• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
Line 13: Line 13:  
|-  
 
|-  
 
| {{GreenGunDP}}{{GreenGunDP}}{{WildCard}}
 
| {{GreenGunDP}}{{GreenGunDP}}{{WildCard}}
| This is the most basic combat setup for all destroyers. Green dual-purpose guns like the [[10cm Twin High-angle Mount]] contribute Fleet Anti-Air (FAA) while allowing your destroyers to perform night time double attacks. Ideally you would be using the [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]]. Destroyer guns do not provide enough extra firepower to allow them to contribute to day combat. The extra FAA from dual-purpose guns will help more by mitigating airstrike damage. The wildcard can be anything that doesn't interfere with double attacks. In most cases, this will be an Anti-Air {{Radar}}. This will allow any destroyer to activate AACI API5. Be careful that you do not run this if you take any other more powerful AACI in your fleet as it will override those AACI if it triggers.
+
| This is the most basic combat setup for all destroyers. Green dual-purpose guns like the [[10cm Twin High-angle Mount]] contribute Fleet Anti-Air (FAA) while allowing your destroyers to perform night time double attacks. Ideally you would be using the [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]]. Destroyer guns do not provide enough extra firepower to allow them to contribute to day combat. The extra FAA from dual-purpose guns will help more by mitigating airstrike damage. The wildcard can be anything that doesn't interfere with double attacks. In most cases, this will be an Anti-Air {{Radar}}. This will allow any destroyer to activate AACI API5.  
 
|-
 
|-
 
| {{RedGunLight}}{{RedGunLight}}{{Radar}}
 
| {{RedGunLight}}{{RedGunLight}}{{Radar}}
cssedit, Moderators, prechecked, Account Reviewers
23,057

edits

Navigation menu