Line 2: |
Line 2: |
| | | |
| '''Historical''' | | '''Historical''' |
− | *FBB: Richelieu (1.5x?) | + | *FBB: Richelieu |
− | *AV: Commandant Teste (1.5x?) | + | *AV: Commandant Teste |
| '''WARNING''': '''2 Surface Radars total on 2 girls''' are always needed for unlocking and the boss fight to secure the routing up to the end. | | '''WARNING''': '''2 Surface Radars total on 2 girls''' are always needed for unlocking and the boss fight to secure the routing up to the end. |
| <br/><br/> | | <br/><br/> |
Line 14: |
Line 14: |
| **Possible to replace 1CL with 1CA | | **Possible to replace 1CL with 1CA |
| *LBAS : 1F 3B sending to boss (5 Range) | | *LBAS : 1F 3B sending to boss (5 Range) |
| + | |
| + | ==E2== |
| + | '''WARNING''': All of the following comps require a certain LoS check which is unknown as of now !<br/><br/> |
| + | *'''Historical''' (Boss 2) |
| + | **Italian - 1.25x? |
| + | **CV Ark Royal - 1.22x? |
| + | |
| + | <u>'''Phase 1: Defeat Harbour Summer Princess'''</u> |
| + | *<u>'''Transport Combined Fleet''' 1 CVE 1 CL 4 DD + 1 CL 2 CA(V) 3 DD going '''BACEMN'''</u> |
| + | **Completely skipping K node which contains dual BB Ru-Class Flagship and dual CVL Nu-Class carrying hellcat plane variants |
| + | **May lack of damage at the boss node. |
| + | **Going to the boss node is also more difficult, especially node E where there are many enemies with high torpedo stats should you let them launch |
| + | **Requires many WG42 and DLC variants for realible damage |
| + | *<u>'''Surface Task Force - Light Variant''' 1 FBB 1 CVL 4 (CA+DD+AV) + 1 CL 2 DD 3 (CA+DD+CLT) going '''BDGKMN''' (<font color="red">'''ALL FAST'''</font>)</u> |
| + | **'''ALL FAST''' ships required, '''using Turbine+Boiler combo will not work''' (This means slow BB, BBV and CVL are banned, even if they are upgraded to Fast) |
| + | **A decent comp to get to the boss realibly and good damage at the boss node |
| + | **Node K may be a problem as more than half of the enemies there can damage your ships if not evaded |
| + | *<u>'''Surface Task Force - Heavy Variant''' going '''BDFJKMN''' ('''ALL FAST''')</u> |
| + | **2 (F)BB(V) 2 CVL 2 (AV+DD+CA) + 1 CL 2 DD 3 (CA+DD+CLT) |
| + | **3 (F)BB(V) 1 CVL 2 (AV+DD+CA) + 1 CL 2 DD 3 (CA+DD+CLT) |
| + | ***Unlike the light variant above however, you '''can speed up the slow ships''' and still meet the requirement of being '''ALL FAST''' |
| + | ***Extremely all-out compo with maximum damage |
| + | ***May be expensive overtime |
| + | *'''LBAS for all comps : 1F 3B + 0F 4B, all sent to boss''' |
| + | <u>'''Phase 2: Defeat Abyssal Medi Princess</u>''' |
| + | *<u>'''Surface Task Force''' 2 (F)BB(V) 1 CVL 2 CA(V) 1 CL + 1 CL 2 DD 3 XX going '''OPTV''' ('''ALL FAST''')</u> |
| + | **'''(F)BB(V)+CV(L) <= 3 and CA(V)+(F)BB(V)+CV(L) <= 6 must be met to secure the routing'''. This route yields no ammo penalty at the boss node |
| + | **However, '''if CA(V)+(F)BB(V)+CV(L) >= 7, you will be directed to R node''' instead of P node, which is a normal battle node, and will cause ammo penalty at the boss node |
| + | **Furthermore, fleet containing any slow ships will route to the extra air raid node Q, but can easily be solved with the speed-up turbine system |
| + | ***Nagato and Mutsu touch can be considered here for easier time at boss, assuming they are upgraded to Fast to skip node Q |
| + | *<u>'''Surface Task Force''' 4 (F)BB(V) 1 CVL 1 AO + 1 CL 2 DD 3 XX going '''ORTQV'''</u> |
| + | **All-out comp especially designed for all-or-nothing purpose that gives the hardest routing but also maximum firepower for the boss fight |
| + | **No speed restriction so you can bring Nagato and Mutsu and make use of their touch, combine with different equipment for even higher touch modifier |
| + | **Very expensive, should only be used for Final Form |
| + | **You will arrive at the boss node with heavy ammo penalty, may need to put 2 Underway Replenishment on AO to fix the overall damage at the boss node |
| + | *'''LBAS for all comps : 1F 3B + 1F 3B, all sent to boss''' |