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- If each attack is counted separately, DA increases shelling accuracy ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Preliminary_Study_on_the_Effects_of_Leveling_%26_FLoS_Difference#Do_Double_Attacks_Increase_Your_Shelling_Accuracy_.3F source], scratches are not counted).  
 
- If each attack is counted separately, DA increases shelling accuracy ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Preliminary_Study_on_the_Effects_of_Leveling_%26_FLoS_Difference#Do_Double_Attacks_Increase_Your_Shelling_Accuracy_.3F source], scratches are not counted).  
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- More dependent on accuracy if you wish to maximize the damage output ('''120% post-cap''' x 2)
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- More dependent on accuracy if you wish to maximize the damage output ('''120% post-cap''' x 2 hits)
    
- <u>For CA(V) using DA setup + radar</u>: ({{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Radar}})  
 
- <u>For CA(V) using DA setup + radar</u>: ({{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Radar}})  
 
* If head-on, T-disadvantage and/or low firepower, DA would usually be a double-scratch on the enemy with heavy armor (unless critical).
 
* If head-on, T-disadvantage and/or low firepower, DA would usually be a double-scratch on the enemy with heavy armor (unless critical).
- <u>For BB(V) using DA setup + radar</u>:  
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- <u>For BB(V) using DA setup + radar</u>: ({{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{Radar}})
* If high activation rate guaranteed (eg. flagship), DA is recommended for enemy weaker than [http://kancolle.wikia.com/wiki/Battleship_Ru-Class Ru-Class Battleships]. ([http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower#How_much_damage_will_I_deal.3F source])  
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* If high activation rate guaranteed (eg. flagship), DA is recommended for enemy weaker than [http://kancolle.wikia.com/wiki/Battleship_Ru-Class Ru-Class Battleships]. ([http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower#How_much_damage_will_I_deal.3F source]).
 
* In another word, if either attack could wreck the enemy, preferably using DA due to higher chance of hitting the target.
 
* In another word, if either attack could wreck the enemy, preferably using DA due to higher chance of hitting the target.
- '''''AP shells''''' are accessible to BB(V), but provides a lower base DA chance.
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* '''''AP shells''''' are accessible to BB(V), but provides a lower base DA chance (more Cut-In expected).
 
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* When facing '''extremely''' tough enemies at the boss node (eg. [http://kancolle.wikia.com/wiki/Battleship_Princess Battle Princess], [http://kancolle.wikia.com/wiki/Battleship_Water_Demon Water Demon]), DA is preferred over CI for non-Yamato class battleships. After 3 pre-boss battles, their attack powers could barely hit 160 (see "remaining ammo modifier"). Even if they do, the resulting damage after armor reduction would be small numbers. In this case, DA will be a double scratch on the target, causing ~10% of the target's current HP as damage. For [http://kancolle.wikia.com/wiki/Battleship_Water_Demon Water Demon], it will be 40+ damage per hit.
    
=== CI: ===
 
=== CI: ===
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* Trigger rates are less volatile with respect to the changes in FLoS, but more penalized when Air Supremacy (AS+) is not achieved.
 
* Trigger rates are less volatile with respect to the changes in FLoS, but more penalized when Air Supremacy (AS+) is not achieved.
 
*  Preliminary study shows AP shell provide 10+ additional firepower against enemies with heavy armor. Therefore, this setup is quite recommended when dealing with [http://kancolle.wikia.com/wiki/Battleship_Ru-Class Ru-Class Battleships] and above.
 
*  Preliminary study shows AP shell provide 10+ additional firepower against enemies with heavy armor. Therefore, this setup is quite recommended when dealing with [http://kancolle.wikia.com/wiki/Battleship_Ru-Class Ru-Class Battleships] and above.
 +
*  When facing '''extremely '''tough enemies at the boss node (eg. [http://kancolle.wikia.com/wiki/Battleship_Princess Battle Princess], [http://kancolle.wikia.com/wiki/Battleship_Water_Demon Water Demon]), cut-ins would usually result in scratchy damage (see "remaining ammo modifier"), while DA could do it twice. In this case, the AP shell hybrid setup is only recommended for '''Yamato''' class battleships.
     
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