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− | ==Mechanic in Maps== | + | =Overview= |
− | Starting with the [[Spring 2015 Event]], the Active Branching mechanic was added. For the first time in the history of KanColle, the ability to make a choice with branching was introduced. Combat does not occur in active branching nodes.
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− | ==Maps that Have Used Active Branching==
| + | Active branching was introduced in the [[Spring 2015 Event]]. It is a [[Combat/Nodes#Non-Combat_Nodes|non-combat node]] that allows you to pick which direction you would like to proceed. Active branching primarily shows up in [[Events]]. |
− | *Spring Event Map [[Spring_2015_Event#E-3|E-3]], [[Spring_2015_Event#E-4|E-4]] and [[Spring_2015_Event#E-5|E-5]]. | + | |
− | *Extra Operation map 4-5 | + | Upon hitting an active branching node, a text bubble will appear above the fleet icon saying '''"You can select the fleet's course!" (艦隊針路選択可能!)'''. Nodes that you are able to select will glow. |
− | *Most of the [[Summer 2015 Event]]
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− | <br> | + | * Appears in [[World 4#4-5|4-5]], [[World 5#5-3|5-3]], [[World 5#5-5|5-5]], and [[World 6#6-3|6-3]]. |
| + | * Can affect routing in subsequent nodes. E.g 4-5H has a routing rule depending on if you passed through D or not. |
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| + | =See Also= |
| + | [[Nodes]]<br> |
| {{Mechanics}} | | {{Mechanics}} |