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Line 295: |
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| Support proc rate: same | | Support proc rate: same |
− | Summary: Proc bonus sparkled flagship gives is higher | + | Summary: Proc bonus sparkled flagship gives is higher<br> |
− | Shelling support accuracy (shelling accuracy): very close | + | Shelling support accuracy (shelling accuracy): very close<br> |
| Summary: sparkles add 20% to accuracy/evasion terms, max crit rate is 12% | | Summary: sparkles add 20% to accuracy/evasion terms, max crit rate is 12% |
| | | |
− | Luck cap: same | + | Luck cap: same<br> |
| Summary: 50-51 | | Summary: 50-51 |
| | | |
− | Upgrades: | + | Upgrades:<br> |
− | Firepower: same | + | Firepower: same<br> |
− | Accuracy: guns do not give accuracy | + | Accuracy: guns do not give accuracy<br> |
| Upgrade success rate: same | | Upgrade success rate: same |
| | | |
− | Gun bonuses: | + | Gun bonuses:<br> |
− | Night battle: | + | Night battle:<br> |
− | CL: same | + | CL: same<br> |
| CA: same, but using 20.3 and 20.3(3) together results in getting the bonus for 20.3 (20.3(3) gives a higher bonus) | | CA: same, but using 20.3 and 20.3(3) together results in getting the bonus for 20.3 (20.3(3) gives a higher bonus) |
| | | |
− | Fit mechanics: | + | Fit mechanics:<br> |
− | BB: Other than 3 special cases, the other cases are the same as in the fan graph | + | BB: Other than 3 special cases, the other cases are the same as in the fan graph<br> |
− | PSVita's Nagato-class Kai are unaffected by fit mecanics | + | PSVita's Nagato-class Kai are unaffected by fit mecanics<br> |
− | Mk7's fitness on Iowa is same as pre-fix | + | Mk7's fitness on Iowa is same as pre-fix (So more or less, disregard this as this should be ignored for browser game mechanics) |
| 381mm Kai is markedly different from in the browser game | | 381mm Kai is markedly different from in the browser game |
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| Aircraft proficiency: different from browser game | | Aircraft proficiency: different from browser game |
| | | |
− | Formations: same as browser game, showed new formation properties! (+ accuracy) | + | Formations: same as browser game, showed new formation properties! (+ accuracy)<br> |
| Summary: echelon is similar to line abreast, line ahead for damage, double line for accuracy | | Summary: echelon is similar to line abreast, line ahead for damage, double line for accuracy |
| | | |
− | On a lighter note: | + | On a lighter note:<br> |
− | Code for Arpeggio collab appeared: attack with lasers | + | Code for Arpeggio collab appeared: attack with lasers<br> |
| Torpedo support is still bugged; it ignores equipped torpedoes | | Torpedo support is still bugged; it ignores equipped torpedoes |
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Line 334: |
| >> fighters have only +8 bonus instead of +22 | | >> fighters have only +8 bonus instead of +22 |
| | | |
− | Mechanic discovered: proficiency growth rate | + | Mechanic discovered: expertise growth rate |
| | | |
− | Scouting phase: | + | Scouting phase:<br> |
− | Δe = Growth rate * (0.5 + random(0, x-1) * 0.044) | + | Δe = Growth rate * (0.5 + random(0, x-1) * 0.044)<br> |
| where | | where |
− | x = 12 if e < 20 | + | x = 12 if e < 20<br> |
− | x = 8 if 20 ≤ e ≤ 100 | + | x = 8 if 20 ≤ e ≤ 100<br> |
| x = 6 if e > 100 | | x = 6 if e > 100 |
| | | |
− | Δel = x * 0.5 + random(0, x-1) * 0.05 | + | Δel = x * 0.5 + random(0, x-1) * 0.05<br> |
− | where | + | where<br> |
− | x = 6 if scouting fails | + | x = 6 if scouting fails<br> |
− | x = 12 if scouting succeeds | + | x = 12 if scouting succeeds<br> |
| | | |
| | | |
− | Aerial battle (S1) | + | Aerial battle (S1)<br> |
| Δe = Same formula as Δe above. | | Δe = Same formula as Δe above. |
| | | |
− | Δel = a*b*0.5 + c*0.05 | + | Δel = a*b*0.5 + c*0.05<br> |
| where | | where |
− | a = Plane loss rate * 0.3 if proportion ≤ 0.5 | + | a = Plane loss rate * 0.3 if proportion ≤ 0.5<br> |
− | a = Plane loss rate * 0.5 if proportion > 0.5 | + | a = Plane loss rate * 0.5 if proportion > 0.5<br> |
− | b = 0.3 if a ≤ 0.5 | + | b = 0.3 if a ≤ 0.5<br> |
− | b = 0.4 if a > 0.5 | + | b = 0.4 if a > 0.5<br> |
− | c = 0 if ab ≤ 1 | + | c = 0 if ab ≤ 1<br> |
| rand(0, ab) if ab > 1 | | rand(0, ab) if ab > 1 |
| | | |
− | AA battle (S2) | + | AA battle (S2)<br> |
| Δel = Same formula as Δel in S1. | | Δel = Same formula as Δel in S1. |
| | | |
− | So overall proficiency change = ∑Δe - ∑Δel | + | So overall expertise change = ∑Δe - ∑Δel |
| | | |
− | If all planes are lost, Δel = e which meaans the proficiency is all lost. | + | If all planes are lost, Δel = e which meaans the expertise is all lost. |
| | | |
| | | |
− | The following do not contribute to yasen attack power: | + | The following do not contribute to yasen attack power:<br> |
| Small radars, large radars, AA guns, sonars, large sonars, bulges, bulges (medium), bulges (large), turbines/boilers, depth charges | | Small radars, large radars, AA guns, sonars, large sonars, bulges, bulges (medium), bulges (large), turbines/boilers, depth charges |
| | | |
− | The following do not contribute to yasen accuracy: | + | The following do not contribute to yasen accuracy:<br> |
| AA guns, sonars, large sonars, bulges, bulges (medium), bulges (large), turbines/boilers, depth charges | | AA guns, sonars, large sonars, bulges, bulges (medium), bulges (large), turbines/boilers, depth charges |
| | | |
− | >>15894749 | + | >>15894749<br> |
− | >机关部强化 | + | >机关部强化<br> |
| I got it. It's turbines/boilers. | | I got it. It's turbines/boilers. |
| | | |