Line 1: |
Line 1: |
− | Transport Operations are currently an '''Event Only Mechanic''' which has made a continued appearance since the [[Fall 2015 Event]]. The main objective of Transport Operations is to transport supplies to the Transport Drop-off and obtain enough Transport Points until the Transport Gauge is cleared. | + | =Overview= |
| + | Transport Operations are an event mechanic that was introduced during the [[Fall 2015 Event]]. Unlike the usual map clearing mechanic, completing a Transport Operation doesn't require you to kill the boss. |
| | | |
− | ==About Transport Operation Maps==
| |
| [[File:Transport Map.png|thumb|right|Example of an event map with a transport operation from Winter 2016.]] | | [[File:Transport Map.png|thumb|right|Example of an event map with a transport operation from Winter 2016.]] |
− | When an admiral is assigned to perform a transport operation, they will be assigned use a certain set of kanmusus to partake in transporting supplies to a certain location on the map. The '''Transport drop off location''' is marked as a green node with a green flag on the map. The objective of the fleet will be to reach the drop off point and then successfully survive clear the boss node that will generally follow the transport drop off point. If the player is successful at beating the boss node with an A or S rank, they will be able to deplete the '''TP gauge'''. Once depleted, the transport operation will be complete.
| + | * The objective of the Transport Operation is to deplete a '''Transport (TP)''' gauge. |
| + | ** The amount of TP that needs to be depleted varies by difficulty. |
| + | * The TP Gauge is depleted everytime the fleet reaches a '''Transport Drop Off''' point (a node marked with a green flag) then scores at least an '''A rank''' victory at the boss. |
| + | ** Ship girls that are <span style="color:red;">'''heavily damaged (大破)'''</span>, evacuated using the [[Fleet Command Facility]] or sunk are not counted towards gauge depletion. |
| + | * You do not need to sink the boss on the final run to clear the gauge. |
| + | * These maps are usually completed by a single fleet or a [[Combined_Fleet#Transport_Escort_Force|Transport Escort Force]]. |
| | | |
− | Depending on the map, this will either be part of a phase of the map, or it will be considered complete once the transport operation is complete. If the objective is to only complete the transport operation you will not need to defeat the boss abyssal to complete the map, you will only need an '''A rank''' at a bare minimum if successfully depletes the '''TP gauge's bar'''.
| |
| | | |
− | These maps can either use a single fleet or a [[Combined_Fleet#Normal_Node_-_Carrier_Task_Force_.2F_Transport_Escort_Fleet|Transport Escort Combined Fleet]].
| + | =TP Gauge Depletion= |
| + | TP gauge reduction is calculated using the following formula: |
| + | <math>\text{TP Drain} = \lfloor \text{Mod}_\text{rank} \times \left( \sum^{\text{All equipment slots}} \text{TP}_\text{equip} + \sum^{\text{All ships in fleet}} \text{TP}_\text{ship} \right) \rfloor </math> |
| | | |
− | ''For more information regarding combined fleets please view the [[Combined Fleet]] section.''
| |
− |
| |
− | ==Depleting the TP Gauge==
| |
| [[File:Transport Supply notice.png|thumb|right|When your fleet reaches the transport drop-off point, you will receive a notice which shows how much transport equipment you brought with your fleet which will count toward you TP score. In this case, this fleet was equipped with 10 [[drum canister|drum canisters]] and 1 [[daihatsu]].]] | | [[File:Transport Supply notice.png|thumb|right|When your fleet reaches the transport drop-off point, you will receive a notice which shows how much transport equipment you brought with your fleet which will count toward you TP score. In this case, this fleet was equipped with 10 [[drum canister|drum canisters]] and 1 [[daihatsu]].]] |
− | The TP gauge acts like an HP gauge in the sense of how much materials you have transported already. Mechanically, there are three factors when calculating how much TP gauge will be depleted in a run: (1) Result at boss node, (2) Equipment carried by the fleet, and (3) Ships used in the fleet. The TP gauge depletion is calculated this way:<br>
| |
− | [math] \text{TP Drain} = \text{Floor[Boss Rank Modifier} \times \text{(} \sum^\text{All equipment slots} \text{Equipment TP Value} + \sum^\text{All ships in fleet} \text{Ship TP Value)]} [/math]
| |
| | | |
− | Note that the equipment factor and the ship factor only calculates the equipment and ships in the fleet as it reaches the drop-off point. Having fewer ships and/or equipment when the point is reached will reduce the amount of TP Drain, but ships/equipment no longer present in fleet ''after'' the drop-off point is reached will not affect the final TP Drain. | + | * <math>\text{Mod}_\text{rank}</math> is the rank modifier. It is <math>1.0</math> for S ranks and <math>0.7</math> for A ranks. |
| + | ** Note that the TP total from ship girls and equipment is '''rounded down''' before being multiplied by the rank multiplier and '''rounded down again'''. |
| + | * <math>\text{TP}_\text{equip}</math> is the Equipment TP value. See [[#Equipment TP|below]] for details. |
| + | * <math>\text{TP}_\text{ship}</math> is the Ship TP value. See [[#Ship TP|below]] for details. |
| [[File:Transport Complete.png|thumb|right|Once you successfully deplete the TP Gauge, the TP Gauge will explode before either the map is considered complete or moves on to the Boss Gauge.]] | | [[File:Transport Complete.png|thumb|right|Once you successfully deplete the TP Gauge, the TP Gauge will explode before either the map is considered complete or moves on to the Boss Gauge.]] |
| | | |
− | === Boss Rank Modifier ===
| + | === Equipment TP=== |
− | This modifier is simple: 1.0 for S-rank victory, 0.7 for A-rank victory, and 0 (none) for B-rank or worse. Because of this, it is critical that a fleet is able to sink 4 or more ships at the boss node (which is the minimum requirement for A-rank victory).
| |
− | | |
− | === Equipment TP Value === | |
| Some equipment provides TP values when used in Transport Operations. Each instance of the equipment shown in the table below contributes towards the TP drain. | | Some equipment provides TP values when used in Transport Operations. Each instance of the equipment shown in the table below contributes towards the TP drain. |
| | | |
Line 30: |
Line 31: |
| ! Equipment !! S-Rank !! A-Rank | | ! Equipment !! S-Rank !! A-Rank |
| |- | | |- |
− | | '''[[Daihatsu-class Landing Craft]]''' / '''[[Toku Daihatsu-class Landing Craft]]''' / '''[[Kinu|Kinu Kai Ni]]''' || 8.0 || 5.6 | + | | '''[[Daihatsu-class Landing Craft]]''' / '''[[Toku Daihatsu-class Landing Craft]]''' / '''[[Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines)]]''' || 8.0 || 5.6 |
− | |-
| |
− | | '''[[Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines)]]''' *|| 13.0* || 9.1*
| |
| |- | | |- |
| | '''[[Drum Canister]]''' || 5.0 || 3.5 | | | '''[[Drum Canister]]''' || 5.0 || 3.5 |
| |- | | |- |
− | | '''Type 2 Ka-Mi Tank''' || 2.0 || 1.4 | + | | '''[[Type 2 Ka-Mi Tank]]''' || 2.0 || 1.4 |
| |- | | |- |
| | '''[[Battle Rations]] / [[Canned Saury]]''' || 1.0 || 0.7 | | | '''[[Battle Rations]] / [[Canned Saury]]''' || 1.0 || 0.7 |
| |} | | |} |
− | *TP Values of item are from [[Summer 2016 Event]], TP values have been shown to change from each event. Base value is 8.0 on S-rank and 5.6 on A-rank
| |
| | | |
− | === Ship TP Value === | + | === Ship TP=== |
− | Your fleet composition also affects the TP drain, as shown in the table below.
| |
| | | |
| {| class="wikitable" | | {| class="wikitable" |
Line 77: |
Line 74: |
| |} | | |} |
| | | |
− | ==Tips==
| + | =Tips= |
| | | |
− | *When dealing with a single fleet that will participate in a transport operation, carefully plan out the amount of equipment and ships you can use for the map. It's often considered better to have a good balance of offensive equipment with transport equipment if you aim to S rank it. | + | * Stacking only TP depleting equipment can compromise your ability to score an A-rank and result in no depletion at all. On the other hand, focusing too much on offensive capability may result in minimal gauge depletion even on an S-rank. It is ideal to find a balance where you can reliably A-rank the boss while taking as many TP depleting equipment as possible. |
− | *In the event where a '''Transport-Escort Combine Fleet''' is used, it is commonly preferred to equip your destroyers in the transport fleet (Fleet One) with mainly [[drum canister|drum canisters]] since they will have poor accuracy and won't do much damage. The Escort Fleet (Fleet 2) should be geared more for offensive combat. | + | * When using a Transport Escort Fleet, the escort fleet should be where all your combat-focused ship girls are assigned. This is because the escort will bear the brunt of all combat. |
− | *Since Daihatsu-Class Landing Craft has a higher TP value than Drum Canisters (and all ships that can equip the former can equip the latter), it might be beneficial to compose your fleet with some ships that can carry the Daihatsu. Note, though, that many events have the tagging mechanic, so take care in composing your fleet lest you become unable to clear maps. | + | * Although the daihatsu variants deplete the most TP, careful consideration should go into whether using daihatsu-capable ship girls is appropriate. [[Ship Locking|Locking]] key ship girls when [[Anti-Installation]] is required in subsequent maps can result in disaster. |
| | | |
| + | =See Also= |
| {{Mechanics}} | | {{Mechanics}} |
| [[Category:Events]] | | [[Category:Events]] |