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| |J -> L/empty, M, N = | | |J -> L/empty, M, N = |
| *Go to L if (F)BB(V) + CV(L/B) = 6 | | *Go to L if (F)BB(V) + CV(L/B) = 6 |
− | *Go to N if fleet contains CL and DD ≥ 4 ('''Overrides any SS(V) rule below''') | + | *Meet '''ANY''' of the following to go to N |
| + | **Fleet contains CL and DD ≥ 4 |
| + | **Fleet contains CL and CA(V) = 5 |
| *Random between M and N if fleet contains only SS(V) | | *Random between M and N if fleet contains only SS(V) |
| *Random between L, M and N if fleet contains any SS(V) | | *Random between L, M and N if fleet contains any SS(V) |
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| === Tips === | | === Tips === |
| *Due to the danger of Late Model Destroyers present in Easter Orel Sea, Orel cruising has been rendered difficult to achieve and thus, can be rendered obsolete by changes to 2-3 after the HTML5 update. | | *Due to the danger of Late Model Destroyers present in Easter Orel Sea, Orel cruising has been rendered difficult to achieve and thus, can be rendered obsolete by changes to 2-3 after the HTML5 update. |
− | *Path to the boss node is very randomized on this map, although it's known that if you have 2 CV(L) or less in the fleet, you should reach the boss node most of the times. | + | *Regarding the branching rules, '''1 XX 1 CL 4 DD''' or '''1 CL 5 CA(V)''' are the only two comps that guarantees the boss routing. Otherwise, any other fleets has a chance of off-routing, but should still be able to reach the boss node most of the times as long as CL+DD ≥ 4 |
− | *Some important factors regarding the branching that can be noted are: | + | **Bring at least one AV, CV(B/L) or CL to avoid chance of off-routing from F to H. |
− | **SS/SSV do have a chance of reaching dead end nodes which includes nodes H, L and M | + | **Bringing more heavy ships ((F)BB(V)/CV(L/B)) will reduce the chances of reaching the boss. |
− | **All other comps have a chance of reaching boss node with the less heavy ships you have in fleet, the better chance you will go to the boss node
| + | **Fleets that contains SS/SSV have a chance of reaching dead end nodes which includes nodes H, L and M |
| | | |
| <br/>'''Recommended Fleet''' | | <br/>'''Recommended Fleet''' |
− | *'''1 (F)BB(V)/CV(L/B) 1 CL 4 DD (J-N path is guaranteed)''' | + | *'''1 (F)BB(V)/CV(L/B) 1 CL 4 DD''' or '''1 CL 5 CA(V)''' (Fixed boss routing) |
| * '''1 (F)BB, 2 CV(B)(L), 0-1 CA, 0-1 CL/CT/CLT, 2 DD''' | | * '''1 (F)BB, 2 CV(B)(L), 0-1 CA, 0-1 CL/CT/CLT, 2 DD''' |
| * '''2 (F)BB, 1 CV, 0-1 CA, 0-1 CL/CT/CLT, 2 DD''' | | * '''2 (F)BB, 1 CV, 0-1 CA, 0-1 CL/CT/CLT, 2 DD''' |