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<br/>'''Recommended Fleet'''
 
<br/>'''Recommended Fleet'''
*North route: '''1 DD 1 BB 2 CV 1 CA 1 CLT''' routes '''A-C-D-G-M'''
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====North Route====
**Since there are [[Standard Carrier Wo-Class]] flagship at C node, [[Light Carrier Nu-Class ]] at D node and one aerial node on the way, consider the use of an Akizuki-class or Maya K2 for AACI to protect your fleet
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*'''1 BB 1 CA(V) 2 CV(B) 1 DD 1 CLT''' routes '''ACDGM'''
*South route: '''1 CL 2 BB 1 CA(V) 2 DD''' routes '''B-F-I-J-M'''
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**Node G is an Air Defense node.
**Pre-boss is easier except the night battle at J
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**This comp gives the lowest remaining ammo modifier (36% fuel and 32% ammo) when you arrive at the boss, also consumes a lot of bauxite due to the presence of CL Tsu-Class on the way. Only use this comp if you can't use any of the other comps below.
**No ammo penalty at boss, unlike the north route, which can help a lot at the boss fight.
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**It is recommended to bring at least 1 ship with Anti-Air Cut-in setup to defend against the enemy Carriers (Akizuki, Maya Kai Ni, Fletcher, ...)
**[[Ise]] Kai Ni and [[Musashi]] Kai Ni can make the boss fight significantly easier as they can carry seaplane fighter or carrier-based fighter to gain Air Superiority at the boss node (Around '''275+''' air will guarantee AS at boss, assuming all 4 waves of LBAS sent to the boss node scored Air Parity)
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**The BB can be swapped for a 3rd CV(B). The 2nd CV(B) can be swapped for a 2nd BB. 
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**The CA(V) can be swapped for a CL or DD. If so, Abukuma Kai Ni or Yuubari Kai Ni Toku is recommended.
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====South Route====
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*'''2 BB(V) 1 CA(V) 1 CL 2 DD''' routes '''BFIJM'''
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**Node B is a Submarine node.
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**Node J is a Night Battle node.
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**You will arrive at the boss node with 42% fuel and 50% ammo left, there will be no damage penalty for your ships.
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**It's highly recommended to bring at least one AACI ship such as Akizuki, Maya Kai Ni, Fletcher, ...
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**Using the 5-slot BBVs Ise Kai Ni, CAV and seaplane fighter-carrying battleships such as Musashi Kai Ni, along with LBAS can enable Air Superiority or Air Supremacy to be achieved at the boss.
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***With all 4 LBAS waves of Air Parity sent to boss, your fleet needs average '''275+ air''' ('''300+''' for safety) to ensure AS at boss.
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****'''140+''' air is enough if you only want AP at the boss node while still ensuring AS+ preboss
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**The enemies in this route are lighter and easier to break through except for the boss, will require good ships and equip to score a kill reliably
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**The CA(V) can be swapped for a 2nd CL
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====South-North Route====
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*'''3 BB(V) 1 CA(V)/CL 1 CL 1 DD''' routes '''BCDGM'''
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**Node G is an Air Defense node.
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**This comp currently gives the best remaining fuel and ammo modifier when you arrive at the boss (48% fuel and 52% ammo)
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**However, a lot of good ships are required to make this comp work reliably such as Ise Kai Ni, Hyuuga Kai Ni and good AACI ships like Atlanta, Fletcher
 
===Nodes And Enemy Encounters===
 
===Nodes And Enemy Encounters===
 
{{#invoke:EnemyEncounters2|encounterTemplate
 
{{#invoke:EnemyEncounters2|encounterTemplate
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