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Line 304: Line 304:  
|expand = true
 
|expand = true
 
|id = 6-2
 
|id = 6-2
|0 -> B =
+
|0 -> B, C =
* Guaranteed if CL + DD ≧ 4
+
*'''FORCE''' node B if CL+DD ≧ 4
* Random if requirements for B/C aren't met
+
*Meet '''ANY''' of the following to go to C
|0 -> C =
+
**BBV ≧ 2
* Guaranteed if (F)BB(V) + CV(L/B) ≦ 3 and requirement for B isn't met
+
**(F)BB(V)+CV(L/B) ≦ 3
* Random if requirements for B/C aren't met
+
*Go to B if (F)BB(V)+CV(L/B) ≧ 5
 +
*Otherwise, random routing, but the more (F)BB(V) you have in fleet, the more likely you will go to B
   −
|B -> C =  
+
|B -> C, D/storm =  
* Amount of CL + DD + AV ≧ 5
+
*Go to D if CL+DD ≧ 5
|B -> D/storm =
+
*Meet '''ANY''' of the following to go to C
* Requirements for C aren't met.
+
**Fleet contains slow ship
 +
**Fleet contains (F)BB(V)
 +
**CL+DD ≦ 3
 +
Otherwise, random routing
   −
|C -> A/empty =
+
|C -> A/empty, D/storm, E/empty =
* 6 [BB(V) + CV(L) + CA(V)]
+
*Meet '''ANY''' of the following to '''FORCE''' A
* 4+ [BB(V) + CV(L)] (small chance of going to A)
+
**SS(V) = 6
|C -> D/storm = * Does not meet the requirements to go to either A or E
+
**(F)BB(V)+CV(L/B)+CA(V) = 6
|C -> E/empty = * 0 - 1 BB & 0 - 2 [BB + CV(L)]
+
*Go to D if (F)BB(V)+CV(L/B) ≧ 3
 +
*Otherwise, E
    
|D/storm -> F = * Does not meet the requirements to go to H
 
|D/storm -> F = * Does not meet the requirements to go to H
|D/storm -> H = * 3+ DD & 4+ [CL + DD] & 0 [BB + CV]
+
|D/storm -> H =
 +
*Meet '''ALL''' of the following
 +
**CL+DD ≧ 5
 +
**DD ≧ 3
 +
**No (F)BB(V) and CV(L/B)
    
|F -> I = * Fixed route
 
|F -> I = * Fixed route
Line 333: Line 342:  
*Random between I and J if fleet contains BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2, '''and''' [[Line_of_Sight#Equipment_LoS_weighting_modifier|F33(C<sub>n</sub>=3)]] is between 43 and 51
 
*Random between I and J if fleet contains BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2, '''and''' [[Line_of_Sight#Equipment_LoS_weighting_modifier|F33(C<sub>n</sub>=3)]] is between 43 and 51
   −
|H -> G/empty = * Random or fixed route LoS check (to node K) failed
+
|H -> G/empty = *Fail the LoS check
 
|H -> K = * [[Line_of_Sight#Equipment_LoS_weighting_modifier|F33(C<sub>n</sub>=3)]] > 41
 
|H -> K = * [[Line_of_Sight#Equipment_LoS_weighting_modifier|F33(C<sub>n</sub>=3)]] > 41
  
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