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| ==Anti-Submarine Warfare== | | ==Anti-Submarine Warfare== |
− | * <math>\text{}</math> | + | |
| + | <math>\text{ASW Power} = \left[ \sqrt{\text{ASW}_\text{ship}} \times 2 + \text{ASW}_\text{equip} \times 1.5 + \bigstar + \text{Type}_\text{ship} \right] \times \text{Mod}_\text{synergy}</math> |
| + | |
| + | * <math>\text{Type}_\text{ship}</math> is a constant depending on the type of the ship performing the attack. See below for details. |
| + | * <math>\text{Mod}_\text{synergy}</math> is the synergy multiplier bonus from using certain combinations of ASW equips. See below for details. |
| + | |
| + | {| class="wikitable" |
| + | |+Ship Type Constant |
| + | ! style="text-align:center; width:32px;"|Constant |
| + | ! style="text-align:center; width:128px;"|Ship Types |
| + | |- |
| + | | style="text-align:center; width:32px;"|13 |
| + | | style="text-align:center; width:128px;"|Destroyer Escorts, Destroyers, Light Cruisers, Oilers (without seaplane bombers, torpedo bombers or rotary-wing aircraft equiped) |
| + | |- |
| + | | style="text-align:center; width:32px;"|8 |
| + | | style="text-align:center; width:256px;"|Aviation Cruisers, Aviation Battleships, Seaplane Tenders, Light Carriers, Landing Ships, Oilers (with seaplane bombers, torpedo bombers or rotary-wing aircraft equiped) |
| + | |- |
| + | |} |
| + | |
| + | {| class="wikitable" |
| + | |+ASW Synergy Bonus |
| + | ! style="text-align:center; width:128px;"|Equipment Combination |
| + | ! style="text-align:center; width:32px;"|Bonus |
| + | |- |
| + | | style="text-align:center; width:128px;"|Depth Charge + Depth Charge Projector + Sonar |
| + | | style="text-align:center; width:32px;"|1.4375x |
| + | |- |
| + | | style="text-align:center; width:128px;"|Depth Charge Projector + Sonar |
| + | | style="text-align:center; width:32px;"|1.15x |
| + | |- |
| + | | style="text-align:center; width:128px;"|Depth Charge + Sonar |
| + | | style="text-align:center; width:32px;"|1.15x |
| + | |- |
| + | | style="text-align:center; width:128px;"|Depth Charge + Depth Charge Projector |
| + | | style="text-align:center; width:32px;"|1.1x |
| + | |- |
| + | |} |
| + | * The bonuses do not stack. |
| + | ** The exception is when using the special depth charge projectors detailed below. |
| + | * There is an accuracy bonus as well but it is small. Stacking sonars will give a bigger accuracy bonus. |
| + | * The breakdown of equipment types are: |
| + | ** Sonars: [[Type 93 SONAR]], [[Type 3 SONAR]], [[Type 0 Passive SONAR]], [[Type 4 SONAR]], [[Type124 ASDIC]], [[Type144/147 ASDIC]], [[HF/DF + Type144/147 ASDIC]] |
| + | ** Depth Charge Projectors: [[Type 94 Depth Charge Launcher]], [[Type 3 Depth Charge Launcher]] |
| + | ** Depth Charges: [[Type 95 Depth Charge]], [[Type 2 Depth Charge]] |
| + | * The [[Type 3 Depth Charge Launcher (Concentrated Deployment)]], [[Prototype 15cm Nonuple ASW Rocket Launcher]], [[Type 2 12cm Mortar Kai]] and [[Type 2 12cm Mortar Kai (Concentrated Deployment)]] '''do not''' count as depth charge projectors for the DC+DCP+Sonar synergy bonus. |
| + | ** They '''do''' still count for the DCP+Sonar synergy bonus. |
| + | ** Because they do not count, the DCP+Sonar bonus with these equipments stack with the other DC+DCP+Sonar bonus. |
| + | |
| + | '''Important Notes''' |
| + | * ASW power is heavily influenced by '''equipment ASW'''. |
| + | ** Having better ASW equipment is better than increasing ship ASW. |
| + | * Accuracy during night battles is abysmal making it impossible to damage submarines at night. |
| + | ** This does not apply to night battles in a Combined Fleet. |
| + | * It is possible to perform opening ASW attacks when certain conditions are achieved. For more details, please see [[Opening Anti-Submarine Warfare]]. |
| + | ** You should '''prioritise reaching OASW thresholds''' over synergy bonuses. |
| + | |
| ==Surface Night Battle== | | ==Surface Night Battle== |
| * <math>\text{}</math> | | * <math>\text{}</math> |