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| ***TP Phase, bring many DLC as much as possible | | ***TP Phase, bring many DLC as much as possible |
| ***<font color="blue">'''LBAS: 4 LBAA sent to boss both bases'''</font> | | ***<font color="blue">'''LBAS: 4 LBAA sent to boss both bases'''</font> |
| + | *<u>'''Part 2: Debuffing'''</u> |
| + | *<font color="green">'''All the comps below require a certain amount of historical ships (5 in hard ?)'''</font> |
| + | **<font color="red">'''Chip the boss HP Bar down to final form''' (Must be done first !! As debuff only works in the Final Form, boss must also be in Final Form for debuff to actually trigger)</font> |
| + | ***'''STF 1CL 4CA(V) 1CVL + 1CL 1CA 1CLT 3DD (All Fast) going FGLMNRS''' |
| + | ****85 air power recommended |
| + | ****Consider having one ship in the escort equipped with full OASW to deal with the submarine on the way |
| + | **A+ rank node P twice: '''TCF 2CA(V) 4DD + 1CL 2CA(V) 3DD going KLMNP''' |
| + | **S rank node E: '''CTF 2CVL 1CL 3CA(V) + 1CL 2CA(V) 3DD going ACE''' |
| + | ***230 air power recommended |
| + | **Perfect airbase defence and score AS |
| + | ***Abyssal sky fortresses warning, requires rocket-launcher interceptors from last events |
| + | *<u>'''Part 3: Finishing off the boss'''</u> |
| + | **'''STF 1CL 4CA(V) 1CVL + 1CL 1CA(V) 1CLT 3DD (All Fast) going FGLMNRS''' |
| + | ***A certain amount of historical ships are needed (5 in hard ?) |
| + | ***Even with debuff activated, it's still highly recommended to use boss support and historical ships to increase damage as much as possible. In the Final Form, boss gets much higher armor. You may need to engage the night battle to settle with her |
| + | ***As a result, this is a good time to consider some ships with TCI |
| + | ***280 air power recommended (AS+ possible), around 160 is enough for AS only |
| + | **<font color="blue">'''LBAS: 4 LBAA sent to boss both bases'''</font> |