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− - Using appropriate caliber gun set up (eg. 35.6cm on Fuso), ceteris paribus, BB(V) would have higher DA accuracy than CA. ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Evaluation_of_CA,_CAV_%26_BBV_Base_Rate_on_Double_Attack#.5B_Exp.27t_F_.5D source])
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The following factors ''might'' have an effect on the trigger rates:
The following factors ''might'' have an effect on the trigger rates:
# '''Fatigue / 疲労度''' (No effect ?)
# '''Fatigue / 疲労度''' (No effect ?)
# '''Level / レベル '''(??)
# '''Level / レベル '''([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Preliminary_Study_on_the_Effects_of_Leveling_%26_FLoS_Difference#Comparative_Study_on_the_Effects_of_Leveling_.28DA_Chance.29 Preliminary test] suggests that leveling does affect DA chance, especially for ships below level 60)
# '''Formation / 陣形'''
# '''Formation / 陣形'''
- Lower activation rate compared to daytime CI.
- Lower activation rate compared to daytime CI.
- If each attack is counted separately, DA doesn't seem to increase shelling accuracy (scratches are not counted).
- If each attack is counted separately, DA increases shelling accuracy ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Preliminary_Study_on_the_Effects_of_Leveling_%26_FLoS_Difference#Do_Double_Attacks_Increase_Your_Shelling_Accuracy_.3F source], scratches are not counted).
- More dependent on shelling accuracy if you wish to maximize the damage output ('''120% post-cap''' x 2)
- More dependent on accuracy if you wish to maximize the damage output ('''120% post-cap''' x 2)
- <u>For CA(V) using DA setup + radar</u>: ({{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Radar}})
- <u>For CA(V) using DA setup + radar</u>: ({{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Radar}})