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| ===Friend Fleets=== | | ===Friend Fleets=== |
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− | Friend Fleets have been utilized by the majority of players and were agreed upon being "just right" by them. There is however a significant increase of the opinion of them being "too strong" for Hard mode players in comparison to Medium clearers. | + | Friend Fleets have been utilized by the majority of players and were agreed upon being "just right" by them. There is however a significant increase of the opinion of them being "too strong" for Hard mode players in comparison to Medium clearers. Almost no one decided not to use FF despite them being aviable. |
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| [[File:HME_FF_Use.png|left]][[file:HME_FF_Percetption.png|right]] | | [[File:HME_FF_Use.png|left]][[file:HME_FF_Percetption.png|right]] |
| + | |
| + | ==Average Clear Costs== |
| + | |
| + | ===Clear Costs by Difficulty=== |
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| + | As expected, the average cost in Fuel/Ammo/Steel/Baux to clear increases with difficulty. Easy seems to be an outlier in Bucket consumption, this might be related to an unlucky induvidual and generally low sample size there. The most significant difference between Medium and Hard is the increased use of Underway replenishments with an average of 7.5 per clear for Hard Mode. This is explained by increased STF usage on hard as outlined in the previous section. Considering the most used fleet for Hard Mode was a STF w/ AUX (1 UnRep to fix Ammo pen), followed by Fast CTF w/ AUX (No UnRep required), it is possible to (albeit in a handwavy way) conclude that the average Hard clear probably took about 8 or more visits to the boss in LD form to complete. The deployment and usage of Emergency Repairs/Goddess seems to be rather limited this Event, but is higher on Medium than on Hard. This may be due to the higher utilisation of CTF on Medium, which does not hold up as well as STF on the Preboss nodes. There is no figure of Casual Consumption due to too low of a sample size to justify a histogram. |
| + | |
| + | [[file:HME_Cons_Easy.png|center]] |
| + | [[file:HME_Cons_Medium.png|center]] |
| + | [[file:HME_Cons_hard.png|center]] |
| + | |
| + | ===Clear Costs Post/Pre FF for Hard=== |
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| + | For Examination of the Costs of a pre/post-FF clear Hard difficulty has been chosen as it has the most samples for a pre-FF clear. As the two Figures below show, the difference between both is rather neglegible. |
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| + | [[file:HME_Cons_Pre_FF.png|left]][[file:HME_Cons_post_FF.png|right]] |
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| + | This may be explained by the following factors, be it a single one or combination of multiples, depending on what fits your narrative the best: |
| + | * Post-FF costs are inflated by people trying to get their first A-Class Medal on what they perceive to be an easy Event |
| + | * Post-FF costs are inflated by players trying to clear pre-FF, but having to step down |
| + | * Pre-FF costs are kept down because the players who attempt that are well equipped for the challenge |
| + | * Pre-FF submitters were all collectivly lying about the costs to low-key flex on this survey |