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Line 577: Line 577:     
|K -> L/empty, M =  
 
|K -> L/empty, M =  
*Meet '''ANY''' of the following to go to M
+
*Go to M if (F)BB(V)+CVL ≤ 1
**(F)BB(V)+CVL ≤ 1
+
*Otherwise, random routing
**Fleet contains CVL
  −
* Otherwise, random routing
   
}}
 
}}
 
{|
 
{|
Line 606: Line 604:  
*'''1 [(F)BB(V)+CVL] 1 CV(B) 2 [CA(V)+CLT+AV] 2 DD''' routes '''A-C-G-M'''
 
*'''1 [(F)BB(V)+CVL] 1 CV(B) 2 [CA(V)+CLT+AV] 2 DD''' routes '''A-C-G-M'''
 
**Quickest path in the north route. Most Enemy units will consist of moderate to light weight ships except for G which will have some carriers and Ru-class BBs, but having the properly trained fleet should help bypass this node with minimal issue.
 
**Quickest path in the north route. Most Enemy units will consist of moderate to light weight ships except for G which will have some carriers and Ru-class BBs, but having the properly trained fleet should help bypass this node with minimal issue.
*'''1 (F)BB(V) 1 CVL 1 CA(V) 1 CL 2 DD / 2 CVL 1 CA(V) 1 CL 2 DD''' routes '''A-B-F-J-K-M'''
+
*'''1 [(F)BB(V)+CVL] 2 CA(V) 1 CL 2 DD''' routes '''A-B-F-J-K-M'''
 
**Going the bottom path to the boss, this will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters you'll face.
 
**Going the bottom path to the boss, this will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters you'll face.
 
**CA(V) can be replaced with CLT
 
**CA(V) can be replaced with CLT
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