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*<includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> is an installation-type enemy. This changes certain behaviors:
 
*<includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> is an installation-type enemy. This changes certain behaviors:
 
:* Player's torpedo salvo will never target <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude>, with the exception of torpedo bombers.
 
:* Player's torpedo salvo will never target <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude>, with the exception of torpedo bombers.
:* All attacks against <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> treats the torpedo value as 0 in damage calculation (except aerial combat).
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:* All attacks against <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> treat the torpedo value as 0 in damage calculation (except aerial combat).
 
:* Any cut-in involving torpedo doesn't work against <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude>. If the ship does not have any guns equipped, no equipment name will be shown when performing the attack.
 
:* Any cut-in involving torpedo doesn't work against <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude>. If the ship does not have any guns equipped, no equipment name will be shown when performing the attack.
 
:* <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> uses the carrier formula for shelling damage. (Daytime: [Firepower + Torpedo + (Dive Bomb × 1.3)] × 1.5 + 55; Nighttime: Firepower + Torpedo)
 
:* <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> uses the carrier formula for shelling damage. (Daytime: [Firepower + Torpedo + (Dive Bomb × 1.3)] × 1.5 + 55; Nighttime: Firepower + Torpedo)
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