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|E/resource -> D, F, H =  
 
|E/resource -> D, F, H =  
 
*Go to F if (F)BB(V)+CV(B/L) ≥ 5
 
*Go to F if (F)BB(V)+CV(B/L) ≥ 5
*Go to D if fleet contains any (F)BB(V), SS(V) or CV(B/L) '''and''' contains 6 ships (Random between F and D if the amount of ships in fleet is not 6)
+
*Go to D if fleet contains any (F)BB(V), SS(V) or CV(B/L) '''and''' contains 6 ships  
 +
**Random between F and D if the amount of ships in fleet is not 6 (25% F, 75% D)
 
*Meet '''ANY''' of the following to go to H
 
*Meet '''ANY''' of the following to go to H
 
**Fast fleet, amount of ships in fleet ≤ 5, CL = 1 and DD ≥ 3 ('''Overrides D node branching above''')
 
**Fast fleet, amount of ships in fleet ≤ 5, CL = 1 and DD ≥ 3 ('''Overrides D node branching above''')
**CL ≤ 1 and DD+DE ≥ 5 (No other ship types allowed)
+
**CL ≤ 1 and DD+DE ≥ 5 (No other ship type allowed)
 
**Fast fleet, CL = 1 and DD ≥ 4
 
**Fast fleet, CL = 1 and DD ≥ 4
 
*Go to D if fleet doesn't meet any of the above conditions and contains 6 ships
 
*Go to D if fleet doesn't meet any of the above conditions and contains 6 ships
*Otherwise, F
+
*Otherwise, random between F and D (25% F, 75% D)
    
|F -> G/empty, H =  
 
|F -> G/empty, H =  
 
*Go to G if the amount of ships in fleet = 6
 
*Go to G if the amount of ships in fleet = 6
 +
*Go to H if DD ≥ 3
 
*Otherwise, random routing
 
*Otherwise, random routing
 
}}
 
}}
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