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'''''THIS PAGE IS UNDER CONSTRUCTION. THEREFORE, CONTENT BELOW ARE SUBJECT TO CHANGE.'''''
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{{Under Construction
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|Desc = under construction, therefore the content below are subject to change
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|Page Adopted = Homuhomu123
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}}
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<nowiki/>'''- Recent Update:'''
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'''Recent Updates'''
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* Dec 19, 2014 by homuhomu123
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*Dec 19, 2014 by homuhomu123
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* [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Translation_on_Kuubowokyuu%27s_Exp%27ts_on_the_Trigger_Rates_of_Artillery_Spotting Translation] added for the Japanese source data ([http://kankoregouchin.blog.fc2.com/blog-entry-23.html 艦これ-チラ裏検証]), from which fundamental assumptions were made
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** [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Translation_on_Kuubowokyuu%27s_Exp%27ts_on_the_Trigger_Rates_of_Artillery_Spotting Translation] added for the Japanese source data ([http://kankoregouchin.blog.fc2.com/blog-entry-23.html 艦これ-チラ裏検証]), from which fundamental assumptions were made
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* Notice added for section introduction.
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** Notice added for section introduction.
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* Dec 15, 2014 by homuhomu123
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* Dec 15, 2014 by homuhomu123
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* Section "Effectiveness of Artillery Spotting" added. Special thanks for Nainodel's article [http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower "All About Firepower"]
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** Section "Effectiveness of Artillery Spotting" added. Special thanks for Nainodel's article [http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower "All About Firepower"]
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* Dec 12, 2014 by [http://kancolle.wikia.com/wiki/User:Homuhomu123 homuhomu123]
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* Dec 12, 2014 by [http://kancolle.wikia.com/wiki/User:Homuhomu123 homuhomu123]
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* CI chance modifier for AA radars evaluated to be 24%, in contrast to surface radar's 30%.
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** CI chance modifier for AA radars evaluated to be 24%, in contrast to surface radar's 30%.
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* It seems that there should be a CI trigger-rate-cap above 90%. It doesn't make sense to have a CI chance more than 100%, for a set up like BB (50%) + radar [30%] + flagship{15%} + LoS modifier (10%) = 105%.
* It seems that there should be a CI trigger-rate-cap above 90%. It doesn't make sense to have a CI chance more than 100%, for a set up like BB (50%) + radar [30%] + flagship{15%} + LoS modifier (10%) = 105%.
* Test results from CA are more volatile. It seems that for some CAs, LoS doesn't really affect their CI/DA chances ??
* Test results from CA are more volatile. It seems that for some CAs, LoS doesn't really affect their CI/DA chances ??
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[[Category:Game Mechanics]][[Category:Calculation]]
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[[Category:Game Mechanics]]
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[[Category:Calculation]]