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− | *<includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> is a plane-using installation-type enemy. This changes certain behaviors: | + | *<includeonly>{{#if:{{{1|}}}|{{{1}}}|{{PAGENAME}}}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> is a plane-using installation-type enemy. This changes certain behaviors: |
− | :* Player's torpedo salvo will never target <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude>, with the exception of torpedo bombers. | + | :* Player's torpedo salvo will never target <includeonly>{{#if:{{{1|}}}|{{{1}}}|{{PAGENAME}}}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude>, with the exception of torpedo bombers. |
− | :* All attacks against <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> treat the torpedo value as 0 in damage calculation (except aerial combat). | + | :* All attacks against <includeonly>{{#if:{{{1|}}}|{{{1}}}|{{PAGENAME}}}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> treat the torpedo value as 0 in damage calculation (except aerial combat). |
− | :* Any cut-in involving torpedo doesn't work against <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude>. If the ship does not have any guns equipped, no equipment name will be shown when performing the attack. | + | :* Any cut-in involving torpedo doesn't work against <includeonly>{{#if:{{{1|}}}|{{{1}}}|{{PAGENAME}}}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude>. If the ship does not have any guns equipped, no equipment name will be shown when performing the attack. |
− | :* <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> uses the carrier formula for shelling damage. (Daytime: [Firepower + Torpedo + (Dive Bomb × 1.3)] × 1.5 + 55; Nighttime: Firepower + Torpedo) | + | :* <includeonly>{{#if:{{{1|}}}|{{{1}}}|{{PAGENAME}}}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> uses the carrier formula for shelling damage. (Daytime: [Firepower + Torpedo + (Dive Bomb × 1.3)] × 1.5 + 55; Nighttime: Firepower + Torpedo) |
− | :* Carriers equipped with dive bombers will not choose <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> as shelling target unless all the dive bombers were shot down. Carriers with only torpedo bombers equipped can attack <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> as normal (but the torpedo value is treated as 0 for the damage calculation during shelling). | + | :* Carriers equipped with dive bombers will not choose <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> as shelling target unless all the dive bombers were shot down. Carriers with only torpedo bombers equipped can attack <includeonly>{{#if:{{{1|}}}|{{{1}}}|{{PAGENAME}}}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> as normal (but the torpedo value is treated as 0 for the damage calculation during shelling). |
| :* Damage text is different from others: | | :* Damage text is different from others: |
| ::* Slightly damaged(小破) → Confused(混乱) | | ::* Slightly damaged(小破) → Confused(混乱) |