+DCP+Sonar synergy bonus.
+
** They '''do''' still count for the DCP+Sonar synergy bonus.
+
** Because they do not count, the DCP+Sonar bonus with these equipments stack with the other DC+DCP+Sonar bonus.
+
+
'''Important Notes'''
+
* ASW power is heavily influenced by '''equipment ASW'''.
+
** Having better ASW equipment is better than increasing ship ASW.
+
* Accuracy during night battles is abysmal making it impossible to damage submarines at night.
+
** This does not apply to night battles in a Combined Fleet.
+
* It is possible to perform opening ASW attacks when certain conditions are achieved. For more details, please see [[Opening Anti-Submarine Warfare]].
+
** You should '''prioritise reaching OASW thresholds''' over synergy bonuses.
+
==Surface Night Battle==
==Surface Night Battle==
* <math>\text{}</math>
* <math>\text{}</math>