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#Can you achieve AS at your land base? (770 AP on Hard, 371 on Normal)
 
#Can you achieve AS at your land base? (770 AP on Hard, 371 on Normal)
 
#Do you have a sparkled support fleet to help cover ground for both in-route and boss node?
 
#Do you have a sparkled support fleet to help cover ground for both in-route and boss node?
#Do you have [[Akashi]] or [[Akitsushima]] avalaible and at Kai?
+
#Do you have [[Akashi]] or [[Akitsushima]] available and at Kai?
   −
If you have met most of the historical ship conditions (namely Hiei, Kirishima, the CAVs and the DDs) you should be able to bring a very strong fleet over the duration of the event.  If you have Nelson, you should be able to clear out most of the enemy fleets are boss nodes (on some cases) at a successful rate. If you have Akitsushima a/Akashi reserved, you can take advantage of a short cut for part 2 of the operation.
+
If you have met most of the historical ship conditions (namely Hiei, Kirishima, the CAVs and the DDs) you should be able to bring a very strong fleet over the duration of the event.  If you have Nelson, you should be able to clear out most of the enemy fleets are boss nodes (in some cases) at a successful rate. If you have Akitsushima a/Akashi reserved, you can take advantage of a short cut for part 2 of the operation.
   −
If you know you have ASW planes you shouldn't have an issue with the submarines, and if you have have your Land Base that can achive 770 AP with some rocket interceptors then you should be able to clear the AS requirements easily.  
+
If you know you have ASW planes you shouldn't have an issue with the submarines, and if you have your Land Base that can achieve 770 AP with some rocket interceptors then you should be able to clear the AS requirements easily.
   −
Hoowever if you cannot achive this, you may need to drop your difficulty in order to meet these condition. Also as an alternative option, you can always wait till the release of Friend Fleets.
+
However if you cannot achieve this, you may need to drop your difficulty in order to meet these conditions. Also as an alternative option, you can always wait till the release of Friend Fleets.
    
'''Historical Bonuses'''
 
'''Historical Bonuses'''
   −
On this map there will be a great number of ships that have a historical bonus that can take advantage of this map but only a few key ones will be able to deliver a significant amount of damage to the boss. So if you're careful enough you will have conserved most of your best historical heavy hitting ships that you can use torwards this map as it'll be the final map.
+
On this map there will be a great number of ships that have a historical bonus that can take advantage of this map but only a few key ones will be able to deliver a significant amount of damage to the boss. So if you're careful enough you will have conserved most of your best historical heavy hitting ships that you can use towards this map as it'll be the final map.
   −
Below is a list of all the ships with known historical bonuses, but due to the sheer complexity of this map, we have divided it up based on node specific bonuses based on current known infromation regarding the known ships are given bonuses based on thier location:
+
Below is a list of all the ships with known historical bonuses, but due to the sheer complexity of this map, we have divided it up based on node specific bonuses based on current known information regarding the known ships are given bonuses based on their location:
    
<tabber>
 
<tabber>
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'''1.2x bonus'''
 
'''1.2x bonus'''
* [[Hiei]], [[Yuudachi]], [[Akatsuki]]  
+
* [[Hiei]], [[Yuudachi]], [[Akatsuki]]
    
'''1.15x bonus'''
 
'''1.15x bonus'''
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|-|Node S Bonus=
 
|-|Node S Bonus=
 
'''1.45x bonus'''
 
'''1.45x bonus'''
* [[Hiei]], [[Yuudachi]], [[Akatsuki]]  
+
* [[Hiei]], [[Yuudachi]], [[Akatsuki]]
    
'''1.40x bonus'''
 
'''1.40x bonus'''
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'''1.32x bonus'''
 
'''1.32x bonus'''
   −
* [[Kongou]], [[Haruna]], [[Suzuya]], [[Kumano]], [[Tone]], [[Chikuma]], [[Urakaze]], [[Isokaze]], [[Hamakaze]], [[Tanikaze]]  
+
* [[Kongou]], [[Haruna]], [[Suzuya]], [[Kumano]], [[Tone]], [[Chikuma]], [[Urakaze]], [[Isokaze]], [[Hamakaze]], [[Tanikaze]]
      Line 146: Line 146:     
'''1.73x bonus'''
 
'''1.73x bonus'''
* [[Hiei]], [[Kirishima]], [[Kinugasa]], [[Akatsuki]], [[Yuudachi]], [[Ayanami]]  
+
* [[Hiei]], [[Kirishima]], [[Kinugasa]], [[Akatsuki]], [[Yuudachi]], [[Ayanami]]
    
'''1.25x Bonus'''
 
'''1.25x Bonus'''
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'''Step 1: Complete the Transport Operation'''
 
'''Step 1: Complete the Transport Operation'''
   −
This phase of the Operation is a Transport Operation which will invovle taking you transport supplies and then facing off against a boss fleet. You will need to deplete the TP gauge before you can complete the operation and move on to the next step.
+
This phase of the Operation is a Transport Operation which will involve taking you transport supplies and then facing off against a boss fleet. You will need to deplete the TP gauge before you can complete the operation and move on to the next step.
   −
During this phase, you will be facing some various challenges along the way. Below is are the following compositions that are most recommended for this phase.
+
During this phase, you will be facing various challenges along the way. Below are the following compositions that are most recommended for this phase.
    
<tabber>
 
<tabber>
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*  '''A-B-D-I-K-N-O-P'''
 
*  '''A-B-D-I-K-N-O-P'''
   −
* This method is the most preffered method of tackling this phase.
+
* This method is the most preferred method of tackling this phase.
* Using this fleet will allow you to A/S rank more consistantly, however your TP points may drain more slowly.
+
* Using this fleet will allow you to A/S rank more consistently, however your TP points may drain more slowly.
 
* Depending on your fleet and LBAS situation, you may need to bring 1-3 OASW.
 
* Depending on your fleet and LBAS situation, you may need to bring 1-3 OASW.
 
* DDs in the main fleet should be equipped with Daihatsu
 
* DDs in the main fleet should be equipped with Daihatsu
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* Your fleet will have to go through 1 Sub Node, 2 Surface Battles, 1 Night battle, before reaching the boss node.
 
* Your fleet will have to go through 1 Sub Node, 2 Surface Battles, 1 Night battle, before reaching the boss node.
 
* You need to bring at least one Seaplane fighter / Zuiun to get AS at the boss node.
 
* You need to bring at least one Seaplane fighter / Zuiun to get AS at the boss node.
* In the Night Battle node, your escort fleet will be having thier turn to attack. It's recommended to use Vanguard formation to attempt to bypass this node with little damage.
+
* In the Night Battle node, your escort fleet will be having their turn to attack. It's recommended to use Vanguard formation to attempt to bypass this node with little damage.
 
* Alternatively, if you're bringing an inroute support fleet, you can also opt for Line ahead, but it can be possibly risky.
 
* Alternatively, if you're bringing an inroute support fleet, you can also opt for Line ahead, but it can be possibly risky.
 
* Boss node should be considerably easy with the strength of your STF and LBAS which will allow you to easily A or S rank the boss with little effort.
 
* Boss node should be considerably easy with the strength of your STF and LBAS which will allow you to easily A or S rank the boss with little effort.
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* You need to bring at least one Seaplane fighter / Zuiun to get AS at the boss node.
 
* You need to bring at least one Seaplane fighter / Zuiun to get AS at the boss node.
 
* Your fleet will have to go through 1 Sub Node, 2 Surface Battles, 1 Night battle, before reaching the boss node.
 
* Your fleet will have to go through 1 Sub Node, 2 Surface Battles, 1 Night battle, before reaching the boss node.
* In the Night Battle node, your escort fleet will be having thier turn to attack. It's recommended to use Vanguard formation to attempt to bypass this node with little damage.
+
* In the Night Battle node, your escort fleet will be having their turn to attack. It's recommended to use Vanguard formation to attempt to bypass this node with little damage.
 
* In route Support is highly recommended for this as your fleet's survival depends on how well your escort makes it through the battle.
 
* In route Support is highly recommended for this as your fleet's survival depends on how well your escort makes it through the battle.
 
* Bringing a [[Fleet Command Facility]] may also be recommended
 
* Bringing a [[Fleet Command Facility]] may also be recommended
* The most difficult parts of this map will invovle battling the surface fleets (More specificlly the one on Node N) as your main fleet is in greater danger during this segment.
+
* The most difficult parts of this map will involve battling the surface fleets (More specifically the one on Node N) as your main fleet is in greater danger during this segment.
* Boss will hard S rank as the boss is difficult to clear with a TCF, but it can still be achive with some historical ships and TCI from said historcial ships.
+
* Boss will hard S rank as the boss is difficult to clear with a TCF, but it can still be achieved with some historical ships and TCI from said historical ships.
 
|-|
 
|-|
 
</tabber>
 
</tabber>
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'''LBAS 3'''
 
'''LBAS 3'''
* 2-4 ASW Bombers  
+
* 2-4 ASW Bombers
   −
* This LBAS will be designated mainly for clearing your way through the subs in either node B or F.  
+
* This LBAS will be designated mainly for clearing your way through the subs in either node B or F.
 
* If using STF, set LBAS to B
 
* If using STF, set LBAS to B
 
* If using TCF, set LBAS to F
 
* If using TCF, set LBAS to F
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</tabber>
 
</tabber>
   −
The boss node will consist of a Battle Ship Water Demon Kai, while while strong, can be easily beaten with historical ships. Since she has no air power, it easy to gain AS with just one Seaplane fighter / Zuiun, and with the combination of your LBAS and fleet's strength. It should be easy to earn a victory and deplete the TP gauge. Which ever method you choose to do so is entirely up to you. But in the end, you can eventually clear out the guage with this method.  
+
The boss node will consist of a BattleShip Water Demon Kai, while strong, can be easily beaten with historical ships. Since she has no air power, it is easy to gain AS with just one Seaplane fighter / Zuiun, and with the combination of your LBAS and fleet's strength. It should be easy to earn a victory and deplete the TP gauge. Whichever method you choose to do so is entirely up to you. But in the end, you can eventually clear out the gauge with this method.
    
Once the TP gauge is clear, this method is considered complete and the path to the 2nd boss becomes open as well as a means to unlock a new passage.
 
Once the TP gauge is clear, this method is considered complete and the path to the 2nd boss becomes open as well as a means to unlock a new passage.
   −
If you have [[Akashi]] and/or [[Akitsushima]] we recommend to look into completing Step 2 to open the short cut to make everything more convinient.  
+
If you have [[Akashi]] and/or [[Akitsushima]] we recommend to look into completing Step 2 to open the shortcut to make everything more convenient.
    
'''Step 2: Open the path to the Repair Anchorage Node (Node X)'''
 
'''Step 2: Open the path to the Repair Anchorage Node (Node X)'''
   −
In this phase of the operation, you can choose to unlock a passage to a repair anchorage node that you can take advantage of to use as a shortcut for your fleet that will be engaging agaisnt the [[Anti-Air Cruiser Princess]].
+
In this phase of the operation, you can choose to unlock a passage to a repair anchorage node that you can take advantage of to use as a shortcut for your fleet that will be engaging against the [[Anti-Air Cruiser Princess]].
    
Depending on the difficulty the process will either be very simple or very complicated. Below are the main requirements needed to unlock the path.
 
Depending on the difficulty the process will either be very simple or very complicated. Below are the main requirements needed to unlock the path.
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</tabber>
 
</tabber>
   −
Below this the guide will go through all the nessary steps on the node requirements starting from the ones needed from all difficulties to the ones needed on only the higher difficulties.
+
Below this the guide will go through all the necessary steps on the node requirements starting from the ones needed from all difficulties to the ones needed on only the higher difficulties.
   −
'''Step 2a: A-S Ranking node P once'''  
+
'''Step 2a: A-S Ranking node P once'''
    
This node is required to be completed on all difficulties, however on Normal and above, you will need an S rank to secure the conditions.
 
This node is required to be completed on all difficulties, however on Normal and above, you will need an S rank to secure the conditions.
   −
In addition to this, with the new path unlocked, your surface task force will no longer have access to this path, meaning you will need to use a Single Fleet or Transport Combined Fleet to complete these conditions. Below are the two known method that can be used for this Node:
+
In addition to this, with the new path unlocked, your surface task force will no longer have access to this path, meaning you will need to use a Single Fleet or Transport Combined Fleet to complete these conditions. Below are the two known methods that can be used for this Node:
    
<tabber>
 
<tabber>
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*  '''C-D-I-K-N-O-P'''
 
*  '''C-D-I-K-N-O-P'''
   −
* This method is the most preffered method of tackling this phase.
+
* This method is the most preferred method of tackling this phase.
 
* Your fleet will have to go through 2 Surface Battles, 1 Night battle, before reaching the boss node.
 
* Your fleet will have to go through 2 Surface Battles, 1 Night battle, before reaching the boss node.
* You can opt to by pass the sub nodes if you wish to reach to boss more safely.
+
* You can opt to bypass the sub nodes if you wish to reach to boss more safely.
 
* You need to bring at least one Seaplane fighter / Zuiun to get AS at the boss node.
 
* You need to bring at least one Seaplane fighter / Zuiun to get AS at the boss node.
* In the Night Battle node, your escort fleet will be having thier turn to attack. It's recommended to use Vanguard formation to attempt to bypass this node with little damage.
+
* In the Night Battle node, your escort fleet will be having their turn to attack. It's recommended to use Vanguard formation to attempt to bypass this node with little damage.
 
* Alternatively, if you're bringing an inroute support fleet, you can also opt for Line ahead, but it can be possibly risky.
 
* Alternatively, if you're bringing an inroute support fleet, you can also opt for Line ahead, but it can be possibly risky.
 
* While the boss fight will be a Single vs. Combined Fleet battle, you fleet should be able to gain the advantage easily with the combination of the LBAS Bombers and your fleets strength.
 
* While the boss fight will be a Single vs. Combined Fleet battle, you fleet should be able to gain the advantage easily with the combination of the LBAS Bombers and your fleets strength.
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* '''C-F-I-K-N-O-P'''
 
* '''C-F-I-K-N-O-P'''
   −
* While this method is more difficult to succeed with due to the low combat strength your fleet will have.  
+
* While this method is more difficult to succeed with due to the low combat strength your fleet will have.
 
* Depending on your situation with your LBAS, you may need to deploy 1-3 ASW DDs to help you survive the trip through the sub node.
 
* Depending on your situation with your LBAS, you may need to deploy 1-3 ASW DDs to help you survive the trip through the sub node.
 
* The Method is the same as used in the Transport Operation just without Transport Equipment.
 
* The Method is the same as used in the Transport Operation just without Transport Equipment.
 
* You need to bring at least one Seaplane fighter / Zuiun to get AS at the boss node.
 
* You need to bring at least one Seaplane fighter / Zuiun to get AS at the boss node.
 
* Your fleet will have to go through 1 Sub Node, 2 Surface Battles, 1 Night battle, before reaching the boss node.
 
* Your fleet will have to go through 1 Sub Node, 2 Surface Battles, 1 Night battle, before reaching the boss node.
* In the Night Battle node, your escort fleet will be having thier turn to attack. It's recommended to use Vanguard formation to attempt to bypass this node with little damage.
+
* In the Night Battle node, your escort fleet will be having their turn to attack. It's recommended to use Vanguard formation to attempt to bypass this node with little damage.
 
* In route Support is highly recommended for this as your fleet's survival depends on how well your escort makes it through the battle.
 
* In route Support is highly recommended for this as your fleet's survival depends on how well your escort makes it through the battle.
 
* Bringing a [[Fleet Command Facility]] may also be recommended
 
* Bringing a [[Fleet Command Facility]] may also be recommended
* The most difficult parts of this map will invovle battling the surface fleets (More specificlly the one on Node N) as your main fleet is in greater danger during this segment.
+
* The most difficult parts of this map will involve battling the surface fleets (More specifically the one on Node N) as your main fleet is in greater danger during this segment.
 
* Boss will now be harder to S rank as the boss now is damaged and highly armored, you will need either a strong crit or TCI from a historical ship to take out.
 
* Boss will now be harder to S rank as the boss now is damaged and highly armored, you will need either a strong crit or TCI from a historical ship to take out.
 
|-|
 
|-|
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'''Step 2b:''' '''A Rank Node V Twice (Hard)/ Once (Normal)'''
 
'''Step 2b:''' '''A Rank Node V Twice (Hard)/ Once (Normal)'''
   −
In this phase you will need use a Carrier Task Force make your way up to the northern part of the map to reach node V and face off against the [[Carrier Princess Kai]]. The following composition is the most recommended comp to use to reach node V efficently.
+
In this phase you will need to use a Carrier Task Force make your way up to the northern part of the map to reach node V and face off against the [[Carrier Princess Kai]]. The following composition is the most recommended comp to use to reach node V efficiently.
    
'''Recommended Fleet'''
 
'''Recommended Fleet'''
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* '''CTF: 2 FBB, 2 CV, 1 CVL, 1 CAV + 1 CL, 3 DD, 2 CLT/CA'''
 
* '''CTF: 2 FBB, 2 CV, 1 CVL, 1 CAV + 1 CL, 3 DD, 2 CLT/CA'''
   −
'''Path'''  
+
'''Path'''
 
* '''C-F-G-J-L-R-V'''
 
* '''C-F-G-J-L-R-V'''
    
* This node will have you go through 1 Sub node, 1 Air raid, and 1 Surface Battle before reaching Node V.
 
* This node will have you go through 1 Sub node, 1 Air raid, and 1 Surface Battle before reaching Node V.
 
* As per usual, depending on your LBAS situation, 1-3 OASW ships may be needed in escort.
 
* As per usual, depending on your LBAS situation, 1-3 OASW ships may be needed in escort.
* Air Raid will have consierablly hight Air Power so if nessary, bring AACI.
+
* Air Raid will have considerably high Air Power so if necessary, bring AACI.
* Node V will consist of an enemy combined fleet that is very simlar to the E-5 Boss fleet. Prepare for a difficult battle.
+
* Node V will consist of an enemy combined fleet that is very similar to the E-5 Boss fleet. Prepare for a difficult battle.
   −
Your LBAS should be armed in a fashion where you will either risk the ranks of your bombers for damage or strive to achive AD with your LBAS to allow for an easier victory from your fleet. Since the fleet is more or less on par to the E-5 Boss fleet prepare for a simlar difficult battle ahead as the same method from there can work here.
+
Your LBAS should be armed in a fashion where you will either risk the ranks of your bombers for damage or strive to achieve AD with your LBAS to allow for an easier victory from your fleet. Since the fleet is more or less on par with the E-5 Boss fleet prepare for a similar difficult battle ahead as the same method from there can work here.
    
'''Recommended LBAS'''
 
'''Recommended LBAS'''
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Once you complete this condition once or twice depending on the difficulty, you should hear a "ding" upon returning to port.
 
Once you complete this condition once or twice depending on the difficulty, you should hear a "ding" upon returning to port.
   −
'''Step 2c: A-S Ranking node N once'''  
+
'''Step 2c: A-S Ranking node N once'''
    
This step is required for '''Easy Difficulty or Higher'''
 
This step is required for '''Easy Difficulty or Higher'''
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* '''STF: 4 (F)BB(V), 2 CVL + 1 CL, 3 DD, 2 CLT/CA
 
* '''STF: 4 (F)BB(V), 2 CVL + 1 CL, 3 DD, 2 CLT/CA
   −
'''Path'''  
+
'''Path'''
 
* '''A-B-E'''
 
* '''A-B-E'''
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LBAS 3 can opt to stay as ASW focus to help pass Node B
 
LBAS 3 can opt to stay as ASW focus to help pass Node B
   −
For this part you will just need a heavy battleship fleet with some decent air power to reach Node E. As long as you bring a ship that can AACI along with decent air power, you can easily wipe out most of the Land Base Bombers nuking the air power from the air raid making it easy to AS.
+
For this part you will just need a heavy battleship fleet with some decent air power to reach Node E. As long as you bring a ship that can AACI along with decent air power, you can easily wipe out most of the Land Base Bombers nuking the air power from the air raid, making it easy to AS.
    
Once this condition is met, you should hear a "ding" upon returning to port.
 
Once this condition is met, you should hear a "ding" upon returning to port.
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* '''CTF: 2 (F)BB(V), 3 CV, 1 CAV + 1 CL, 3 DD, 2 CLT/CA
 
* '''CTF: 2 (F)BB(V), 3 CV, 1 CAV + 1 CL, 3 DD, 2 CLT/CA
   −
'''Path'''  
+
'''Path'''
 
* '''C-F-G-H'''
 
* '''C-F-G-H'''
   Line 401: Line 401:  
LBAS 3 can opt to stay as ASW focus to help pass Node F
 
LBAS 3 can opt to stay as ASW focus to help pass Node F
   −
For this part you will just need a heavy Carrier fleet with some decent air power to reach Node H. As long as you bring a ship that can AACI along with decent air power, you can easily wipe out most of the Land Base Bombers nuking the air power from the air raid making it easy to AS.
+
For this part you will just need a heavy Carrier fleet with some decent air power to reach Node H. As long as you bring a ship that can AACI along with decent air power, you can easily wipe out most of the Land Base Bombers nuking the air power from the air raid, making it easy to AS.
    
Once this condition is met, you should hear a "ding" upon returning to port.
 
Once this condition is met, you should hear a "ding" upon returning to port.
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* '''STF: 3 (F)BB(V), 3 CA(V)/AV + 1 CL, 3 DD, 2 CLT/CA (Slow Fleet)
 
* '''STF: 3 (F)BB(V), 3 CA(V)/AV + 1 CL, 3 DD, 2 CLT/CA (Slow Fleet)
   −
'''Path'''  
+
'''Path'''
 
* '''A-B-D-I-K-M'''
 
* '''A-B-D-I-K-M'''
   Line 423: Line 423:  
For this part you will just need a Surface Task Force  with some decent air power coming from your CAVs, AVs, and BBVs you bring to reach Node M. If you have a BBV like Ise or Hyuuga in Kai Ni, this should make obtaining the air power more easy to do. As per usual, bringing an AACI ships will help make AS more possible.
 
For this part you will just need a Surface Task Force  with some decent air power coming from your CAVs, AVs, and BBVs you bring to reach Node M. If you have a BBV like Ise or Hyuuga in Kai Ni, this should make obtaining the air power more easy to do. As per usual, bringing an AACI ships will help make AS more possible.
   −
If the condition are met and you should head a "ding" upon returning to Port.  
+
If the conditions are met and you should head a "ding" upon returning to Port.
    
'''Step 2g: Obtain AS on a Land Base Air Strike Twice'''
 
'''Step 2g: Obtain AS on a Land Base Air Strike Twice'''
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This step is required for '''Normal Difficulty or Higher'''
 
This step is required for '''Normal Difficulty or Higher'''
   −
In this phase you will need to defend your Land Base and obtain a suitable amount of air power on higher difficulties to get AS against Land Base Air raid, if you are playing higher difficulties, gaining access to suitable air power will require you to own a few '''rocket interceptors''' to avalaible so you don't have your air power lowered significantly. '''Saiuns can work also as an alternative for boosting your air power if nessary'''.  
+
In this phase you will need to defend your Land Base and obtain a suitable amount of air power on higher difficulties to get AS against Land Base Air raid, if you are playing higher difficulties, gaining access to suitable air power will require you to own a few '''rocket interceptors''' to available so you don't have your air power lowered significantly. '''Saiuns can work also as an alternative for boosting your air power if necessary'''.
   −
Remember you will need to have and air power of at least '''770 AP on Hard or 371 on Normal''' to clear the LBAS air air efficently with an AS.
+
Remember you will need to have and air power of at least '''770 AP on Hard or 371 on Normal''' to clear the LBAS air air efficiently with an AS.
    
Below is the require LBAS needed to gain AS (mainly on hard)
 
Below is the require LBAS needed to gain AS (mainly on hard)
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'''LBAS 1-3: 3 Interceptors, 1 Rocket Interceptor/ Saiun'''
 
'''LBAS 1-3: 3 Interceptors, 1 Rocket Interceptor/ Saiun'''
   −
As for your fleet, it's recommended to deploy a single sub as they will not take damage at all before the land base strike commence.  
+
As for your fleet, it's recommended to deploy a single sub as they will not take damage at all before the land base strike commences.
   −
Repeat twice and if you successfully gain AS on both run, the condition will be met and you should head a "ding" upon returning to Port.  
+
Repeat twice and if you successfully gain AS on both run, the condition will be met and you should head a "ding" upon returning to Port.
   −
Once all of the above noted conditions from '''Steps 2a - 2g are completed''', the shortcut to Node X should become avalaible.
+
Once all of the above noted conditions from '''Steps 2a - 2g are completed''', the shortcut to Node X should become available.
    
'''Step 3: Battle the Anti-Air Cruiser Princess'''
 
'''Step 3: Battle the Anti-Air Cruiser Princess'''
   −
In this phase of the operation, you will be taking your fleet to engage the [[Anti-Air Cruiser Princess]], the battle against her will vary significantly upon difficulty but the trip to reach her will be notiably difficult regardless of what difficulty you pick as Node S presents a big threat to your fleet in general. Below we will look at the most recommended comp which will likely allow you to survive the map.
+
In this phase of the operation, you will be taking your fleet to engage the [[Anti-Air Cruiser Princess]], the battle against her will vary significantly upon difficulty but the trip to reach her will be notably difficult regardless of what difficulty you pick as Node S presents a big threat to your fleet in general. Below we will look at the most recommended comp which will likely allow you to survive the map.
    
<tabber>
 
<tabber>
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*  '''A-B-D-I-K-X-S-W'''
 
*  '''A-B-D-I-K-X-S-W'''
   −
* This method is the most preffered method of tackling this phase.
+
* This method is the most preferred method of tackling this phase.
 
* If you bring Akashi, you will need 4 Surface Radars
 
* If you bring Akashi, you will need 4 Surface Radars
 
* If you bring Akitsushima, you will need 3 Surface Radars
 
* If you bring Akitsushima, you will need 3 Surface Radars
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* Your fleet will have to go through 1 Sub Node, 2 Surface Battles, 1 Night battle, before reaching the boss node.
 
* Your fleet will have to go through 1 Sub Node, 2 Surface Battles, 1 Night battle, before reaching the boss node.
 
* You need to bring at least one Seaplane fighter / Zuiun to get AS at the boss node.
 
* You need to bring at least one Seaplane fighter / Zuiun to get AS at the boss node.
* In the Night Battle node, your escort fleet will be having thier turn to attack. It's recommended to use Vanguard formation to attempt to bypass this node with little damage.
+
* In the Night Battle node, your escort fleet will be having their turn to attack. It's recommended to use Vanguard formation to attempt to bypass this node with little damage.
 
* Alternatively, if you're bringing an inroute support fleet, you can also opt for Line ahead, but it can be possibly risky.
 
* Alternatively, if you're bringing an inroute support fleet, you can also opt for Line ahead, but it can be possibly risky.
* Node S will present an very difficult challenge as there will be Ne-class Kai present on the node which will present a theat to your fleet. Note that they are present even on the lowest difficult. The only main difference between them is if you get the 144 Armored version of 255 armored version depending on difficulty.
+
* Node S will present a very difficult challenge as there will be Ne-class Kai present on the node which will present a threat to your fleet. Note that they are present even on the lowest difficult. The only main difference between them is if you get the 144 Armored version of 255 armored version depending on difficulty.
* Boss node itself can be relatively easy to handle on Casual to Medium, but for those prepare to do hard mode, expect this to be the most difficult and lengthy health bar drainings you'll have to do given the enemy fleets present on this node.
+
* Boss node itself can be relatively easy to handle on Casual to Medium, but for those prepared to do hard mode, expect this to be the most difficult and lengthy health bar drainings you'll have to do given the enemy fleets present on this node.
    
|-|Surface Task Force without Akashi or Akitsushima =
 
|-|Surface Task Force without Akashi or Akitsushima =
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* Your fleet will have to go through 1 Sub Node, 3 Surface Battles, 1 Night battle, before reaching the boss node.
 
* Your fleet will have to go through 1 Sub Node, 3 Surface Battles, 1 Night battle, before reaching the boss node.
 
* You need to bring at least one Seaplane fighter / Zuiun to get AS at the boss node.
 
* You need to bring at least one Seaplane fighter / Zuiun to get AS at the boss node.
* In the Night Battle node, your escort fleet will be having thier turn to attack. It's recommended to use Vanguard formation to attempt to bypass this node with little damage.
+
* In the Night Battle node, your escort fleet will be having their turn to attack. It's recommended to use Vanguard formation to attempt to bypass this node with little damage.
 
* Alternatively, if you're bringing an inroute support fleet, you can also opt for Line ahead, but it can be possibly risky.
 
* Alternatively, if you're bringing an inroute support fleet, you can also opt for Line ahead, but it can be possibly risky.
* Node S will present an very difficult challenge as there will be Ne-class Kai present on the node which will present a theat to your fleet. Note that they are present even on the lowest difficult. The only main difference between them is if you get the 144 Armored version of 255 armored version depending on difficulty.
+
* Node S will present a very difficult challenge as there will be Ne-class Kai present on the node which will present a threat to your fleet. Note that they are present even on the lowest difficult. The only main difference between them is if you get the 144 Armored version of 255 armored version depending on difficulty.
* Boss node itself can be relatively easy to handle on Casual to Medium, but for those prepare to do hard mode, expect this to be the most difficult and lengthy health bar drainings you'll have to do given the enemy fleets present on this node.
+
* Boss node itself can be relatively easy to handle on Casual to Medium, but for those prepared to do hard mode, expect this to be the most difficult and lengthy health bar drainings you'll have to do given the enemy fleets present on this node.
 
|-|
 
|-|
 
</tabber>
 
</tabber>
   −
The LBAS will will also need to be properly assigned to tackle the boss node so below the following set up is recomended.
+
The LBAS will will also need to be properly assigned to tackle the boss node so below the following setup is recommended.
    
<tabber>
 
<tabber>
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'''LBAS 3'''
 
'''LBAS 3'''
* 2-4 ASW Bombers  
+
* 2-4 ASW Bombers
   −
* This LBAS will be designated mainly for clearing your way through the subs in either node B or F.  
+
* This LBAS will be designated mainly for clearing your way through the subs in either node B or F.
 
* If using STF, set LBAS to B
 
* If using STF, set LBAS to B
 
* If using TCF, set LBAS to F
 
* If using TCF, set LBAS to F
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On most difficulties, getting to the boss will present the greater challenge due to Node S's [[Heavy Cruiser Ne-Class]] Kais that can potentially knock your fleet out, but if you remember to bring historical ships (Mainly [[Hiei]] and[[Kirishima]], you can also sink them relatively easily. But if you successfully pass them, you should be able to reach the boss without issue.
 
On most difficulties, getting to the boss will present the greater challenge due to Node S's [[Heavy Cruiser Ne-Class]] Kais that can potentially knock your fleet out, but if you remember to bring historical ships (Mainly [[Hiei]] and[[Kirishima]], you can also sink them relatively easily. But if you successfully pass them, you should be able to reach the boss without issue.
   −
The Anti-Air Cruiser Princess will generally by tough on most difficulties, however on Hard mode, she starts off with 2 Battle Ship Water Demon Kais, 2 Ne-class Heavy Cruiser Kai (255 Armor version), and flagship tier Tsu-class, He-class Kai and various Na-class DDs.  
+
The Anti-Air Cruiser Princess will generally by tough on most difficulties, however on Hard mode, she starts off with 2 BattleShip Water Demon Kais, 2 Ne-class Heavy Cruiser Kai (255 Armor version), and flagship tier Tsu-class, He-class Kai and various Na-class DDs.
   −
Tackling this boss will require you to focus extensively on not sinking the boss, but trying to do as much damage as possible to it. Given that you will be up against 4 additional enemies that are all heavily armored, this may make things very difficut to overcome. Using a combination of historical ships along with with [[Nelson]], [[Hiei]] amd [[Kirishima]] along with the Nelson Touch can result in very leathal combination that can sometimes heavily damage, if not possibly sink some of the tougher enemies at times. Making it easier for your night battle fleet to take a shot at the princess.
+
Tackling this boss will require you to focus extensively on not sinking the boss, but trying to do as much damage as possible to it. Given that you will be up against 4 additional enemies that are all heavily armored, this may make things very difficult to overcome. Using a combination of historical ships along with with [[Nelson]], [[Hiei]] amd [[Kirishima]] along with the Nelson Touch can result in very lethal combination that can sometimes heavily damage, if not possibly sink some of the tougher enemies at times. Making it easier for your night battle fleet to take a shot at the princess.
   −
The rest will boil down to how well you do in day battle along with wether or not your ships in the escort fleet aimr directly for the [[Anti-Air Cruiser Princess]] as you are likely to still have surviving ships present no matter what.
+
The rest will boil down to how well you do in day battle along with whether or not your ships in the escort fleet aimr directly for the [[Anti-Air Cruiser Princess]] as you are likely to still have surviving ships present no matter what.
 
Historical ships like [[Yuudachi]], [[Ayanami]], [[Shigure]], [[Yukikaze]] and [[Fletcher]] are all especially vital for helping possibly score some serious damage if not possibly killing her during this phase. There is no way to know exactly who they will aim for, you can only '''hope''' that they target the boss at this point.
 
Historical ships like [[Yuudachi]], [[Ayanami]], [[Shigure]], [[Yukikaze]] and [[Fletcher]] are all especially vital for helping possibly score some serious damage if not possibly killing her during this phase. There is no way to know exactly who they will aim for, you can only '''hope''' that they target the boss at this point.
   −
While the phase will be long on hard, other difficulties should be straight forward as long as you bring historicals much like on this difficulty. Once you get her to the final kill, carefully plan out if you want to do the debuff process to finish off the Princess as her armor will drasticlly increase. On Casual to Normal, it may be possible to consider by passing this debuff phase if you have enough historicals. However on hard, you may need the debuff just to successfully finish the boss off efficently. So if needed please see '''Step 4'''. Otherwise please move on to '''step 5'''.
+
While the phase will be long on hard, other difficulties should be straight forward as long as you bring historicals much like on this difficulty. Once you get her to the final kill, carefully plan out if you want to do the debuff process to finish off the Princess as her armor will drastically increase. On Casual to Normal, it may be possible to consider by passing this debuff phase if you have enough historicals. However on hard, you may need the debuff just to successfully finish the boss off efficiently. So if needed please see '''Step 4'''. Otherwise please move on to '''step 5'''.
    
'''Step 4: Complete the Debuff for the Anti-Air Cruiser Princess on Final Kill'''
 
'''Step 4: Complete the Debuff for the Anti-Air Cruiser Princess on Final Kill'''
   −
If you plan to do the debuff phase to reduce the [[Anti-Air Cruiser Princess]]'s Armor you will need to complete a series of steps, that will vary depending on the difficulty. Be adviced that the steps needed for hard are noted to be especially difficult. Just remember, the boss '''must be on the final kill before doing the debuff!''' Below are the listed requirements for each difficulty:
+
If you plan to do the debuff phase to reduce the [[Anti-Air Cruiser Princess]]'s Armor you will need to complete a series of steps, that will vary depending on the difficulty. Be advised that the steps needed for hard are noted to be especially difficult. Just remember, the boss '''must be on the final kill before doing the debuff!''' Below are the listed requirements for each difficulty:
    
<tabber>
 
<tabber>
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'''Step 4a: A/S Rank Node S'''
 
'''Step 4a: A/S Rank Node S'''
   −
Using the same Surface Task Force fleet form '''Step 3''' should pretty much allow you to successfully complete this requirement easily.  
+
Using the same Surface Task Force fleet form '''Step 3''' should pretty much allow you to successfully complete this requirement easily.
   −
However, you may opt to send your LBAS to Node S if you wish to aim for a better chance at S rank, even thogh in most cases it will not be nessary.  
+
However, you may opt to send your LBAS to Node S if you wish to aim for a better chance at S rank, even though in most cases it will not be necessary.
   −
The Process should be easy enough to clear without much effort, once the conditions is met, the "ding" sound will play once you return to port.
+
The Process should be easy enough to clear without much effort, once the conditions are met, the "ding" sound will play once you return to port.
    
'''Step 4b: A/S Rank Node V'''
 
'''Step 4b: A/S Rank Node V'''
   −
For Composition and some LBAS requirements, please reffer to '''Step 2b''' but below this we will use this section to explore more on how to successfully complete hard mode's requirement for S rank.
+
For Composition and some LBAS requirements, please refer to '''Step 2b''' but below this we will use this section to explore more on how to successfully complete hard mode's requirement for S rank.
   −
Scoring an S rank on Node V will require you to do extensive planning if not possibly take some nessary risks in order to pull off as possible AS on Node V.  
+
Scoring an S rank on Node V will require you to do extensive planning if not possibly take some necessary risks in order to pull off as possible AS on Node V.
    
The main issue you will likely face on Hard is being able to successfully successfully take out both the main and escort fleet in day battle cause if a ship survives in both fleet, your chances for an S rank are gone entirely.
 
The main issue you will likely face on Hard is being able to successfully successfully take out both the main and escort fleet in day battle cause if a ship survives in both fleet, your chances for an S rank are gone entirely.
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1. Depend on getting AS on the 3 Carrier comp (166+ Air Power for AD) using 2 LBAS for V.
 
1. Depend on getting AS on the 3 Carrier comp (166+ Air Power for AD) using 2 LBAS for V.
2. Depend on sending all your LBAS to Node V to handle all exsisting comps (will need 210+ Air Power for AD)
+
2. Depend on sending all your LBAS to Node V to handle all existing comps (will need 210+ Air Power for AD)
   −
Which ever method you choose, a lot of work will be required. To help make it more possible to score an S rank, it's recommended to use historical ships tied to the Battle of Santa Cruz (Node V) as they are viable for this node. '''Please reffer to Historical Bonuses in the Node V for more details.'''
+
Whichever method you choose, a lot of work will be required. To help make it more possible to score an S rank, it's recommended to use historical ships tied to the Battle of Santa Cruz (Node V) as they are viable for this node. '''Please refer to Historical Bonuses in the Node V for more details.'''
   −
For option 1, you will mainly be depending on Santa Cruz historical ships and using a simlar LBAS set up from the earlier phase. If possible, resort to LBAS Option 1 and get up to over 210 Air Power in your first LBAS and 180+ on the 2nd LBAS. Doing this should allow you to easily AS the 3 Carrier Composition while getting AP on the 4 Carrier Comp.  
+
For option 1, you will mainly be depending on Santa Cruz historical ships and using a similar LBAS set up from the earlier phase. If possible, resort to LBAS Option 1 and get up to over 210 Air Power in your first LBAS and 180+ on the 2nd LBAS. Doing this should allow you to easily AS the 3 Carrier Composition while getting AP on the 4 Carrier Comp.
   −
Odds are you will need to depend on your support fleet and ships to hit the right targets and hopefully wipe out most of the escort or the carrier princess. If you want an eaiser time, try to deploy a speed modded [[Nelson]] as flag along with [[Kongou]]/[[Haruna]] and a historical CAV to try to wipe out most enemy fleet. If you are fortunate enough, you will get one side eliminated so you can have your fleet in night battle wipe out the remaining surviving ships for the other fleet. If the Carrier Princess is one of the said survivors a well placed TCI from a historical ships should be enough to eliminate her.
+
Odds are you will need to depend on your support fleet and ships to hit the right targets and hopefully wipe out most of the escort or the carrier princess. If you want an easier time, try to deploy a speed modded [[Nelson]] as flag along with [[Kongou]]/[[Haruna]] and a historical CAV to try to wipe out most enemy fleet. If you are fortunate enough, you will get one side eliminated so you can have your fleet in night battle wiped out the remaining surviving ships for the other fleet. If the Carrier Princess is one of the said survivors a well placed TCI from a historical ships should be enough to eliminate her.
    
If you plan to try to take on the other comp to score Air Superiority upon it you'll need to send all 3 LBAS to Node V which in this case you will need over 210 Air Power in your first LBAS and 180+ on the 2nd LBAS, and 150+ Air Power for the 3rd LBAS.
 
If you plan to try to take on the other comp to score Air Superiority upon it you'll need to send all 3 LBAS to Node V which in this case you will need over 210 Air Power in your first LBAS and 180+ on the 2nd LBAS, and 150+ Air Power for the 3rd LBAS.
   −
It should be possible to wipe out most of the fleet as you'll likely gain AS from this but you are likely to face complictions from the sub node and other locations along the way. So prepare acccordinly if you feelt you need to improve your survival chances.
+
It should be possible to wipe out most of the fleet as you'll likely gain AS from this but you are likely to face complications from the sub node and other locations along the way. So prepare accordingly if you feel you need to improve your survival chances.
   −
Outisde of this, the rest rides on your fleet hopefully eliminating the entire fleet and scoring an S rank.
+
Outside of this, the rest rides on your fleet hopefully eliminating the entire fleet and scoring an S rank.
   −
This may take many tries before you can succssfully pull it off.
+
This may take many tries before you can successfully pull it off.
   −
once the conditions is met, the "ding" sound will play once you return to port.
+
once the conditions are met, the "ding" sound will play once you return to port.
 
'''Step 4c: AS Rank Node M'''
 
'''Step 4c: AS Rank Node M'''
   −
Requied for '''Normal Difficulty or above'''
+
Required for '''Normal Difficulty or above'''
   −
For this step, please reffer to '''Step 2f''' as most of the details you need to know apply to here as well. The process is pretty much the same
+
For this step, please refer to '''Step 2f''' as most of the details you need to know apply here as well. The process is pretty much the same
    
So once you obtain AS and return to port a "ding" sound will play indicating you completed the requirement.
 
So once you obtain AS and return to port a "ding" sound will play indicating you completed the requirement.
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Node Q mainly consist of a Light Carrier , some BBs,  CLs, and DDs. Overall, it doesn't pose much of a threat so LBAS is almost not needed for this node. However you can still use them here if you need to quickly wipe them out.
 
Node Q mainly consist of a Light Carrier , some BBs,  CLs, and DDs. Overall, it doesn't pose much of a threat so LBAS is almost not needed for this node. However you can still use them here if you need to quickly wipe them out.
   −
Once the conditions is met, the "ding" sound will play once you return to port.
+
Once the conditions are met, the "ding" sound will play once you return to port.
    
'''Step 4e: AS Land Base Air Defense'''
 
'''Step 4e: AS Land Base Air Defense'''
   −
For this step, please reffer to '''Step 2g''' as most of the details you need to know apply to here as well. The process is pretty much the same.
+
For this step, please refer to '''Step 2g''' as most of the details you need to know apply here as well. The process is pretty much the same.
    
A "ding" sound will play indicating you completed the requirement once you return to port.
 
A "ding" sound will play indicating you completed the requirement once you return to port.
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'''Step 5: Deliver the final blow against the Anti-Air Cruiser Princess'''
 
'''Step 5: Deliver the final blow against the Anti-Air Cruiser Princess'''
   −
If you have chosen to complete the debuff, then at this point you simply need to reassemble the fleet from '''Step 3''' along with the LBAS in the same fashion, the only thing you can do at this point is hope for someone to aim for the boss to win the fight. As the boss is now filled with even tougher versions of all the ships and will be harder to overtake, but as long as your fleet can deliver damage and hopefully aim directly for the boss the rest should be easily winable. While this may or may not make much of a difference, you can also resort to sending your 3rd LBAS to W also with all 4 bombers, to add additional damage to the enemy fleets there if needed and are willing to risk the dangers of the subs in Node B. But otherwise be prepared as it could be problematic.
+
If you have chosen to complete the debuff, then at this point you simply need to reassemble the fleet from '''Step 3''' along with the LBAS in the same fashion, the only thing you can do at this point is hope for someone to aim for the boss to win the fight. As the boss is now filled with even tougher versions of all the ships and will be harder to overtake, but as long as your fleet can deliver damage and hopefully aim directly for the boss the rest should be easily winnable. While this may or may not make much of a difference, you can also resort to sending your 3rd LBAS to W also with all 4 bombers, to add additional damage to the enemy fleets there if needed and are willing to risk the dangers of the subs in Node B. But otherwise be prepared as it could be problematic.
   −
On lower difficlties, winning against the boss should take little to no effort to achive. Once you successfully sink the [[Anti-Air Cruiser Princess]] the mission will be considered complete.
+
On lower difficulties, winning against the boss should take little to no effort to achieve. Once you successfully sink the [[Anti-Air Cruiser Princess]] the mission will be considered complete.
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