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− | == Introduction: == | + | ==Introduction== |
− | This page studies the trigger rates & effectiveness of Artillery Spotting (弾着観測射撃), based on preliminary in-game testing. An optimal use of Artillery Spotting could considerably improve your fleet's daytime combat performances.
| + | Artillery Spotting is a means of increasing the damage your ships deal and their accuracy during the day, and manifests in either a double attack or a cut-in. |
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− | In brief, Artillery Spotting ''(aka. Day Battle Special Attacks) ''consists of two types of attack: Cut-In '''[CI] '''& Double Attack '''[DA]'''. When activated, the attacking ship receives a damage output ([[Combat#Post-Cap_Modifiers post-cap]]) & accuracy bonus. You need to achieve at least Air superiority (AS) during aerial combat, and at least 1 [[List_of_Seaplanes_by_stats]] equipped on the ship. The remaining plane count can't be 0. More details could be found on the page (-).
| + | The following are universal requirements for a ship to perform artillery spotting: |
| + | *At least one slot of seaplanes must be equipped. |
| + | *Air superiority or supremacy must be achieved that battle. |
| + | *Ships cannot perform these while heavily damaged (大破). |
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| + | The following ships are unable to perform artillery spotting either because of a 0 plane capacity or the inability to equip any appropriate setups. |
| + | *All destroyers |
| + | *Torpedo cruisers ([[Kitakami]], [[Ooi]] and [[Kiso|Kiso Kai Ni]]) |
| + | *Certain light cruisers ([[Isuzu]], [[Tenryuu]], [[Tatsuta]] and [[Yuubari]]) |
| + | *Submarines |
| + | *All carriers |
| + | *Auxiliary vessels [[Akashi]], [[Akitsu Maru]] and [[Katori]] |
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| + | ==Equipment Setups== |
| + | {| class="wikitable" |
| + | |- |
| + | ! scope="col" style="text-align:center;" |Attack Mode |
| + | ! scope="col" style="text-align:center;" |Prerequisite |
| + | ! scope="col" style="text-align:center;" |The Remaining Slot |
| + | ! scope="col" style="text-align:center;" |Damage Modifier |
| + | ! scope="col" style="text-align:center;" |Trigger Chance |
| + | |- |
| + | | style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font> |
| + | | {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}} |
| + | |Any auxiliary equipment |
| + | | '''120%''' '''x 2''' |
| + | |'''~50%''' |
| + | |- |
| + | | style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font> |
| + | | {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}} |
| + | | {{Template:Radar}} |
| + | | '''120%''' '''x 2''' |
| + | |''Additional 3%~10% ?'' |
| + | |- |
| + | | style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font> |
| + | | {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}} |
| + | | {{Seaplane}} |
| + | | '''120%''' '''x 2''' |
| + | |''Additional ~6% ?'' |
| + | |- |
| + | | style="background-color: Gold;" |'''Cut-In''' |
| + | | {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}} |
| + | |Any auxiliary equipment |
| + | | '''110%''' |
| + | |'''~50%''' |
| + | |- |
| + | | style="background-color: Gold;" |'''Cut-In ( Radar )''' |
| + | | {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}{{Template:Radar}} |
| + | | '''-''' |
| + | | '''110%'''......(Sec.Gun) ? |
| + | '''120%'''......''(RADAR)'' |
| + | |''Additional 22%~30% ?'' |
| + | |- |
| + | | style="background-color: Gold;" |'''Cut-In ( AP Shell )''' |
| + | | {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}{{Template:RedAmmo}} |
| + | |'''-''' |
| + | |'''110%'''......(Sec.Gun) ? |
| + | '''130%'''......''(AP SHELL)'' |
| + | |''Additional ~20%'' |
| + | |- |
| + | | style="background-color: #7B5;" |<font color="#FFF">'''Mixed Attack (AP)'''</font> |
| + | | {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}{{Template:RedAmmo}} |
| + | | '''-''' |
| + | | '''120% x 2'''.....(DA) |
| + | '''150%'''...........(CI) |
| + | |~'''70%''' (Total) |
| + | |- |
| + | | style="background-color: #7B5;" |<font color="#FFF">'''Mixed Attack (Sec.Gun)'''</font> |
| + | | {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}{{Template:YellowGun}} |
| + | | '''-''' |
| + | | '''120%''' '''x 2'''.....(DA), |
| + | '''110%'''...........(CI) ? |
| + | |'''~70%''' (Total) |
| + | |} |
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− | == Typical Set Ups for Artillery Spotting: ==
| + | *The slot order does not matter, though be mindful that putting your planes in a ship's largest slot can improve your chances of triggering a special attack. |
− | All the typical set ups are listed below, click (-) to see more possible combinations. Notice that any other combination will NOT change their attack modes or trigger rates. The damage modifiers are all applied post-cap (150).
| + | *When neither special attack is triggered, the ship will just do a single attack, dealing 100% damage. |
− | ==== Double Attack ====
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− | * {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}} ....................2 x [[List_of_Main_Guns_by_stats]] + Seaplane..........................................(basic setup)
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− | * {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Seaplane}}............2 x Main + Seaplane + '''Seaplane'''
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− | * {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Radar}}............2 x Main + Seaplane + '''[[List_of_Radars_by_stats]]'''
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− | ''>> DA Damage: 120% x 2. More powerful for ships with higher activation chances & shelling accuracy. Double attack = An extra chance to hit or crit the target.''
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− | ''>> Set up #2 and #3 gives ~10% extra trigger chances on DA.''
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− | | |
− | ==== Cut-In ====
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− | * {{RedGunMedium}}{{YellowGun}}{{Seaplane}}..........................1 x Main + [[List_of_Secondary_Guns_by_stats]] + Seaplane....................................(basic setup) | |
− | * {{RedGunMedium}}{{YellowGun}}{{Seaplane}}{{Radar}}.................1 x Main + Sec + Seaplane +''' Radar'''.......................(highest CI chance)
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− | * {{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}}.................1 x Main + Sec + Seaplane + '''[[List_of_Shells_by_stats]]'''
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− | ''>> CI Damage: 110% / 120% / 130%. Works well for ships with high firepower while giving more chances for Artillery Spotting.''
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− | ''>> Set up #2 triggers either radar CI (120%).or secondary gun CI (110%).''
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− | | |
− | ''>>Set up #3 triggers either AP shell CI (130%) or secondary gun CI (110%). Highest base trigger chances, less dependent on FLoS.''
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− | ==== Hybrid (DA+CI) ====
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− | * {{RedGunMedium}}{{RedGunMedium}}{{YellowGun}}{{Seaplane}}......................2 x Main + '''Sec''' + [[List_of_Seaplanes_by_stats]]
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− | * {{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}}......................2 x Main + '''AP shell''' + Seaplane..........................(most powerful)
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− | ''>> CI Damage: 110% / 150%. DA Damage 120% x 2. Both gives the highest base trigger chances (more dependent on FLoS).''
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− | ''>> Set up #1 triggers either DA (120% x 2) or secondary gun CI (110%).''
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− | | |
− | ''>> Set up #2 triggers either CI (130%) or DA (120% x 2).''
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| == The Trigger Chance of Artillery Spotting: (Beta ver.) == | | == The Trigger Chance of Artillery Spotting: (Beta ver.) == |