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| |Main fleet conducts normal shelling round combat against the enemy fleet; firing order determined by range, and then by line-up order (if there's a second round of shelling). <br/> Second round of shelling only exists if a ship capable of creating a second shelling round is present between the main fleet and the enemy fleet. <br/>There is no torpedo salvo exchanged. | | |Main fleet conducts normal shelling round combat against the enemy fleet; firing order determined by range, and then by line-up order (if there's a second round of shelling). <br/> Second round of shelling only exists if a ship capable of creating a second shelling round is present between the main fleet and the enemy fleet. <br/>There is no torpedo salvo exchanged. |
| |- | | |- |
− | |Night Combat | + | |Night Combat (if chosen) |
| |Banners for the player's fleet will slide towards the left and leave only the escort fleet's present.<br />Night battle equipment activates, if any.<br /> This phase follows closely to a normal night battle, with changes to only ASW damage (determined by formation chosen, instead of forced scratch damage if hit). | | |Banners for the player's fleet will slide towards the left and leave only the escort fleet's present.<br />Night battle equipment activates, if any.<br /> This phase follows closely to a normal night battle, with changes to only ASW damage (determined by formation chosen, instead of forced scratch damage if hit). |
| |} | | |} |
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| ! scope="col" style="width:634px; text-align:center;" |Notes | | ! scope="col" style="width:634px; text-align:center;" |Notes |
| |- | | |- |
− | |Aerial Scouting | + | |Detection |
| |Recon planes will launch as normal. | | |Recon planes will launch as normal. |
| |- | | |- |
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| |Escort Fleet Shelling and Torpedo | | |Escort Fleet Shelling and Torpedo |
| |Escort fleet conduct one round of shelling with the enemy fleet per normal shelling rules, regardless of ship classes present between the escort fleet and the enemy fleet. <br/>Torpedo salvo is exchanged with the enemy fleet. | | |Escort fleet conduct one round of shelling with the enemy fleet per normal shelling rules, regardless of ship classes present between the escort fleet and the enemy fleet. <br/>Torpedo salvo is exchanged with the enemy fleet. |
| + | |- |
| + | |Night Combat (if chosen) |
| + | |Banners for the player's fleet will slide towards the left and leave only the escort fleet's present.<br />Night battle equipment activates, if any.<br /> This phase follows closely to a normal night battle, with changes to only ASW damage (determined by formation chosen, instead of forced scratch damage if hit). |
| + | |} |
| + | |
| + | ==== Air Battle Node ==== |
| + | {| class="wikitable" |
| + | |- |
| + | ! scope="col" style="width:101px; text-align:center;" |Phase |
| + | ! scope="col" style="width:634px; text-align:center;" |Notes |
| + | |- |
| + | |Detection |
| + | |Recon planes will launch as normal. |
| + | |- |
| + | |Aerial Combat |
| + | |Only ships in the main fleet can launch planes, but all ships can respond with AA and can be hit by enemy planes. |
| + | |- |
| + | |Support Expedition Fire |
| + | |[[Expedition#Support Expeditions|Support Expedition]] fleet may arrive if conditions are met. |
| + | |- |
| + | |Engagement Type |
| + | |Engagement type is declared (Head-on, Parallel, T-Cross). |
| + | |- |
| + | |Aerial Combat, Round 2 |
| + | |Unlike first Aerial Combat round, Air Superiority state is not shown; however, contact can be made. |
| + | |- |
| + | |Night Combat (if chosen) |
| + | |Banners for the player's fleet will slide towards the left and leave only the escort fleet's present.<br />Night battle equipment activates, if any.<br /> This phase follows closely to a normal night battle, with changes to only ASW damage (determined by formation chosen, instead of forced scratch damage if hit). |
| + | |} |
| + | ;Notes |
| + | *Because the escort fleet deals no damage during the day phase, the escort fleet flagship will automatically take MVP if the player does not engage in night combat. |
| + | |
| + | ==== Night Battle Only Node ==== |
| + | {| class="wikitable" |
| + | |- |
| + | ! scope="col" style="width:101px; text-align:center;" |Phase |
| + | ! scope="col" style="width:634px; text-align:center;" |Notes |
| + | |- |
| + | |Formation Selection |
| + | |You will choose from the [[Combat#Formation_Selection|standard formation]] instead. |
| |- | | |- |
| |Night Combat | | |Night Combat |
− | |Banners for the player's fleet will slide towards the left and leave only the escort fleet's present.<br />Night battle equipment activates, if any.<br /> This phase follows closely to a normal night battle, with changes to only ASW damage (determined by formation chosen, instead of forced scratch damage if hit). | + | |Banners for the player's fleet will slide towards the left and leave only the escort fleet's present.<br />Night battle equipment activates, if any. |
| + | *This is exactly as if you are in a night battle only node with just the escort fleet. |
| |} | | |} |
| + | ;Notes |
| + | *Because the main fleet does not participate during night combat, the main fleet flagship will automatically take MVP. |
| | | |
| === General Notes === | | === General Notes === |