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− | ==E1== | + | ===Basic=== |
− | | + | {{enemyshipinfo2 |
− | '''Historical'''
| + | | name=??? |
− | *FBB: Richelieu
| + | | japanesename= |
− | *AV: Commandant Teste
| + | | id= |
− | '''WARNING''': '''2 Surface Radars total on 2 girls''' are always needed for unlocking and the boss fight to secure the routing up to the end.
| + | | image= |
− | <br/><br/>
| + | | color=red |
− | '''<u>Part 1: Unlocking the boss node</u>'''
| + | | type=Destroyer |
− | *S rank node A, D and K : 1CL 5DD
| + | | class=Abyssal |
− | *S rank node L : 1FBB 1CL 4DD
| + | | hp=190 |
− | **A certain LoS amount is also needed to get to node K and L, unknown as of now
| + | | firepower=125 |
− | '''<u>Part 2: Defeating the boss</u>'''
| + | | armor=108 |
− | *1FBB 1CA 1CL 1CVL 2DD going '''CEHLN'''
| + | | torpedo=138 |
− | **Possible to replace 1CL with 1CA
| + | | evasion=88 |
− | *LBAS : 1F 3B sending to boss (5 Range)
| + | | AA=128 |
− | | + | | aircraft=0 |
− | ==E2==
| + | | speed=Fast |
− | '''WARNING''': All of the following comps require a certain LoS check which is unknown as of now !<br/><br/>
| + | | LOS=68 |
− | *'''Historical''' (Boss 2)
| + | | ASW=118 |
− | **Italian - 1.25x?
| + | | range=Medium |
− | **CV Ark Royal - 1.22x?
| + | | luck=88 |
− | | + | | slot=4 |
− | <u>'''Phase 1: Defeat Harbour Summer Princess'''</u>
| + | | time=''unbuildable'' |
− | *<u>'''Transport Combined Fleet''' 1 CVE 1 CL 4 DD + 1 CL 2 CA(V) 3 DD going '''BACEMN'''</u>
| + | | slot1= |
− | **Completely skipping K node which contains dual BB Ru-Class Flagship and dual CVL Nu-Class carrying hellcat plane variants
| + | | slot2= |
− | **May lack of damage at the boss node.
| + | | slot3= |
− | **Going to the boss node is also more difficult, especially node E where there are many enemies with high torpedo stats should you let them launch
| + | | slot4= |
− | **Requires many WG42 and DLC variants for realible damage
| + | | space1=0 |
− | *<u>'''Surface Task Force - Light Variant''' 1 FBB 1 CVL 4 (CA+DD+AV) + 1 CL 2 DD 3 (CA+DD+CLT) going '''BDGKMN''' (<font color="red">'''ALL FAST'''</font>)</u>
| + | | space2=0 |
− | **'''ALL FAST''' ships required, '''using Turbine+Boiler combo will not work''' (This means slow BB, BBV and CVL are banned, even if they are upgraded to Fast)
| + | | space3=0 |
− | **A decent comp to get to the boss realibly and good damage at the boss node
| + | | space4=0}} |
− | **Node K may be a problem as more than half of the enemies there can damage your ships if not evaded
| + | |} |
− | *<u>'''Surface Task Force - Heavy Variant''' going '''BDFJKMN''' ('''ALL FAST''')</u>
| + | {{clear}} |
− | **2 (F)BB(V) 2 CVL 2 (AV+DD+CA) + 1 CL 2 DD 3 (CA+DD+CLT)
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− | **3 (F)BB(V) 1 CVL 2 (AV+DD+CA) + 1 CL 2 DD 3 (CA+DD+CLT)
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− | ***Unlike the light variant above however, you '''can speed up the slow ships''' and still meet the requirement of being '''ALL FAST'''
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− | ***Extremely all-out compo with maximum damage
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− | ***May be expensive overtime
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− | *'''LBAS for all comps : 1F 3B + 0F 4B, all sent to boss'''
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− | <u>'''Phase 2: Defeat Abyssal Medi Princess</u>'''
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− | *<u>'''Surface Task Force''' 2 (F)BB(V) 1 CVL 2 CA(V) 1 CL + 1 CL 2 DD 3 XX going '''OPTV''' ('''ALL FAST''')</u>
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− | **'''(F)BB(V)+CV(L) <= 3 and CA(V)+(F)BB(V)+CV(L) <= 6 must be met to secure the routing'''. This route yields no ammo penalty at the boss node
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− | **However, '''if CA(V)+(F)BB(V)+CV(L) >= 7, you will be directed to R node''' instead of P node, which is a normal battle node, and will cause ammo penalty at the boss node
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− | **Furthermore, fleet containing any slow ships will route to the extra air raid node Q, but can easily be solved with the speed-up turbine system
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− | ***Nagato and Mutsu touch can be considered here for easier time at boss, assuming they are upgraded to Fast to skip node Q
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− | *<u>'''Surface Task Force''' 4 (F)BB(V) 1 CVL 1 AO + 1 CL 2 DD 3 XX going '''ORTQV'''</u>
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− | **All-out comp especially designed for all-or-nothing purpose that gives the hardest routing but also maximum firepower for the boss fight
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− | **No speed restriction so you can bring Nagato and Mutsu and make use of their touch, combine with different equipment for even higher touch modifier
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− | **Very expensive, should only be used for Final Form
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− | **You will arrive at the boss node with heavy ammo penalty, may need to put 2 Underway Replenishment on AO to fix the overall damage at the boss node
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− | *'''LBAS for all comps : 1F 3B + 1F 3B, all sent to boss'''
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