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'''Historical'''
'''Historical'''
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*FBB: Richelieu (1.5x?)
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*FBB: Richelieu
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*AV: Commandant Teste (1.5x?)
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*AV: Commandant Teste
'''WARNING''': '''2 Surface Radars total on 2 girls''' are always needed for unlocking and the boss fight to secure the routing up to the end.
'''WARNING''': '''2 Surface Radars total on 2 girls''' are always needed for unlocking and the boss fight to secure the routing up to the end.
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**Possible to replace 1CL with 1CA
**Possible to replace 1CL with 1CA
*LBAS : 1F 3B sending to boss (5 Range)
*LBAS : 1F 3B sending to boss (5 Range)
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==E2==
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'''WARNING''': All of the following comps require a certain LoS check which is unknown as of now !<br/><br/>
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*'''Historical''' (Boss 2)
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**Italian - 1.25x?
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**CV Ark Royal - 1.22x?
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<u>'''Phase 1: Defeat Harbour Summer Princess'''</u>
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*<u>'''Transport Combined Fleet''' 1 CVE 1 CL 4 DD + 1 CL 2 CA(V) 3 DD going '''BACEMN'''</u>
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**Completely skipping K node which contains dual BB Ru-Class Flagship and dual CVL Nu-Class carrying hellcat plane variants
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**May lack of damage at the boss node.
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**Going to the boss node is also more difficult, especially node E where there are many enemies with high torpedo stats should you let them launch
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**Requires many WG42 and DLC variants for realible damage
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*<u>'''Surface Task Force - Light Variant''' 1 FBB 1 CVL 4 (CA+DD+AV) + 1 CL 2 DD 3 (CA+DD+CLT) going '''BDGKMN''' (<font color="red">'''ALL FAST'''</font>)</u>
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**'''ALL FAST''' ships required, '''using Turbine+Boiler combo will not work''' (This means slow BB, BBV and CVL are banned, even if they are upgraded to Fast)
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**A decent comp to get to the boss realibly and good damage at the boss node
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**Node K may be a problem as more than half of the enemies there can damage your ships if not evaded
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*<u>'''Surface Task Force - Heavy Variant''' going '''BDFJKMN''' ('''ALL FAST''')</u>
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**2 (F)BB(V) 2 CVL 2 (AV+DD+CA) + 1 CL 2 DD 3 (CA+DD+CLT)
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**3 (F)BB(V) 1 CVL 2 (AV+DD+CA) + 1 CL 2 DD 3 (CA+DD+CLT)
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***Unlike the light variant above however, you '''can speed up the slow ships''' and still meet the requirement of being '''ALL FAST'''
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***Extremely all-out compo with maximum damage
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***May be expensive overtime
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*'''LBAS for all comps : 1F 3B + 0F 4B, all sent to boss'''
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<u>'''Phase 2: Defeat Abyssal Medi Princess</u>'''
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*<u>'''Surface Task Force''' 2 (F)BB(V) 1 CVL 2 CA(V) 1 CL + 1 CL 2 DD 3 XX going '''OPTV''' ('''ALL FAST''')</u>
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**'''(F)BB(V)+CV(L) <= 3 and CA(V)+(F)BB(V)+CV(L) <= 6 must be met to secure the routing'''. This route yields no ammo penalty at the boss node
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**However, '''if CA(V)+(F)BB(V)+CV(L) >= 7, you will be directed to R node''' instead of P node, which is a normal battle node, and will cause ammo penalty at the boss node
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**Furthermore, fleet containing any slow ships will route to the extra air raid node Q, but can easily be solved with the speed-up turbine system
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***Nagato and Mutsu touch can be considered here for easier time at boss, assuming they are upgraded to Fast to skip node Q
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*<u>'''Surface Task Force''' 4 (F)BB(V) 1 CVL 1 AO + 1 CL 2 DD 3 XX going '''ORTQV'''</u>
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**All-out comp especially designed for all-or-nothing purpose that gives the hardest routing but also maximum firepower for the boss fight
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**No speed restriction so you can bring Nagato and Mutsu and make use of their touch, combine with different equipment for even higher touch modifier
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**Very expensive, should only be used for Final Form
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**You will arrive at the boss node with heavy ammo penalty, may need to put 2 Underway Replenishment on AO to fix the overall damage at the boss node
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*'''LBAS for all comps : 1F 3B + 1F 3B, all sent to boss'''