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*Meet '''ANY''' of the following to go to N
 
*Meet '''ANY''' of the following to go to N
 
**Fleet contains CL and DD ≥ 4
 
**Fleet contains CL and DD ≥ 4
**Fleet contains CL and CA(V) = 5
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**Fleet contains CL and CA = 5
 
*Random between M and N if fleet contains only SS(V)
 
*Random between M and N if fleet contains only SS(V)
 
*Random between L, M and N if fleet contains any SS(V)
 
*Random between L, M and N if fleet contains any SS(V)
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=== Tips ===
 
=== Tips ===
 
*Due to the danger of Late Model Destroyers present in Easter Orel Sea, Orel cruising has been rendered difficult to achieve and thus, can be rendered obsolete by changes to 2-3 after the HTML5 update.
 
*Due to the danger of Late Model Destroyers present in Easter Orel Sea, Orel cruising has been rendered difficult to achieve and thus, can be rendered obsolete by changes to 2-3 after the HTML5 update.
*Regarding the branching rules, '''1 XX 1 CL 4 DD''' or '''1 CL 5 CA(V)''' are the only two comps that guarantees the boss routing. Otherwise, any other fleets has a chance of off-routing, but should still be able to reach the boss node most of the times as long as CL+DD ≥ 4
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*Regarding the branching rules, '''1 XX 1 CL 4 DD''' or '''1 CL 5 CA''' are the only two comps that guarantees the boss routing. Otherwise, any other fleets has a chance of off-routing, but should still be able to reach the boss node most of the times as long as CL+DD ≥ 4
 
**Bring at least one AV, CV(B/L) or CL to avoid chance of off-routing from F to H.
 
**Bring at least one AV, CV(B/L) or CL to avoid chance of off-routing from F to H.
 
**Bringing more heavy ships ((F)BB(V)/CV(L/B)) will reduce the chances of reaching the boss.
 
**Bringing more heavy ships ((F)BB(V)/CV(L/B)) will reduce the chances of reaching the boss.
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