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  return Ooyodo
 
  return Ooyodo
  −
==Ship Form Data Format==
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The table for each form should contain a number of key value pairs that describe the ship.
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===_name===
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String. The name of the ship.
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If unknown, omit or set to nil.
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===_rarity===
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Integer. A number from 1-8 indicating the rarity of the ship. Refer to ''api_backs''.
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If unknown, omit or set to nil.
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===_back===
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Integer. A number from 1-8 indicating the background of the card of the ship. Defaults to _rarity.
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===_id===
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Integer. The id of the ship as shown in the Ship Library. Refer to ''api_sortno''.
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However, if this ship shares a slot in the ship list with another ship, ''api_sortno'' may not match the id it is listed under in the Ship Library. In this case use the Ship Library id.
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If unknown, omit or set to nil.
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===_true_id===
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Integer. The true id of the ship.
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If the Ship Library id does not match the ''api_sortno'', the ''api_sortno'' should be recorded as the ''_true_id''.
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If the Ship Library id does match the ''api_sortno'', set this to ''false''.
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If unknown, omit or set to nil.
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===_card===
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String. The name of the card image on [[Kancolle Wiki]]. Omit "File:" from the image.
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If unknown, omit or set to nil.
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===_japanese_name===
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STring. The japanese name of the ship. Refer to ''api_name''.
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If unknown, omit or set to nil.
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===_reading===
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String. The furigana for the name of the ship. Refer to ''api_yomi''.
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For ships that have multiple names, ''api_yomi'' may contain the readings for all of the names and will require editing.
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If unknown, omit or set to nil.
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===_class===
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String. The class of the ship.
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Module:''_class'' will be loaded to provide data on the ship class.
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If unknown, omit or set to nil.
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===_type===
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Integer. The type of the ship. A number from 1-21. Refer to ''api_stype''.
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If unknown, omit or set to nil.
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===_hp===
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Integer. The base hp of the ship. Refer to ''api_taik[0]''.
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If unknown, omit or set to nil.
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===_hp_max===
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Integer. The max hp of the ship. Refer to ''api_taik[1]''.
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If unknown, omit or set to nil.
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===_firepower===
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Integer. The base firepower of the ship. Refer to ''api_houg[0]''.
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If unknown, omit or set to nil.
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===_firepower_max===
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Integer. The max firepower of the ship. Refer to ''api_houg[1]''.
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If unknown, omit or set to nil.
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===_firepower_mod===
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Integer. The amount of firepower the ship grants through [[Modernization]]. Refer to ''api_powup[1]''.
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If none is granted, set to ''false''.
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If unknown, omit or set to nil.
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===_armor===
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Integer. The base armor of the ship. Refer to ''api_souk[0]''.
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If unknown, omit or set to nil.
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===_armor_max===
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Integer. The max armor of the ship. Refer to ''api_souk[1]''.
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If unknown, omit or set to nil.
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===_armor_mod===
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Integer. The amount of armor the ship grants through [[Modernization]]. Refer to ''api_powup[3]''.
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If none is granted, set to ''false''.
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If unknown, omit or set to nil.
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===_torpedo===
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Integer. The base torpedo of the ship. Refer to ''api_raig[0]''.
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If unknown, omit or set to nil.
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===_torpedo_max===
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Integer. The max torpedo of the ship. Refer to ''api_raig[1]''.
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If unknown, omit or set to nil.
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===_torpedo_mod===
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Integer. The amount of torpedo the ship grants through [[Modernization]]. Refer to ''api_powup[1]''.
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If none is granted, set to ''false''.
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If unknown, omit or set to nil.
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===_evasion===
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Integer. The base evasion of the ship.
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If unknown, omit or set to nil.
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===_evasion_max===
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Integer. The max evasion of the ship.
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If unknown, omit or set to nil.
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===_aa===
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Integer. The base AA of the ship. Refer to ''api_tyku[0]''.
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If unknown, omit or set to nil.
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===_aa_max===
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Integer. The max AA of the ship. Refer to ''api_tyku[1]''.
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If unknown, omit or set to nil.
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===_aa_mod===
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Integer. The amount of AA the ship grants through [[Modernization]]. Refer to ''api_powup[2]''.
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If none is granted, set to ''false''.
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If unknown, omit or set to nil.
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===_asw===
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Integer. The base ASW of the ship.
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If unknown, omit or set to nil.
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===_asw_max===
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Integer. The max ASW of the ship.
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If unknown, omit or set to nil.
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===_speed===
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Integer. The speed of the ship. Refer to ''api_soku''.
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If unknown, omit or set to nil.
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===_los===
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Integer. The base LOS of the ship.
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If unknown, omit or set to nil.
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===_los_max===
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Integer. The max LOS of the ship.
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If unknown, omit or set to nil.
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===_range===
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Integer. The range of the ship. Refer to ''api_leng''.
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If unknown, omit or set to nil.
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===_luck===
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Integer. The base luck of the ship. Refer to ''api_luck[0]''.
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If unknown, omit or set to nil.
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===_luck_max===
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Integer. The max luck of the ship. Refer to ''api_luck[1]''.
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If unknown, omit or set to nil.
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===_luck_mod===
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Integer. The amount of luck the ship grants through [[Modernization]].
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If none is granted, set to ''false''.
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If unknown, omit or set to nil.
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===_buildable===
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Boolean. Whether or not this ship is buildable in normal [[Construction]].
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If unknown, omit or set to nil.
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===_buildable_lsc===
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Boolean. Whether or not this ship is buildable in [[Large Ship Construction]].
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If unknown, omit or set to nil.
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===_build_time===
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Integer. The amount of minutes it takes to build the ship. Refer to ''api_buildtime''.
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If unknown, omit or set to nil.
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===_remodel_level===
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Integer. The level at which a ship can remodel into this form. Refer to ''api_afterlv'' of the previous form.
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If unknown, omit or set to nil.
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===_remodel_ammo===
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Integer. The amount of ammo required to remodel into this form. Refer to ''api_afterbull'' of the previous form.
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If unknown, omit or set to nil.
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===_remodel_steel===
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Integer. The amount of ammo required to remodel into this form. Refer to ''api_afterfuel'' of the previous form.
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If unknown, omit or set to nil.
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===_remodel_blueprint===
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Boolean. Whether a blueprint is needed to remodel into this form.
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If unknown, omit or set to nil.
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===_fuel===
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Integer. The max amount of fuel consumed. Refer to ''api_fuel_max''.
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If unknown, omit or set to nil.
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===_ammo===
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Integer. The max amount of ammo consumed. Refer to ''api_ammo_max''.
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If unknown, omit or set to nil.
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===_scrap_fuel===
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Integer. The amount of fuel returned when the ship is scrapped. Refer to ''api_broken[0]''.
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If none is returned, set to ''false''.
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If unknown, omit or set to nil.
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===_scrap_ammo===
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Integer. The amount of ammo returned when the ship is scrapped. Refer to ''api_broken[1]''.
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If none is returned, set to ''false''.
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If unknown, omit or set to nil.
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===_scrap_steel===
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Integer. The amount of steel returned when the ship is scrapped. Refer to ''api_broken[2]''.
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If none is returned, set to ''false''.
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If unknown, omit or set to nil.
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===_scrap_baux===
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Integer. The amount of bauxite returned when the ship is scrapped. Refer to ''api_broken[3]''.
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If none is returned, set to ''false''.
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If unknown, omit or set to nil.
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===_equipment===
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Table. A table containing other tables that represent equipment slots.
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The table should contain the same number of tables as slots the ship has. Refer to ''api_slot_num''.
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If unknown, omit or set to nil.
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====Equipment Slot====
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Table. A table representing an equipment slot.
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=====equipment=====
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String. The name of the equipment in the slot.
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If no equipment is equipped, set to ''false''.
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If unknown, omit or set to nil.
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=====size=====
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String. The size of the slot. Refer to ''api_maxeq[slot number]''.
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If unknown, omit or set to nil.
 
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