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| ==Carrier Attacks== | | ==Carrier Attacks== |
− | * <math>\text{}</math>
| + | |
| + | <math>\text{Power}_\text{carrier} = \left[ \text{FP} + \text{TRP} + \bigstar + \left[ \text{DB} \times 1.3 \right] \times 1.5 \right] + 55</math> |
| + | |
| + | '''Important Notes''' |
| + | * Slot sizes and remaining plane count does not affect carrier attack power during shelling. |
| + | * If a carrier is not equipped with any torpedo or dive bombers, she will not participate in shelling. |
| + | ** This also applies if they have lost all bombers during the aerial combat phase. |
| + | * Carriers have the easiest time hitting the damage cap. This makes them very powerful assets for the fleet. |
| + | * Abyssal installations equipped with a plane that has a torpedo or dive bombing stat will use the carrier formula for determining shelling damage. |
| + | |
| ==Torpedo Attacks== | | ==Torpedo Attacks== |
| * <math>\text{}</math> | | * <math>\text{}</math> |