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===Totaku's Proposal===
 
===Totaku's Proposal===
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'''Preperations'''
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===Totaku's Proposal===
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On this map, you will be using a simgle fleet consisting of a small fleet that cannot uses (F)BB(V),CV(L)(B) and LAH in this operation. And as Ooyodo's notes suggests if you can, use DesDiv 8 Members as they can help clear the map easily. However, it's not entirely nessary to use them and you can consider conserving them for later maps so they can assist in future maps on a higher difficulty.
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'''Preparations'''
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 +
On this map, you will be using a single fleet consisting of a small fleet that cannot use (F)BB(V),CV(L)(B) and LAH in this operation. And as Ooyodo's notes suggests if you can, use DesDiv 8 Members as they can help clear the map easily. However, it's not entirely necessary to use them and you can consider conserving them for later maps so they can assist in future maps on a higher difficulty.
    
The three majors you should check and consider before doing this map are the following:
 
The three majors you should check and consider before doing this map are the following:
 
# Do you have any Anti-installation Equipment? (Type 3 Shell, Anti-Ground Rockets, Mortars, Daihatsu/ Tank based equipment)
 
# Do you have any Anti-installation Equipment? (Type 3 Shell, Anti-Ground Rockets, Mortars, Daihatsu/ Tank based equipment)
 
# Do you have some Destroyers and Light Cruisers that can equip said equipment Anti-Ground Rocket, Mortars and Daihatsu/ Tank based equipment?
 
# Do you have some Destroyers and Light Cruisers that can equip said equipment Anti-Ground Rocket, Mortars and Daihatsu/ Tank based equipment?
# Do you have Destroyer Division 8 Members ([[Asashio]], [[Ooshio]], [[Michishio]], [[Arashio]]) (prefferably Kai Ni? (Optional)
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# Do you have Destroyer Division 8 Members ([[Asashio]], [[Ooshio]], [[Michishio]], [[Arashio]]) (preferably Kai Ni? (Optional)
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If you say yes to the first 2 questions, you can most likely clear the first map depending on the recommended lighter ship comps listed below. Otherwise an alternative comp that will be longer and more difficult can be considered but may present some difficulty for you to complete. If you also said yes to the DesDiv 8 Question, you can consider possible options, but be aware you may possibly need them for future maps in this event.
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If you say yes to the first 2 questions, you can most likely clear the first map depending on the recommended lighter ship comps listed below. Otherwise an alternative comp that will be longer and more difficult can be considered but may present some difficulty for you to complete. If you said yes to the DesDiv 8 Question, you can consider possible options, but be aware you may possibly need them for future maps in this event.
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'''Hisotical Bonus'''
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'''Historical Bonus'''
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On this event map, the '''8th Destroyer Division''' benifits the most on this map as they have a large bonus that will be more than effective at completing the map as they can make the map very easy to complete. But as mentioned, if you have all the proper gear, you may consider an alternative that doesn't need all the historical ships. Below is a list of the following historical bonuses:
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On this event map, the '''8th Destroyer Division''' benefits the most on this map as they have a large bonus that will be more than effective at completing the map as they can make the map very easy to complete. But as mentioned, if you have all the proper gear, you may consider an alternative that doesn't need all the historical ships. Below is a list of the following historical bonuses:
    
'''Destroyer Division 8''' ([[Asashio]], [[Ooshio]], [[Michishio]], [[Arashio]]): 1.25x (base), Node H: 1.45x, Node J: 1.2x, Node K: 1.3x
 
'''Destroyer Division 8''' ([[Asashio]], [[Ooshio]], [[Michishio]], [[Arashio]]): 1.25x (base), Node H: 1.45x, Node J: 1.2x, Node K: 1.3x
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'''[[Nagara]] and Destroyer Division 21''' ([[Nenohi]], [[Wakaba]], [[Hatsushimo]]) - 1.15x bonus (across the entire map)
 
'''[[Nagara]] and Destroyer Division 21''' ([[Nenohi]], [[Wakaba]], [[Hatsushimo]]) - 1.15x bonus (across the entire map)
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However you choose to tackle the map careufully plan out method of attack prior to taking on the map. If needed '''you can consider bringing 1-2 Historical ships to maximize your combat efficency on this map'''
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However you choose to tackle the map carefully plan out method of attack prior to taking on the map. If needed '''you can consider bringing 1-2 Historical ships to maximize your combat efficiency on this map'''
    
'''Part 1: Take Down the [[Supply Depot Princess]]'''
 
'''Part 1: Take Down the [[Supply Depot Princess]]'''
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<tabber>
 
<tabber>
 
|-|1DD/CL/CLT ,4 DD Comp=
 
|-|1DD/CL/CLT ,4 DD Comp=
*Route: '''B-C-E-F-H'''  
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*Route: '''B-C-E-F-H'''
* You will only face off against one enemy fleet consisting of 3-4 DDs prior to the boss.  
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* You will only face off against one enemy fleet consisting of 3-4 DDs prior to the boss.
*This comp is techincally the strongest, most effective way to play the map and can be used to pass through the majority of the map without.
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*This comp is technically the strongest, most effective way to play the map and can be used to pass through the majority of the map without.
 
*This comp is good if you have at least 2 DD that can be anti-installation nukes (Type 2 Amphibious Tank, Marine (Type 89 Daihatsu, M4A1, Toku Daihatsu 11th regiment), and WG to deal maximum damage to the boss) while the other ships can take on the role of taking out PT imps.
 
*This comp is good if you have at least 2 DD that can be anti-installation nukes (Type 2 Amphibious Tank, Marine (Type 89 Daihatsu, M4A1, Toku Daihatsu 11th regiment), and WG to deal maximum damage to the boss) while the other ships can take on the role of taking out PT imps.
 
|-|4 DD Comp=
 
|-|4 DD Comp=
*Route: '''B-C-E-F-H'''  
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*Route: '''B-C-E-F-H'''
* You will only face off against one enemy fleet consisting of 3-4 DDs prior to the boss.  
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* You will only face off against one enemy fleet consisting of 3-4 DDs prior to the boss.
 
*This comp should only be considered if your aiming to conserve from using a CL on the map. It will however make the map more difficult.
 
*This comp should only be considered if your aiming to conserve from using a CL on the map. It will however make the map more difficult.
 
*This comp is good if you have at least 2 DD that can be anti-installation nukes (Type 2 Amphibious Tank, Marine (Type 89 Daihatsu, M4A1, Toku Daihatsu 11th regiment), and WG to deal maximum damage to the boss) while the other ships can take on the role of taking out PT imps.
 
*This comp is good if you have at least 2 DD that can be anti-installation nukes (Type 2 Amphibious Tank, Marine (Type 89 Daihatsu, M4A1, Toku Daihatsu 11th regiment), and WG to deal maximum damage to the boss) while the other ships can take on the role of taking out PT imps.
 
|-|1-3CA, 3-5DD Comp=
 
|-|1-3CA, 3-5DD Comp=
*Route: '''A-C-E-F-H''' (Easy or Less)  
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*Route: '''A-C-E-F-H''' (Easy or Less)
 
*Route: '''A-C-D-F-H''' (Normal or Higher)
 
*Route: '''A-C-D-F-H''' (Normal or Higher)
* This comp is recommended only to players who are realtively new and lack in small ship based anti-installation equipment.
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* This comp is recommended only to players who are relatively new and lack in small ship based anti-installation equipment.
 
* CAs are to weild [[Type 3 Shell]] to fight the [[Supply Depot Princess]]. DDs will take up the role to dispatch PT Imps.
 
* CAs are to weild [[Type 3 Shell]] to fight the [[Supply Depot Princess]]. DDs will take up the role to dispatch PT Imps.
* You will take the same route on Easy or lower, but on higher difficulties, you will face off against aa sub fleet and a fleet conssiting of heavy ships that can possibly send you back home fast.
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* You will take the same route on Easy or lower, but on higher difficulties, you will face off against a sub fleet and a fleet consisting of heavy ships that can possibly send you back home fast.
*This comp should only be considered '''if you do not have a way to make anti-installation equipment for you DDs and CL.''' and for anyone who trys to use this comp in higher difficulties, be aware that it will be difficult to pass due to the CAs that you'll encounter in Node D along with your possible fuel penalty.
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*This comp should only be considered '''if you do not have a way to make anti-installation equipment for you DDs and CL.''' and for anyone who tries to use this comp in higher difficulties, be aware that it will be difficult to pass due to the CAs that you'll encounter in Node D along with your possible fuel penalty.
 
*Using this comp on Easy or lower should not present any issue for your fleet.
 
*Using this comp on Easy or lower should not present any issue for your fleet.
 
|-|
 
|-|
 
</tabber>
 
</tabber>
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The [[Supply Depot Princess]] very easy to defeat if you follow the mentioned steps above. Bringing in historical ships can make the map even eaiser, just be careful '''how many you bring in because they can possibly be relavent in later maps.'''
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The [[Supply Depot Princess]] very easy to defeat if you follow the mentioned steps above. Bringing in historical ships can make the map even easier, just be careful '''how many you bring in because they can possibly be relevant in later maps.'''
    
Once defeated you can process to fight off the enemy fleet counter attack in the new path that has opened.
 
Once defeated you can process to fight off the enemy fleet counter attack in the new path that has opened.
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*Route: '''A-C-D-F-I-J-K''' (Normal or Higher) if using CA based comp
 
*Route: '''A-C-D-F-I-J-K''' (Normal or Higher) if using CA based comp
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With the [[Supply Depot Princess]] Defeated, enemy fleets will now ramp up thier fleets slightly in some node but otherwise, the same exact fleet you used form Part 1 for Part 2. This however, you will focus on surface combat equipment and arm more of your DDs with 2 guns + Radar and take the path to node K.
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With the [[Supply Depot Princess]] Defeated, enemy fleets will now ramp up their fleets slightly in some node but otherwise, the same exact fleet you used form Part 1 for Part 2. This however, you will focus on surface combat equipment and arm more of your DDs with 2 guns + Radar and take the path to node K.
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Enemy along the route will be mostly the same. But in node J you will face off against a fleet consisting of a He-class CL with late model DDs. If neesary, consider vanguard formation for this node.
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Enemy along the route will be mostly the same. But in node J you will face off against a fleet consisting of a He-class CL with late model DDs. If necessary, consider vanguard formation for this node.
    
The boss node itself will consist of 1 He-class along with another CL and some DDs. Most difficulties below Hard will have you face off against a normal He-class CL, but on hard mode, you will be facing off against the new Kai Flagship version.
 
The boss node itself will consist of 1 He-class along with another CL and some DDs. Most difficulties below Hard will have you face off against a normal He-class CL, but on hard mode, you will be facing off against the new Kai Flagship version.
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Overall, the He-class isn't much different in it's combat abilities althought it is much stronger. It's main strength will it's high H{ and that it can double attack in night battle. Simply take out enemy ships along hopefully have the He-class as your last surviving ship. Then at night battle hit the boss with a ship and it should go down.  
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Overall, the He-class isn't much different in it's combat abilities although it is much stronger. It's main strength will it's high H{ and that it can double attack in night battle. Simply take out enemy ships along hopefully have the He-class as your last surviving ship. Then at night battle hit the boss with a ship and it should go down.
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Having a historical ship can also give you a better edge in this fight, so you can consider bringing them. But remember to carefully consider who you bring.  
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Having a historical ship can also give you a better edge in this fight, so you can consider bringing them. But remember to carefully consider who you bring.
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While a support fleet can be helpful here for both inroute and boss, with enough persistance it will hardly be nessary.
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While a support fleet can be helpful here for both inroute and boss, with enough persistence it will hardly be necessary.
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