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| *Meet '''ANY''' of the following to go to N | | *Meet '''ANY''' of the following to go to N |
| **Fleet contains CL and DD ≥ 4 | | **Fleet contains CL and DD ≥ 4 |
− | **Fleet contains CL and CA(V) = 5 | + | **Fleet contains CL and CA = 5 |
| *Random between M and N if fleet contains only SS(V) | | *Random between M and N if fleet contains only SS(V) |
| *Random between L, M and N if fleet contains any SS(V) | | *Random between L, M and N if fleet contains any SS(V) |
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| === Tips === | | === Tips === |
| *Due to the danger of Late Model Destroyers present in Easter Orel Sea, Orel cruising has been rendered difficult to achieve and thus, can be rendered obsolete by changes to 2-3 after the HTML5 update. | | *Due to the danger of Late Model Destroyers present in Easter Orel Sea, Orel cruising has been rendered difficult to achieve and thus, can be rendered obsolete by changes to 2-3 after the HTML5 update. |
− | *Regarding the branching rules, '''1 XX 1 CL 4 DD''' or '''1 CL 5 CA(V)''' are the only two comps that guarantees the boss routing. Otherwise, any other fleets has a chance of off-routing, but should still be able to reach the boss node most of the times as long as CL+DD ≥ 4 | + | *Regarding the branching rules, '''1 XX 1 CL 4 DD''' or '''1 CL 5 CA''' are the only two comps that guarantees the boss routing. Otherwise, any other fleets has a chance of off-routing, but should still be able to reach the boss node most of the times as long as CL+DD ≥ 4 |
| **Bring at least one AV, CV(B/L) or CL to avoid chance of off-routing from F to H. | | **Bring at least one AV, CV(B/L) or CL to avoid chance of off-routing from F to H. |
| **Bringing more heavy ships ((F)BB(V)/CV(L/B)) will reduce the chances of reaching the boss. | | **Bringing more heavy ships ((F)BB(V)/CV(L/B)) will reduce the chances of reaching the boss. |