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- Lower activation rate compared to daytime CI.   
 
- Lower activation rate compared to daytime CI.   
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- If each attack is counted separately, DA doesn't seem to increase shelling accuracy.  
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- If each attack is counted separately, DA doesn't seem to increase shelling accuracy (scratches are not counted).  
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- More dependent on shelling accuracy if you wish to maximize your damage output ('''120% post-cap''' x 2)
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- More dependent on shelling accuracy if you wish to maximize the damage output ('''120% post-cap''' x 2)
   −
- Using appropriate caliber gun set up (eg. 35.6cm x 2 on Fuso), ceteris paribus, BB(V) would have higher DA accuracy than CA. ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Evaluation_of_CA,_CAV_%26_BBV_Base_Rate_on_Double_Attack#.5B_Exp.27t_F_.5D source])
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- Using appropriate caliber gun set up (eg. 35.6cm on Fuso), ceteris paribus, BB(V) would have higher DA accuracy than CA. ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Evaluation_of_CA,_CAV_%26_BBV_Base_Rate_on_Double_Attack#.5B_Exp.27t_F_.5D source])
    
- <u>For CA(V) using DA setup + radar</u>: ({{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Radar}})  
 
- <u>For CA(V) using DA setup + radar</u>: ({{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Radar}})  
* If head-On, T-disadvantage and/or low firepower, DA would usually be a double-scratch on the enemy with heavy armor (unless critical).
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* If head-on, T-disadvantage and/or low firepower, DA would usually be a double-scratch on the enemy with heavy armor (unless critical).
 
- <u>For BB(V) using DA setup + radar</u>:  
 
- <u>For BB(V) using DA setup + radar</u>:  
* If high activation rate guaranteed (eg. flagship), DA is recommended when facing enemy with lower armor than [http://kancolle.wikia.com/wiki/Battleship_Ru-Class Ru-Class Battleships].  
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* If high activation rate guaranteed (eg. flagship), DA is recommended on enemy weaker than [http://kancolle.wikia.com/wiki/Battleship_Ru-Class Ru-Class Battleships]. ([http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower#How_much_damage_will_I_deal.3F source])
* In another word, if either attack could wreck the enemy, preferably using DA due to higher chance of hitting the target.
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* In another word, if either attack can wreck the enemy, preferably using DA due to higher chance of hitting the target.
- '''''AP shells''''' are accessible to BB(V), but provides a lower base DA chance. Once activated, the DA damage output will be devastating, but accuracy less guaranteed.
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- '''''AP shells''''' are accessible to BB(V), but provides a lower base DA chance.
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- It gives accuracy boost. ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Evaluation_of_Radar_Modifiers_on_Cut-In_Chance#.5B_Exp.27t_H_.5D source 1], [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Evaluation_of_Radar_Modifiers_on_Cut-In_Chance#.5B_Exp.27t_J_.5D_2 2])
 
- It gives accuracy boost. ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Evaluation_of_Radar_Modifiers_on_Cut-In_Chance#.5B_Exp.27t_H_.5D source 1], [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Evaluation_of_Radar_Modifiers_on_Cut-In_Chance#.5B_Exp.27t_J_.5D_2 2])
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- If you're confident with your firepower, avoiding overkill on weak enemies, and/or pursuing higher activation rate, CI + radar is usually a good choice. (eg. to prevent ships from stealing MVP)
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- <u>For CA(V) using CI setup + radar</u>: ({{RedGunMedium}}{{YellowGun}}{{Seaplane}}{{Radar}})  
 
  −
- <u>For CA(V) using CI setup + radar</u>: ({{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Radar}})  
   
* Maximum damage is '''''120% post cap''''',''''' '''''when radar CI is triggered.
 
* Maximum damage is '''''120% post cap''''',''''' '''''when radar CI is triggered.
* Despite the highest activation rate, it provides a chance (~40%) to trigger secondary gun CI, which has only '''110%''' damage modifier post-cap. This could be awkward when facing heavy armor enemies.
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* Despite the highest activation rate, it provides a chance (~40%) to trigger secondary gun CI, which has only '''110%''' damage modifier post-cap. This will be awkward when facing heavy armor enemies.
 +
* Therefore, not recommended against ships stronger than CA.
 +
* If you're confident with your firepower, avoiding overkill on weak enemies, and/or pursuing higher activation rate, CI + radar is usually a good choice. For example, to prevent ships from stealing MVP.
 
- <u>For CA(V) using secondary gun hybrid setup</u>: ({{RedGunMedium}}{{RedGunMedium}}{{YellowGun}}{{Seaplane}})
 
- <u>For CA(V) using secondary gun hybrid setup</u>: ({{RedGunMedium}}{{RedGunMedium}}{{YellowGun}}{{Seaplane}})
* Since an additional secondary gun is added, while the CI damage modifier is '''130% post-cap''', this setup is considered more powerful than the previous one.
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* Since an additional gun is added, while the CI damage modifier is '''130% post-cap''', this setup is more powerful than the previous one.
* More CI expected than DA.
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* Therefore, recommended against tougher enemies.
* However, this setup does not provide vital accuracy bonus. Besides, the actual trigger rates need to be further tested.
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* However, it does not provide vital bonus on accuracy or LoS. Besides, this setup will shift DA to Cut-In during [http://kancolle.wikia.com/wiki/Combat#Night_Battle_Special_Attacks night battle], the trigger chance of which is very luck-dependent.  
 
- <u>For BB(V) using AP shell</u>:
 
- <u>For BB(V) using AP shell</u>:
 
* '''''130% post-cap''' damage for CI setup + AP. (''{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}}'')''
 
* '''''130% post-cap''' damage for CI setup + AP. (''{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}}'')''
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=== General: ===
 
=== General: ===
 +
- Artillery Spotting (DA & CI) cannot miss, but may scratch the target due to weak shelling power and/or low accuracy. Scratching will inflict ~10% of the target's current HP as damage.   
 +
 
- In-depth study on the effectiveness of BB(V) using AP hybrid setup: [http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower#How_much_damage_will_I_deal.3F Comparative study on DA vs CI with sample enemies] ''(by Nainodel)''.     
 
- In-depth study on the effectiveness of BB(V) using AP hybrid setup: [http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower#How_much_damage_will_I_deal.3F Comparative study on DA vs CI with sample enemies] ''(by Nainodel)''.     
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- [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Accuracy_Test_Results_(Source_to_be_cited)#II_-_Preliminary_Test_on_the_Overweight_Penalty_.28SOURCE_UNKNOWN.29 Preliminary test result] shows the '''overweight penalty''' ''(eg. using 46cm triple on FBB)'' could somehow lower shelling accuracy from single attacks. It is suspected that this would affect Artillery Spotting, too. However, the penalty could be largely offset by leveling (married ships), high morale ([http://kankoreshuukai.blog.jp/archives/2474494.html as high as possible]), and using 35.6cm (no variation).     
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- Preliminary test results [[http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Shelling_Accuracy_Test_Results_(Source_to_be_cited)#II_-_The_Overweight_Penalty_on_FBB 1]][[http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Shelling_Accuracy_Test_Results_(Source_to_be_cited)#III_-_The_Overweight_Penalty_on_BB_.28cont.27d.29 2]] shows the '''overweight penalty''' ''(eg. using too many 46cm on FBB)'' could somehow lower shelling accuracy from single attacks. It is suspected that this would affect Artillery Spotting, too. Nevertheless, the penalty could be largely offset by leveling (married ships), high morale ([http://kankoreshuukai.blog.jp/archives/2474494.html as high as possible]), and using 35.6cm (no variation suggested). Accuracy bonus from equipment ''might'' be helpful in countering the penalty.     
     
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