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| #Do you have Fusou Kai 2? (Optional) | | #Do you have Fusou Kai 2? (Optional) |
| #Do you have turbines and boilers to make any slow ship become fast? | | #Do you have turbines and boilers to make any slow ship become fast? |
| + | #Do you have enough reinforcement expansions to go across 3-4 ships? |
| #Do you have Reinforcement expansions you can put on Nagato, Mutsu, Fusou or and other slow ship you bring? | | #Do you have Reinforcement expansions you can put on Nagato, Mutsu, Fusou or and other slow ship you bring? |
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| If Nagato is Kai Ni, then you will have a much easier on the map on higher difficulties with her historical bonus and special attack. Mutsu is a preferred option to have with her but Fusou can work as an alternative due to her historical bonus. But if some reason you're lacking in Nagato Kai Ni, it's recommended to reconsider your options regarding this map in terms of difficulty as it'll become difficult if not impossible on difficulties like hard. | | If Nagato is Kai Ni, then you will have a much easier on the map on higher difficulties with her historical bonus and special attack. Mutsu is a preferred option to have with her but Fusou can work as an alternative due to her historical bonus. But if some reason you're lacking in Nagato Kai Ni, it's recommended to reconsider your options regarding this map in terms of difficulty as it'll become difficult if not impossible on difficulties like hard. |
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− | If you have turbines and boilers, then you shouldn't have a problem taking the easier path to the boss, but if for some reason you don't have any of these and have no way to speed mod, prepare to face more air battles along the way which can become problematic on clearing the map. | + | If you have turbines and boilers, then you shouldn't have a problem taking the easier path to the boss along with adding reinforcement expansions, but if for some reason you don't have any of these and have no way to speed mod, prepare to face more air battles along the way which can become problematic on clearing the map. |
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| '''Historical Bonuses''' | | '''Historical Bonuses''' |
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− | On this map, ship that are tied to the Davao Island Patrol and Group B of the Battles of the Philippines are relevant to the operation as they will all have bonuses. So it is recommended to use ships associated with that campaign under this tag. If you have been carefully enough you may have been able to conserve Hibiki/Verniy up to this point. Which will make her vital for here. Along with Kazagumo who is also relatively strong. But be aware, that there are still a small group of ships that while historically relevant to here can also be important for the final map. So as noted before hand. '''Carefully consider who you lock on this map, this is the 2nd to final map and will serve as your final roadblock before the final tag.''' | + | On this map, ship that are tied to the Davao Island Patrol and Group B of the Battles of the Philippines are relevant to the operation as they will all have bonuses. So it is recommended to use ships associated with that campaign under this tag. If you have been carefule nough enough you may have been able to conserve Hibiki/Verniy up to this point. Which will make her vital for this operation, along with Kazagumo, who is also relatively strong. But be aware, that there is still a small group of ships that while historically relevant to here, can also be important for the final map. So as noted before hand, '''Carefully consider who you lock on this map, this is the 2nd to final map and will serve as your final roadblock before the final tag.''' |
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| '''Part 1 Bonus for Node J:''' | | '''Part 1 Bonus for Node J:''' |
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| * '''DD:''' [[Hibiki|Hibiki/Verniy]], [[Asagumo]], [[Kazagumo]] 1.20x bonus | | * '''DD:''' [[Hibiki|Hibiki/Verniy]], [[Asagumo]], [[Kazagumo]] 1.20x bonus |
| * '''DD:''' [[Hatsushimo]], [[Shiratsuyu]], [[Shigure]], [[Hamakaze]] 1.15x bonus | | * '''DD:''' [[Hatsushimo]], [[Shiratsuyu]], [[Shigure]], [[Hamakaze]] 1.15x bonus |
− | * '''Aux:''' [[Hayasui]] 1.15x (suspected, not fully confirmed) | + | * '''Aux:''' [[Hayasui]] 1.15x |
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| '''Battle of Philippine Sea (Group B) every member gets 1.10x:''' | | '''Battle of Philippine Sea (Group B) every member gets 1.10x:''' |
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| *Every other listed girl gets extra bonus 1.25x | | *Every other listed girl gets extra bonus 1.25x |
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− | As of current, the only ships you need to worry about placing on this map that are relevant to the final map are [[Shigure]] and [[Shiratsuyu]], however if you have enough ships planned for the final map that can fill in thier the gap. You can toss them in here without concern. Otherwise plan carefully. | + | As of current, the only ships you need to worry about placing on this map, that are relevant to the final map, are [[Shigure]] and [[Shiratsuyu]], however if you have enough ships planned for the final map, that can fill in the gap. You can toss them in here without concern, otherwise plan carefully. |
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| '''Step 1: Sink the [[Submarine Princess Kai]]''' | | '''Step 1: Sink the [[Submarine Princess Kai]]''' |
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− | In this phase you will be organized a single fleet which will be composed mostly of ASW ships. Which you'll need to go through a gauntlet consisting of Subs and surface ships. Overall, there is only one known comp that works effectively with slight deviations depending on what you select with it. | + | In this phase, you will be organizing a single fleet, which will be composed mostly of ASW ships. You'll need to go through a gauntlet consisting of subs and surface ships. Overall, there is only one known comp that works effectively, with slight deviations depending on what you select with it. |
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| '''Fleet Composition'''' | | '''Fleet Composition'''' |